New Ascendancy Jugg notable: Blood Armor

Here it is:

https://www.reddit.com/r/pathofexile/comments/jsh2vf/12_billion_armour_project_results_math_story/

My memory was off though. There is no technical cap as such, the game just fails to display and calculate it properly apparently.
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caboom wrote:
strike skill have 1% reduced attack speed every 3000 armor


no.

just play with strike skills for a while to realize just HOW BAD this type of change would be. just try it. most strike skills have some abhorrent attack speed penalty for no reason. and you want to make it even worse?

just no.
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sidtherat wrote:
Spoiler
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caboom wrote:
strike skill have 1% reduced attack speed every 3000 armor


no.

just play with strike skills for a while to realize just HOW BAD this type of change would be. just try it. most strike skills have some abhorrent attack speed penalty for no reason. and you want to make it even worse?

just no.


He meant "increased"/"more" attack speed...

Also it would need a cap and a condition of "recently hit an enemy with a strike skill"...

Beside, strike skills need that mandatory + range and/or + x target enemy, just to be usable...

>.<
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
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stalkingjackal wrote:
'Blood armor' kinda implies that your life would be converted to armor rather than the other way around. Also like other people said, getting 500-1k life from brass dome would be a bit too op given the other stats on that chest already. Maybe 3-5% at most.


What if it had the OP's numbers but also gave you 'you have blood magic' like the keystone on top of it? Would that be enough of a drawback?
Interesting idea but tankiness has never been the problem for a jugg. The problem is, it is all that it has. Sadly nowadays it's not even better then the other options. Chieftain is just as tanky as a jugg but also has powerful damage options.

Jugg needs a full on revamp like deadeye had. The end charge path is the main core of jugg and its all boring. The the other options are just generic. If you are not going with end charges then you may not even have 8 points to use.

I use to only play jugg when they first came out due to free tanky stats and slow resistance. I can't really justify this class anymore.. I'd even go zerker then jugg.
Last edited by e1337donkey#1437 on Apr 4, 2021, 8:42:02 PM
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e1337donkey wrote:
Spoiler
Interesting idea but tankiness has never been the problem for a jugg. The problem is, it is all that it has. Sadly nowadays it's not even better then the other options. Chieftain is just as tanky as a jugg but also has powerful damage options.

Jugg needs a full on revamp like deadeye had. The end charge path is the main core of jugg and its all boring. The the other options are just generic. If you are not going with end charges then you may not even have 8 points to use.

I use to only play jugg when they first came out due to free tanky stats and slow resistance. I can't really justify this class anymore.. I'd even go zerker then jugg.


Funny, I actually feel the reverse.

The Deadeye "revamp" feels at most "meh", as the previous Rupture node was more interesting then the current option and they simply added more options with less impact "because reasons"...

Juggernaut still is the most balanced ascendancy (and feels like it), in a way that you don't have "bloat" nodes "just because", and each path is actually worthwhile.

You can go full defensive - which in these days might not be appreciated, because we need "moar damage" to tackle content or we feel "neglected" - or full offensive, though you "miss" some damage on Unyelding - which would simply need a 4-5% MORE damage per endurance charge instead of the paltry 8% increased to shine, and maybe a small buff to Undeniable to 1% increased attack speed for 125 instead of 150 Accuracy...

Anything in between still feels great, and only Unstoppable needs the adjustment TO NEVER SLOW BELOW BASE MOVEMENT SPEED, and I do mean NEVER.

Another option like Blood Armor or a another path would be welcomed, but I still think that Juggernaut should be considered even today the STAPLE of how you PROPERLY DESIGN AN ASCENDANCY...

Sure Chieftain and Berserker have their advantages especially damage wise nowadays, but if you don't "cluster up", Juggernaut still feels decent enough even without a rework, and that meant TencentGGG actually hit the jackpot with it's design...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...

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