Development Manifesto: Harvest Crafting
Sincerely and with all due respect, blessed moton of shit you are releasing regarding harvest and its new nerfs, the crafting that you brag so much about are extremely rare and random since it was implemented there are modifiers that I have not seen even in paint, the probability of getting specific crafting It is ridiculously low without counting, the amount of maps that you have to farm in order to obtain useful crafting, likewise the use of it does not ensure an improvement of the item, only a random variant of it, for more annoying only those players with a very base A wide range of materials can access the massive purchase of crafts to make "almost perfect" items, something that no average player can afford, the only incentive that many other players have for me is to be able to improve through farming and trading the power to elaborate objects to to be able to face the content of the game that sometimes is far above the possibilities of an average player, sincere It is very sad that something good is sent to shit simply by those players with an extremely high base of currenci absurd
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Hey guys,
great idea to do this GGG, the best thing that has done since the beta imo. Because it will only affect the majority of players and not the somewhat wealthy, which includes me What surprises me is this overconfidence with which GGG seems to play away his player favor again and again. I mean let's take a look at the facts: What happened: 03/2020 Launch Delirium: by far the most successful League launch in POE history in total players (not average!) up to that point. Of course, I can only use the data on Steamcharts (probably about 50% of the players play via the Steam Launcher, so already relatively valid numbers). Average players 42,332 // Peak players 132,508 In my opinion, GGG presented itself quite cocky during this time, even quite overwhelmed by its own successes. Which was perfectly ok. But even during the League there were reports of several bans and a even a whole wave of it. During the league there were hard nerfs (novelty!) of the game mechanics. Even after the league, there were still hard nerfs. 06/2020 Launch Harvest: 125,432 Players at peak, but only 30,079 on average, which was the worst League start since 09/2019 in terms of average players. 09/2020 Launch Heist. Another churn of the playerbase. Peak 121,595 and on average a respectful 32,050. Good idea, unfortunately poorly implemented. Very buggy to say at least (This video nails it https://www.reddit.com/r/pathofexile/comments/j3ly51/shocking_interview_with_a_ggg_employee/ < See the part with the buff of the talismans ... :) The slap of the players then came in December, the 4th month with the races and so ... on average 12,697 and also at the peak 36,730 the worst numbers for more than a year! Then of course there were gifts from GGG to the gamers with good content (heist went core and harvest is back!), formally as if they had concerns. This was also rewarded with the most successful League start ever. Peak 157,091 and average 47,685.6. On average, only the 06/2019 was just better with 48,491. What is historical: this League has the lowest player bounce rate in POE EVER!!!! With only a minus of -1.61% in the second month. You have to think about what that means. Player love to play the game like it is right now, they come back to play. Thats crazy! But hey, what happens. The old familiar overconfidence is back: "What? They like our game?" "What? They are looking forward to playing POE and can't wait to play again"? "This can't be happening, we want a game that fewer players like better". It's a bit like the story of Rumeplstiltskin, who could only ever harm himself .... Here is another very fitting video of the same guy above just for the upcoming nerfs https://www.youtube.com/watch?v=dySV2sJxshk I mean, which businessman would torpedo a successful business model himself? If I was the boss, I would ban that guy instead of the players. :-) Conclusion: I don't care, I'm 500 ex in my build and still have the above-mentioned currency and just don't want to make more. We quite wealthy, not the richest but we are doing ok i guess, players does not hit that nerfs and GGG knows that. Just my two perandus coins here guys! Cordially greetings |
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@Banned_for_using_AHK thanks for the good post. I like it because you bring some numbers to the table, and not just assumptions without any foundation.
http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
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A necessary patch, and well explained why needed, for those who dont want to understand. Good job
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Man I just had a crazy thought... not sure of how it would be implemented. But what if after you harvest crafted something it became bound to the account. But the Oshabi fight in the Sacred Grove could have a chance to drop an Oshabi's Orb that can remove the account binding from an item. Ya know?
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" they don't want us to have such items. they ve this sadistic idea that slamming exalts are more fun. ggg is so far away from their actual community. a community that filling the blanks to make the game playable.trade channels, trading tools,TFT .. they should understand 1 thing, harvest crafting allows us to access tons of new build ideas, and that's more fun if compare to slam an exalt. sadistic and unrealistic. |
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i could sort of understand the first time they removed harvest. it was powerful and fun and made a lot of us play longer and do more (the average player).
I was looking for a new game. but busy with real life stuff so didn't find one. Then ritual came along and reintroduced Harvest. i was in heaven and playing hardcore (even surprising my friends with my play time). To come along and pull the rug again is a sadistic slap in the face from GGG and proves that they care only for their idealistic RNG craziness. they want only the streamers and ultra rich players to have the awesome stuff. Nobody real plays standard anymore. it's such a bloated economy with massive resources that i know of only one person still playing it. But leagues are only 3 months. it's hard to get the great gear in leagues. it's hard to perfect a character and kill all the content in 3 months. that's part of the joy and challenge of leagues. harvest made it FANTASTIC fun. with harvest in the game i was more than willing to come back every single league and play to perfection of a character. (by perfection i mean killing all the bosses not perfect gear cause that's kinda silly) I am one of the ascended crafters on TFT. i think TFT is awesome. a lot of the complaints about TFT stem from the super rarity of recipes in game. They are hard to get so we charge a lot for them. because they are so hard to get it's soemetimes hard to find a trusted ascended crafter. this is not the fault of TFT and they do a lot of work to ban scammers. a billion times more than GGG ever did. i've been scammed more in game than from TFT that's for dang sure!!!!!!!!! GGG does absolutely nothing to police scammers within the game but OH NO TFT , this one person this one time got scammed...."WE MUST WRECK THE GAME" [Removed by Support] People should not be afraid of their governments. Governments should be afraid of their people! Last edited by JC_GGG#0000 on Mar 15, 2021, 7:36:38 AM
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even with perfect gear you get 1 shotted simple game mechanics is broken no point grinding away days of xp to lose it all one 1 death simply retarded and this is not including broken crafting and trade ggg are finished time people accept reality and move on to a real game like last epoch that has a crafting system that make sense and works
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i guess one good thing came from this.
I found a new game to give a try. I'll download Last Epoch when i get back to the united states. would have not have looked for a new game if GGG hadn't pulled Harvest. People should not be afraid of their governments. Governments should be afraid of their people!
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Hool up
Help me get this straight :D The design phase of Harvest? You designed deterministic crafting. Theen obviously Harvest didn't appear in Heist. Which at that point felt understandable because well, Harvest isnt really "poe casino style". And I personally never expected it to be brought into main game. Theeen you did bring it back! So during Heist league you carefully considered, planned, ate hotdogs, whatever. You decided to bring it back. Theeeen suddenly you start this squealing 'oh we didnt expect' :D Yes you did. Anyway. I think at this point the ship has sailed and deterministic crafting has to stay. Personally I think if you just prevented the craft trading and made crafts more accessible for personal use, it's absolutely fine. What you just announced is plain unprofessional. Some might say, amateur. "Just remove the fucking thing" - Chris yelled in tears. Anywaaay. Don't think I'll continue buying those supporter packs. Sorry but you lot looks like a teenage girl trying to choose a dress for a party, rather than a professional game studio. |
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