Development Manifesto: Harvest Crafting
" Well to be fair. As long as they only touch harvest crafting I am fine. Now IF they were to alter the atlas AGAIN and nerfing chances to farm as is...now that would be a whoooooooole different story. My tune would change camps like lightning striking a cat...on an open field...during summer...whilst standing in puddles of water...being the highest thing for miles. They did nerf Valdo's but that was unbalanced af. People (not me) apparently farmed whole mirrors in shards daily. |
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Last edited by LordLan#7677 on Mar 20, 2021, 3:31:44 PM
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" Just so you know if you ever play hc. When you die on hc your char goes to sc. |
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I am not a big fan of how they went with the Harvest nerfs, Harvest was to strong i think that should be obvious but i dont think nerfing it like this is the right choice. I think a far better nerf would be to just limit the amount of harvest mods on an item, so similar to Benchcrafting you could only have 2 mods on an item that were added with Harvest Exalts, this way you would still allow people to unbrick items with the targeted Annulls which is one of the best things about Harvest currently but you also limit the amount of 6xT1 Items which would make Harvest still feel good and also allign with the Itemphylosophy that GGG seems to want.
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(🌸=◡=)
Last edited by bustr#6583 on Dec 16, 2024, 8:22:08 PM
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" That's so true... Seeing streamer make alt account to get more maven etc on their atlas and farming more content.... Was just plain stupid. PoE should alrdy have the /player command to make it harder for solo player that want to farm harder content, but nop. Oh well, PoE is still the 1% player base game while the rest get laughed at. |
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Barely Related, but the only other thread with this much reply is the Trade Manifesto, and it only has 742 replies.
I still don't see why some people are saying "Harvest nerf is good" I really want to understand the other point of view, but I see "This is OP" "Game is too easy". "This is OP" OP is something you would qualify Winter Orb skill gem. Deterministic Craft with RNG involves is not OP as it doesn't affect how powerfull each mods are by themselves. It makes those mod more available (Using this term very generously) but it doesn't make it OP. If Harvest would allow you to get Mods that don't exist outside of harvest, then I would agree, but it not the case. If crafting is too OP, why keep harvest at all? I liked the first iterration because I had some control over my RNG (Relating to Monster encounters) and it allowed me to break the monotony of brainless mappins. All those "OP crafting" were just a good incentive to play the side content. "It makes the game too easy" This is not a competitive FPS or RTS, its an ARPG with apparently many different builds options. If Harvest crafting makes it too easy, why not remove Fossil crafting. Why keep Beast crafting possible. What about Delirium with its Cluster Jewels. All of those things made the item aquisition easier and made the meta build even stronger (AKA make the game easier). I don't like delving, I don't like fossil crafting, but I'm force into it for Sockets crafts. Why not move it to Conqueror fights. The only Reason I go back to the new (And worst IMO) harvest, is because I might be able to craft 1 amazing piece of gear instead of trading for it. You know, playing the game instead of spending 20 minutes to, maybe, trade a upgrade to my gear. Let the crafters craft, let the players play and let people have fun. "Easier crafting will ruin the economy!". How is that a problem? Cheaper item will only allow more people to enjoy the game, you know, kill monsters, bosses and creat original builds. I didn't creat my account a few years ago because "POE economy is great", I did it because I saw the passive and thought "Wow, so many possibilities", I saw there weird interaction with unique and rare items and tought "I wonder what I should play next once I'm done with this character" Never did I think it would devolve into "Crafting must be balance towards economy and trade, at the cost of 80% of the player's enjoyment" Before someone goes and say "Why do I care for the nerf then?", because some usefull items will no longer be available to the average player. Price will skyrocket out of control. I don't care about trade and most the craft (Beside workbench crafting). But current POE is in this current state. I'm already "Forced" into trading to help my very bad RNG (Or regular POE RNG, doesn't really matter), at least don't make it impossible for regular players to gain amazing items. TL:DR Let the crafter craft, let the player play, let people have fun like they want. Don't punish everyone because 1% of people were misbehaving, this is bad practice. Last edited by Funinyourgame#3148 on Mar 20, 2021, 7:47:55 PM
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rip harvest! ill miss u <3
GGG at least u could make new nerfed harvest 20-30% chance for spawn/proc/find or more! Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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For me ritual league is the first time I have begun to craft, and it's bring me a wider range of objetives to the game, and a more or less straight forward path to obtain top tier items, I will never obtain the 'final version' of them but at least I know goals, can fight for them and have a funnier item progresion than before.
I'm feeling that part of the game has lost and I must return to obtain currency to trade items. |
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" Joke on you, they punish everyone because 1% want it. Anw, had fun with ritual, especially with harvest for self crafting and early steady income. And thanks to some certain streamers sharing knownlegde, i can do some good gearing. Think i will skip till further poe 2 information. Or some good league information. Do not let some thing as entertainment live rent free in your head, if you think it not good, move on. If it good again, just come back. |
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