Remote Mine
Unavailable Unavailable Linking this to a Spell Skill Gem will let you trigger the skill remotely. Balance & Design Last edited by Jess_GGG on Oct 1, 2019, 9:19:04 PM Last bumped on Dec 19, 2018, 9:26:38 AM
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"Once you've placed at least one mine, a new skill button appears floating above the others with the "detonate" skill. | |
"Auras, and other spells that require being turned on for a duration, cannot be put on traps or mines. "When detonated, a mine with a spell that targets an enemy will find the closest enemy within the trap trigger radius, and target that. | |
"Sorry, I'm not quite understanding what you think the bug is? Are you saying the monsters weren't dropping items? "If a totem hits a reflection monster with the appropriate kind of damage, it should take the reflected damage. Are you not seeing this behaviour occurring correctly? | |
"Mines will auto-target, but only on things within the trap trigger radius - they can't see monsters beyond that. So both fireball and Ice Spear mines will auto-target at close monsters, but won't be able to target further-away monsters. | |
"If there are no enemies in the mine's trigger radius, it target's itself - the 'always fires projectiles in the same direction' is a side effect of how projectiles are handled when not given a direction (because from self to self isn't a direction). It's unlikely that mines will be changed to allow you to get around the trigger radius only for projectiles by telling them where to aim at things the mines themselves can't detect. | |
When this is fixed, they'll likely fire in random directions if they have no target in range. I agree that always defaulting to the same direction looks wrong.
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It is not intended to be able to completely bypass trigger radius like you are suggesting.
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"They are specifically not supposed to be able to aim at anything outside the trigger radius. This would be very powerful, and also make the trigger radius stat useless for many mined skills. | |
"This is correct. A trap is constantly checking it's trigger radius and detonates when a monster enters it, targeting that monster. A mine checks it only when detonated to find a target for the skill. It's the distance a trap/mine can 'see' enemies. |