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Development Manifesto: Harvest Crafting

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_Orpheus_ wrote:
feedback




The playerbase is too big so that GGG rely on datamining and made wrong assumption on the analysed data, or they only ask QA team and opinion from streamer, which may out of touch with real playerbase (at least i seldom watch steam and streamer can't read all the comment or made a real quantitative survey)
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
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Hasanderson7 wrote:
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the enchanted orbs, Exalts, Anuls cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build.
Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability?
I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting.





I like the idea of cluster fuck of currencies and yet another tab for harvest.....
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
"
Lvzb3l wrote:
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RainbowIsHere wrote:
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nickwch wrote:
came here with a nice coffee on hand and reading butthurt kids whining abt how this has hurt their butt. Finished 300+ pages in 20mins, wasnt disappointing.

Pls, for those who believe "this shall teach them a lesson", just save your breath already and go see the world out there.


Same, some people have been playing Path of Exile for many years before Harvest came out and they had no problem clearing all content. ( I was one of them )

Just because endgame bosses are getting harder doesn't mean, we, as players, should benefit to the help of Harvest because it made crafting too easy.

It was better when mirror tiers items was rarer, the game is designed to be challenging and it's the reason why I'm playing it.

I hope Harvest will never come back to the game, I'm looking forward to play the next league !


This is utterly stupid, in those times NO ONE NEEDED mirror worthy items to clean the whole content. NO ONE.
Right now, the end game is IMPOSSIBLE to beat unless you play with those items or almost those items+ the OP broken build of that league.
So removing Harvest is WORSE to the game because It will NARROW the Meta builds and also KICK OUT players like me who hate being told WHICH BUILDS SHOULD PLAY.
What is so hard to understand from this???

you are not entitled to kill the end game,it's not your birthright...
you can kill the end game bosses when you make the best boss killing build you can,if you can do it.
To those saying crafting in harvest should just cost the equivalent currency: just no.

Sure it'd rip a shitload of currency out of the game, most of which was never going to be used (because using most currency to 'craft' is not actually, just deleting it), but it'd kill off using Harvest for most things and just make people go to the second best (fossils). Plus all the traders would be complaining madly that exalts cost 500 chaos, and mirrors cost 5,000 exalts. Not that mirrors are, actually, a good thing - bring back eternals and deprecate mirrors if you want real crafting. Or just let harvest run.

GGG don't balance. They react. In a game so big, that's very understandable. BUT - you can only play whack-a-mole so many times with giving players tangible progression before you get outed for giving your playerbase the middle finger.

Proof's in the pudding - since the boss life changes many, many skills have been on the 'don't bother' list, but hey, everyone loves that one trapper who made 100 in the whole league, right?
Last edited by davidnn5#4453 on Mar 14, 2021, 1:45:56 AM
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neohongkong wrote:
"
Hasanderson7 wrote:
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the enchanted orbs, Exalts, Anuls cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build.
Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability?
I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting.





I like the idea of cluster fuck of currencies and yet another tab for harvest.....


lol people would easily pay that extra ex no questions asked though....
[/quote]
you are not entitled to kill the end game,it's not your birthright...
you can kill the end game bosses when you make the best boss killing build you can,if you can do it. [/quote]


and GGG is not entitled to our money or time.
It's a trade off.
Doing things that lessen the fun in the game for many will hurt them more than us as we can all easily find another game to play.
Game design decisions in 2021 have to primarily be made with viewers in mind, not players.

With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks.

Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time.

Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined.
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awoak wrote:
Game design decisions in 2021 have to primarily be made with viewers in mind, not players.

With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks.

Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time.

Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined.


sarcasm?

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awoak wrote:
Game design decisions in 2021 have to primarily be made with viewers in mind, not players.

With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks.

Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time.

Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined.


I am not a viewer/spectator, I do not follow any PoE streamers anymore by a long time. I used to follow only ZiggyD and Neversink back a few years.

I am a PLAYER. And I want to have FUN playing, not be frustrated playing unique-only builds and dying for whatever the f--k hits me. I really hope you were being sarcastic, sir.
Ignorance is bliss when it's not fatal.
Oblivion is the fate of all things.
Last edited by Vensatra#4089 on Mar 14, 2021, 3:05:05 AM
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macacodoido32 wrote:


sarcasm?



No, I genuinely think this is the force that is driving this decision. I'm not saying it's a good thing, however.

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