Development Manifesto: Harvest Crafting
Terrible decision. The game finally went into a direction where every player was able to feel satisfied with gearing no matter how much time they invested, but now we're going back to playing builds that feel terrible to play unless you find/use broken mechanics or are willing to invest hundreds of hours per league grinding boring content for currency. Currency that you're going to spend on a trade site mind you, NOT on crafting items. No-one with half a brain will ever use an exalt or a chaos orb on "crafting", unless it's a guaranteed bench-craft. This is the most disappointing change to the game in recent memory and that is after the terrible disaster that was Heist league and some of the awful changes that have been made in the last couple of leagues. I wish I knew this was going to happen before I bought a supporter pack this league, but I guess I've learned my lesson.
Last edited by MichaelKnightro#5797 on Mar 12, 2021, 3:40:15 AM
|
![]() |
" Don't worry mate, the more you play the game, the better you become both in understanding the building process and the fight mechanics. You don't need perfect items to play the game and great items will still be available, I believe they will be even more common actually, considering Harvest will be 60% more frequent and high tier seeds being converted to crafts at a 1:1 ratio, as now. The way Harvest was in 3.13 made the game trivial. It was never supposed to be trivial. Last edited by Cuorion#7386 on Mar 12, 2021, 3:42:52 AM
|
![]() |
Please don't listen to all these whiny bi**es. Totally agree with all upcoming changes. Harvest destroyed the game.
|
![]() |
" Ah yes, the 60% meme. Do you realise that it just raises the chance from 5% to 7-8%? |
![]() |
Ufff.. i really liked the more or less "save" progression of the gear with harvest. It made me come back to the league even after weeks... stil playing it currently for some hours a week.
With harvest its not like you play 40 hours and if you are unlucky you still have the same gear after the 40 hours playtime. I think its a step in the wrong direction. |
![]() |
Does a change need to happen to Harvest? Yes.
Does Harvest need a nerf? Yes IS this the method of doing it? Absolutely not. You're hitting it to hard to fast and killing an entire leagues worth of development to target crafters and the .01% who know how to and enjoy the function of crafting. The game mechanic introduced has basically given the common player the means to create an item for a build that either does not exist on the market yet. If it be non meta build or just build for fooling around. That in itself lends to longer play times and a larger player base. If Harvest is the modern cell phone. Then exalt spamming an Item (Which NO ONE SANE DOES) Is the smoke signal. The only thing anyone uses an exalt for is buying and selling. What has harvest done for the community? It has effectively created a "middle class" of items where as before there was the insanely rich and the destitute poor. Hitting harvest this hard will only rid the servers of this and force a "mirror service" on anyone who wants to get items to even attempt an A8 Sirus, much less try to delve past 10,000. IT MAKES THE GAME PLAYABLE FOR PEOPLE WITH IN-GAME-GOALS AND NOT NO-LIFE HOURS OF PLAY TIME. This is also indirectly killing the brand new Maven orb. WHY WOULD ANYONE try to maven orb an item with the chance of loosing a mod that took over 2,000 alterations to hit? It virtually kills a brand new mechanic/ end game boss/ reason to achieve the drops. I mean let's be honest, Maven drops are only there to muddy the pool so you don't get an orb every time. TL;DR: Ya'll are killing the only thing keeping casual players in a league for longer. Ya'll are forcing us back into the stone age with the changes. Ya'll are making Maven orbs pointless. |
![]() |
Chris wants us to feel again the excitment of exalting an item, cause that's the way crafting should be... Before Harvest, I had never crafted anything. Ever. In a lot of playtime, cause it felt faaaaar too random and an exalt is not something that comes easy, so it should be used for something useful (mainly buying the items I can't craft). And I certainly won't craft again, thanks to this decision. This very poor decision. POE is back to "no crafting system", yeah.
After this league I won't have time for leagues in a long while. Thought I'd try standard to improve my toons more slowly. I guess I won't then. So much for excitment. + too deterministic ? Seriously have you even tried your harvest system ? If you remove a unique unwanted mod that is the only one with a targettable tag (already two conditions for that to work), sure it is deterministic (and that is good). But if you aug something like life, you generally have one chance in 3 to get desired mod and then one chance in 8 to get the desired tier (let's say 1 in 4 if you're ready to accept tier 2 as many players will but not mirror tier seekers). So you have to try 24 times (12 for casuals) to get there on average. If you're using TFT, it's what 1 ex each time ? For more sought after mods : 2 ex, 5 ex ? A loooot of players, those that CAN craft thanks to harvest and could not before, will have to grind a looong time to get the currency needed. If some mods are too easy to target (cause no tier and cause no other mod sharing their tag), then untag those or add similar tags to other mods ! You're basing your reasoning on the top players. Those ones will always be rich, will always craft insane gear (cause they have the currency to do so, even with a more random crafting system, they will soak the losses). |
![]() |
" Harvest does not make the game trivial. The endgame in POE is certainly not trivial today. What makes it trivial to you and some very good players is your experience ! Exactly what you said above. You find the game trivial not because of harvest but because you're a much better player than before. |
![]() |
...Then we find that this bomb was timed to manipulate players into coming back and playing the new league until April.
"Better come and make the most of it!" They did the same thing in Harvest league, when players started to dwindle. I'm totally sick of having this carrot dangled in my face. If pseudo-deterministic crafting is "against your manifesto" then you never should have implemented it, and then ruined this game by removing it - all to improve your new game which I will never play. |
![]() |
I play for 3-5 weeks per league, usually earn ~30-50ex in the process and this nerf just kills the only real chance to craft some decent item for myself.
It will be all down to buying items. I'm not a gambler and I will not touch item with a hope to hit something with a 2% chance. Harvest was by far my favourite mechanic. Fosils are great too, but I hate delving, so it's one of the mechanics I just skip. It's going back to pure RNG. Add more stats with rare tags to avoid guaranteed hits, but don't ruin this mechanic this way. |
![]() |