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demon9675 wrote:
Anyway, my comments to you are fueled by that cynicism, not an attack on how you like to play.
Yea, thanks. You're a good person.
What is the value of my own life when it is taken from others so easily?
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Posted byNoble_Seiken#0706on Apr 20, 2021, 12:18:50 PM
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Discharge been broke since 2.7 IMO. Don't count on them fixing chainbreaker they broke any time soon. (yes i know about one shot dischargers and its lame like they want you to play chainbreaker now ironically enough -use a one shot skill with long recharge times...boring)
Git R Dun! Last edited by Aim_Deep#3474 on Apr 20, 2021, 12:49:36 PM
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Posted byAim_Deep#3474on Apr 20, 2021, 12:43:52 PM
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sidtherat wrote:
well.. i kinda agree that the nerf was needed, the idea is cool and im pretty happy that berserer casters (who got all the benefits from melee classes but actually avoided all downsides) are dead
but still..
noone can deny that Chainbreaker now is kinda.. one-trick pony, fitting one, VERY specific type of builds:
slow attacking, single-action, fast moving
movement skills can eat up all rage you have, been there, done that. esp leap slam (frequently linked with faster attacks and fortify/ecoms and/or culling) murdered my rage uptime. so movement speed it is. ok, cool
then there is the 'pre boss setup syndrome' (PBSS). melee character, slam or no slam, pretty much has to place 2 totems, cast a warcry or two - that is half the rage already gone.
slow attacking part is obvious i guess.
there are not that many builds and even if you invest into mana regen/use rage support like i do on my affected melee dual striker, you still are left with something that has to be a clear oversight:
skills stop working on 0 Rage
this should NOT be the case. skill should activate with mana/life only, has no rage applied to it. we are talking about cases like being on 4 rage due to berserk. it wont break balance not be abusable to allow people to leap slam away with 3 rage. bonus from this trivial Rage is so low that it can be ignored. making builds clunky or outright dysfunctional is just bad gamedesign
ill just never play my meme Dual Striker (this skill needs some help.. anything) because I built it around Chainbreaker, mana regen is fine, i can map just fine once i adjusted supports on leap slam, bossing is kinda weaker but still fine
but that risk of dying because i happen to be at 2 rage too low unable to leap away - no, thanks. ill pass
fix this, Chainbreaker is fine
I am in for a keystone with no downside
(GGG always design keystone with a downside, even some downside no one really care such as point blank, who really care long shooting damage? Chainbreaker is a bit overnerfed but it is right that it only fit in a small niche of build, not a chase keystone for a lot of build)
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Posted byneohongkong#0222on Apr 20, 2021, 12:48:50 PM
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While I do agree that the 3.13 version of Chainbreaker needed a nerf, they overdid it in a really really bad way.
3rage/use makes it a balance-able Keystone and quite a lot of ppl will consider it (not 100% take it, just consider it).
But when you get something like 15rage/use... you get a lot less ppl to even consider it and end up with 1% of those considering it taking it.
Cause it ended up garbage...
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Posted byMobsy#5034on Apr 20, 2021, 3:07:35 PM
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Mobsy wrote:
While I do agree that the 3.13 version of Chainbreaker needed a nerf, they overdid it in a really really bad way.
3rage/use makes it a balance-able Keystone and quite a lot of ppl will consider it (not 100% take it, just consider it).
But when you get something like 15rage/use... you get a lot less ppl to even consider it and end up with 1% of those considering it taking it.
Cause it ended up garbage...
Also, 3rage/use amounts to 15 per second if you have 5 attacks/second, which requires more mana regen than is reasonable.
What is the value of my own life when it is taken from others so easily?
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Posted byNoble_Seiken#0706on Apr 20, 2021, 4:22:16 PM
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Can you not simply just reduce the cost of the skill to nearly zero if not zero? 1 amulet with -9 and 2 rings -9 and there is a replica jewel with -9.....thats a whole lot of minuses...
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Posted byvortex315#3642on Aug 19, 2021, 8:39:56 PM
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vortex315 wrote:
Can you not simply just reduce the cost of the skill to nearly zero if not zero? 1 amulet with -9 and 2 rings -9 and there is a replica jewel with -9.....thats a whole lot of minuses...
that doesnt work
those mods only reduce manacost
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Posted byciel289#7228on Aug 19, 2021, 9:35:41 PM
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