Fire Trap

"
Melpheos wrote:
Currently it's looks like burning damage passive does not increase the DOT at all (just respected some passive to check and with or without, the DOT was the same)
In fact, it looks like currently nothing affects the DOT of fire trap and this is wron i believe.
Yes, it looks like increased burning damage doesn't increase it - it actually does, but this can't currently be shown in the skill tooltip. This will change in future.
"
Daze wrote:
Is "+1 To number of Traps Allowed" not applying to charges really intended? I'd take an extra charge over an extra one on the ground any day. Pretty much a useless passive otherwise.
Yes. That passive is worded the same, and applies exactly the same as modifiers to the number of totems, skeletons, spectres or zombies allowed - these change the limit on how many of the specified entity you can have in the world under your control.
There are plans to add another bonus to the passive which increases the count of the skill cooldown, but the current cooldown system does not support this, and until it's implemented, that can't be done. When/if it is, it will be a separate bonus, listed alongside the number of traps allowed.
Last edited by Mark_GGG on Jan 31, 2013, 11:21:20 PM
All skills in the game make the crit roll only once, and check crit chance against each mosnter using that same roll. This is how crits work in PoE and is not specific to fire trap in any way.
Please post new feedback for this skill gem here - https://www.pathofexile.com/forum/view-thread/2160110
Please email support@grindinggear.com if you need any assistance!

Report Forum Post

Report Account:

Report Type

Additional Info