So, I decided to give Last Epoch a try...

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Aim_Deep wrote:
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Exile009 wrote:
A lot of PoE players won't be able to stand LE simply because the developers have deliberately chosen to discourage one-button builds. And that's the kind of playstyle that it seems a lot of the PoE playerbase prefers. That said, I think it's a good decision on their part as it really helps to set their game apart.



I dont think a one button build exists if you want to have success. Even cyclone.

1 for speed
2 for life
3 4 and 5 are utility


I've miss flasked before and just straight up got one shotted many times. like accidently hit 2 life intsead of 3 which is usually my warding on a double curse map

Flask of exile was a meme for awhile because player are so dependent on them

That said many builds are at least two strokes all the time like mines, BFBB, DD etc

When people said one button wonder, they do not mean only pressing one button, but rather predominantly one button (attack skill). Movement skills are normally not regarded in the equation.
I tried it for the first time last week, and was surprised how good it was for early access. Hopefully it will give us arpg, hack n slash, loot loving gamers another option. PoE is the game I always come back to, but I keep getting burned out faster and faster each league. A fresh bit of competition will keep the genre spicy.
Bought it 2 years ago on early access release and been playing it during PoE off season if there are no other seasonal games going on.

It's definitely worth the 30€, but the endgame is still close to non existent.
Topkek
I mean saying the endgame in nonexistent isn't really true, the endgame is just maps. Maps that go to higher levels than PoE's.
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j33bus wrote:
I mean saying the endgame in nonexistent isn't really true, the endgame is just maps. Maps that go to higher levels than PoE's.


Just because in LE maps higher number than doesnt mean ''higher levels than PoE's''
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Aim_Deep wrote:
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Exile009 wrote:
A lot of PoE players won't be able to stand LE simply because the developers have deliberately chosen to discourage one-button builds. And that's the kind of playstyle that it seems a lot of the PoE playerbase prefers. That said, I think it's a good decision on their part as it really helps to set their game apart.



I dont think a one button build exists if you want to have success. Even cyclone.

1 for speed
2 for life
3 4 and 5 are utility


I've miss flasked before and just straight up got one shotted many times. like accidently hit 2 life intsead of 3 which is usually my warding on a double curse map

Flask of exile was a meme for awhile because player are so dependent on them

That said many builds are at least two strokes all the time like mines, BFBB, DD etc


As the guy above said, 'one button builds' are typically not just one button (except in a few meme cases). They might have a couple occasional defensive or offensive utility setups for bosses (like Frost Bomb), definitely a movement skill, and of course flasks. The key point that gets them that label is that their main damage dealer is just one button i.e. that's the button that sees the most use, by far. Yes, that means that things like mines, BF/BB and DD aren't one button builds, but a lot of other builds in this game are. In LE by contrast, mana management often forces you into skill rotations.
Last edited by Exile009#1139 on Mar 31, 2021, 1:07:25 AM
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Exile009 wrote:


As the guy above said, 'one button builds' are typically not just one button (except in a few meme cases). They might have a couple occasional defensive or offensive utility setups for bosses (like Frost Bomb), definitely a movement skill, and of course flasks. The key point that gets them that label is that their main damage dealer is just one button i.e. that's the button that sees the most use, by far. Yes, that means that things like mines, BF/BB and DD aren't one button builds, but a lot of other builds in this game are. In LE by contrast, mana management often forces you into skill rotations.


When you can only have a maximum of 2 6L, of course one or two skills will dominate. That's always been the "problem" with PoE.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
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Mikrotherion wrote:
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Exile009 wrote:


As the guy above said, 'one button builds' are typically not just one button (except in a few meme cases). They might have a couple occasional defensive or offensive utility setups for bosses (like Frost Bomb), definitely a movement skill, and of course flasks. The key point that gets them that label is that their main damage dealer is just one button i.e. that's the button that sees the most use, by far. Yes, that means that things like mines, BF/BB and DD aren't one button builds, but a lot of other builds in this game are. In LE by contrast, mana management often forces you into skill rotations.


When you can only have a maximum of 2 6L, of course one or two skills will dominate. That's always been the "problem" with PoE.


I'm fairly confident that's a pretty minor reason why that kind of build is popular. Years ago it was somewhat more common for people to have two main damage skills - one for clear and another for single target - but even that seems to have largely fallen out of favour in the years since. Yet even back then we were limited to only two 6-links (and in fact it was typical for one of those old setups to be on a 4-link).

In addition, we're actually less limited to "a maximum of 2 6L" today than we ever were, thanks to influence items allowing even ostensibly 4-link items to effectively have 6 or even more 'links'. In fact helmets that're practically 7 or 8-links are a popular endgame craft. And yet people aren't using this ability to have multiple main damage skills, instead using the extra links elsewhere to simply socket in more utility setups or auras.

I suppose PoE 2's overhaul of the gem socket system will make it clear enough, assuming GGG doesn't implement some other changes to specifically discourage this kind of playstyle. If they don't, I suspect we'll continue to see people dedicate everything to one main damage skill, unlike in LE or GD.
Last edited by Exile009#1139 on Mar 31, 2021, 5:40:06 AM
So, I am still playing LE. I have made a number of characters to try out lots of different specs, and have enjoyed it so far.

My impressions are as follows:
- Slower pace (no 1 button-entire screen clear B.S.)
- Skills designed to be combo'd or rotated (not 1 button + utility)
- End game is either "free maps" (Echos) for loot or "always-start-over delve" (Arena) for XP.
- Crafting is deterministic, but requires thought and some RNG (can break your items).

Given that it is beta, it still lacks:
- multiplayer
- Auction House and/or trading
- Rich amounts of content (still a bit thin, to be expected)

All in all, for someone like me (a NOT 0.1%er) LE is far more enjoyable for me to play than POE, even though POE has a lot more to "do" because its an older, more mature game.

LE has a lot of promise, but doesn't have the basics to, what I'll call "compete" with POE quite yet. That said, I will be playing LE a lot more than POE, but still play both.
Last edited by onlinegamer1#0481 on Apr 13, 2021, 9:18:30 PM
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onlinegamer1 wrote:
So, I am still playing LE. I have made a number of characters to try out lots of different specs, and have enjoyed it so far.

My impressions are as follows:
- Slower pace (no 1 button-entire screen clear B.S.)
- Skills designed to be combo'd or rotated (not 1 button + utility)
- End game is either "free maps" (Echos) for loot or "always-start-over delve" (Arena) for XP.
- Crafting is deterministic, but requires thought and some RNG (can break your items).

Given that it is beta, it still lacks:
- multiplayer
- Auction House and/or trading
- Rich amounts of content (still a bit thin, to be expected)

All in all, for someone like me (a NOT 0.1%er) LE is far more enjoyable for me to play than POE, even though POE has a lot more to "do" because its an older, more mature game.

LE has a lot of promise, but doesn't have the basics to, what I'll call "compete" with POE quite yet. That said, I will be playing LE a lot more than POE, but still play both.


Yep. I came away with the same thoughts. I'm definitely going to give that game some attention.

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