God Bless These Lab Changes!!!
" or you can think of it like this. If I SSF'd Reduced stromcall duration and it took my 200 hits at the font to achieve it back in betrayal (it didn't I got really lucky but for the sake of argument lets say I didn't) 200 enchant rolls/ offering of the godess + "twice enchanted" = 100 runs... with dark shrines which are not 100% we can assume as few as lets call it 70 full uber lab clears. with the new system you reduce this number by a factor of 3 and suddenly its a very manageable 23ish runs to hit the enchant you NEED That is astronomical, your attempted deception is unethical in my eyes I have never felt further from what I know and love
|
|
" I'm actually on @Pizzarugi's side as I ran a couple hundred Uber "Lab" (before Harvest was introduced) + a dozen or so Uber Uber "Lab" runs and I still didn't hit any enchant for my desired skill (Smite in this instance) ON MY SPECIFIC HELMET. It shouldn't take a bazillion tries at solely RNG mercy to get your desired outcome without some redundancies to tackle all the added clutter each league - new skills get new enchants and the pool ALWAYS increases... I also find running "Lab" boring so I only do it for finishing that helmet for my main character. I also don't speed run, as "Labyrinth" is actually one of the few pieces of content deserving of my time, as it changes pace APPROPRIATELY and makes PoE "different" even for casual n00b hoarders as myself... The only interesting aspect at the 3 choice we're presented is the interaction with the Uber Uber "Lab", where if they implement it as slot machine style, it will actually provide a satisfying number of attempts per run - aka 3 choices for every previous enchant attempt, so you could try >18 outcomes per run. If they didn't addressed that, simple Offerings will get a massive boost in power - warranted IMHO - but their upgraded via Harvest counterparts - aka Gifts - will be less enticing to run... Regardless, with a grand total of >1K possible enchantments for helmets, trying to get the desired outcome with >20 attempts per run seems finally encouraging to get off meta skill enchants on off meta items, yet still a huge PITA in SSF scenarios... The improvement is real, and will provide the incentive to try to actually get an enchant for a specific skill on a specific item, if you can stomach the content. Everyone else might be satisfied with settling for a lesser enchant for an aura/support skill instead of the main/secondary one, but that was always the letdown of the "Labyrinth" - decent content that deserves to be played and properly appreciated for it's "breath of fresh air", but you always do a couple runs then stop either settling, either giving up without hitting a proper outcome or even get lucky in a rare instance and actually hit the skill with an enchant or even the desired one (unlikely, but still possible). This of course is entirely different if we talk about focusing on trade, where you can actually manage to have more return depending on the base/unique and the enchant hit... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on Apr 10, 2021, 12:04:14 AM
|
|
|
No Challenge completion and a vivid display of a lack of understanding of the raw numeric reality of the changes.
Stated as simply as possible, the Enchantment changes are literally a 66% less modifier to the number of tries required to hit a desirable enchant no matter how you try to slice it. I have never felt further from what I know and love Last edited by Fauxxx_NL#0133 on Apr 9, 2021, 2:03:43 PM
|
|
" And how much less if I'm interested in more than 1 enchant? Just being able to see what kind of enchant i will get before slam is a massive buff to how fast i can get usable enchant. Infernal blow enchant on random helmet? meh But being able to get infernal blow on abyssus - helmet i normally don't use is big. There are many build enabling enchants but most of them needs a correct base / unique to be worth time and currency invested. Last edited by karoollll2534#2874 on Apr 9, 2021, 2:16:31 PM
|
|
|
"no matter how you try to slice it"
I have never felt further from what I know and love
|
|
" Some of us don't beta test leagues for "fun". I play mainly Standard AND I'M DAMN PROUD OF IT. The reality of changes still hinges on unmitigated RNG "because reasons", so IDEALLY that should translate into a 66% less modifier to the number of tries. Sadly, there is no "entropy" regarding enchantment selection so if your RNG fails, your as prone to dismiss odds stacking against you as before... Much change, much "wow"... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
|









































