Using craft of exile for the first time is pretty demotivating
" LOL, I kind of hate that I agree with you. I've even largely given up SSF because I just don't have the time required to do that anymore. |
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" I really enjoy that you tried getting 3 prefixes with alt+aug+regal life - prefix ele dmg - prefix dmg vs burning - prefix I run the simulation proper way, it is less than 250c without harvest. Biggest compliments for my crafted items - "bs, they must have been RMT'ed" I'm disabled, I have rare case of semperduravera, so I can write things that may look rude, but it is because of disability - I'm forced to tell truth using words you may not like. Last edited by Nomancs#6176 on Mar 15, 2021, 8:54:08 PM
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" Even if you had the time, you would not have the time (i mean leagues are 3months long, not 3 years long, you could not get items as good as u get with 5minutes of trading per month in those 3 months as ssf. Even something as simple as low rarity unique can take you years to get as ssf. When builds need something with high rarity or less probable rare rolls on rare items, that is no bueno. I think everyone should try ssf for one league, just to realize how bad loot in this game is and you will end up limited to very few builds like totems, minions... if you want to do what you would normally be able to do without issue in trade league. While ppl in trade will be 100lvl doing 50maps per hour full clear, you will be about to get tabula rasa from the divination cards :^D There are people that like it, and it is fine. But they are not most, they are not even medium sized group. They are little masochistic minority. This specific league was amazing for ssf tho, ritual was giving tabulas like candy, decently rolled rares, unique maps, currency and then best of all: harvest to let ssf get items they deserve :^) I feel pretty, Oh, so pretty,
I feel pretty, and witty and gay, And I pity Any girl who isn’t me today! | |
Love reading all these issues about PoE's crafting, which continues to highlight how great D2's itemization is.
Keep em coming baby Benjamin Boos is smiling in his grave "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019 "It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 Last edited by girng#7675 on Mar 15, 2021, 9:38:50 PM
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I'd rather it be extreme RNG than the simplicity of D3. D3 sucked. Sorry. It just did. Very little build diversity with little replay value. Getting everything you want from the game is a surefire way to lose interest in playing it.
Not that you can't have better deterministic loot drops in a complicated item. You can and GGG does this with essences and synthesis. The question is how many affixes should be fixed. Harvest just did this too well. I like the idea of two. Such as essences that award one or two affixes on an item. Maybe an essence league upgrade? Or something like that. Harvest could do that. |
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There are things we want but can't have? Imagine that!!
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" I definitely understand concerns about power creep, but if they don't want items like this in the game then they shouldn't keep adding content to the game that's balanced around having that level of gear. Last edited by Damaniel#5956 on Mar 16, 2021, 12:30:24 PM
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The crafting system in this game is pretty bad, actually. Harvest was a good fix for it, but it is getting removed, and thinking of it, Harvest is actually more of a band-aid. It works, but it just masks the underlying problem, which is that crafting, and more generally, also the loot, in this game are 99.9% trash.
And that in itself might not even be the real culprit here. The real culprit might well be trade. Because trade tends to not distribute wealth, but concentrate it in the hands of very few, which results in people having tens or hundreds of Exalted Orbs to spend on crafting in the first place. And because GGG doesn't want it to be "easy" to craft gear, they balance crafting towards having hundreds of Exalted Orbs. Which completely cuts off the majority of the player base from crafting. The crafting and itemization for the top 1% is actually pretty good. But most of us aren't in the top 1%. As said, Harvest was a bit of a fix to this (it would have been more of a fix if it wasn't tradable). But it is getting nerfed hard. But the nerf to Harvest may not even be the real problem here. The real problem is elsewhere. Remove Horticrafting station storage limit.
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" You're not wrong about trade. The people with 100s or 1000s of exalted orbs are using trade bots to handle all the currency trading they do. The game direly needs an auction house and/or a vastly streamlined trade interface. I'd settle for a CoD tab option even. It's not friendly to human players to have to jump through so many hurdles to get a few trades done. This is why SSF grew in popularity to begin with. I know that's one of the chief reasons I play SSF. The devs should at every turn seek to reduce the time people spend doing inane things. Whether it be whispering dozens of AFK players or getting rid of the damned redundant door interactions in Heist. The less time we're interacting with things we hate the less we hate the game. Of course this has nothing to do with loot. |
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I do agree that the current trading system is frustrating, but I am not sure whether adding an auction house would improve the overall situation. It doesn't solve the underlying issue of trade concentrating wealth with a select few, either.
Remove Horticrafting station storage limit.
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