Development Manifesto: Harvest Crafting

If this was the last change GGG ever made to crafting, this would be the worst thing ever!

It’s not though, is it. It’s one thing they want to bring crafting back to what they prefer as the system in their game. With future improvements to crafting (like there are most leagues) the crafting in this game will be better.

The sky isn’t falling, pull your head in.
WARNING: Do not give GGG money. Never forgive the content creator priority uncovered during 3.14 Ultimatum league.
GGG got caught giving content creators in game advantages, only when caught would they tell the player base they were doing this. This will continue, but more slyly.
Some of the streamers and players that are advocating for the harvest nerfs are getting it fundamentally wrong. It‘s not about the general nerf that people are upset about. It‘s primarily about a flawed design change they are making. They are chosing Random Gambling that nobody is enjoying and almost nobody can afford over Deterministic Crafting which has been embraced by a vast majority of the poe community.
What will this lead to? It will take people away from playing the actual content because they could spend less time for getting their chars ready and play less niche builds because people like to experiment with things that would not be possible without harvest crafting. There is so many more urgent things to work on that have been named countless of times, such as performance issues, server disconnects and an abysmal trading system to name a few. And even though the ritual league mechanic does not provide a lasting long term motivation, people kept playing the league. And the main reason being harvest.
It‘s a reverse Robin Hood move from GGG to first give people harvest which they enjoy and then be like nop you are not able to get items that people are getting which are abusing other OP things in this game. So the consequence is that people will start to emphasize on having xxx live searches, doing 6 man beast vm shenanigans and obviously RMTing.
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example with phys modifiers:

augment/add phys - is like 1x Annulment Orb + 1x Exalted Orb, since it targets a specific mod it should cost (in this case "physical" mod) = 1x annul + 1ex + 1x jagged fossil -> Jagged fossils after all makes physical modifiers more likely

if it is augment/add phys with lucky modifiers = 1x annul + 1ex + 1x jagged fossil + 1x divine

augment phys would be just 1x ex + 1x jagged fossils



literally the best idea on how to do this the right way!

this and being able to put crafts on orbs to trade with other players.

Harvest was a mistake, remove it and give us a crafting alternative in one of the next leagues that is actually fun to interact with, because the old systems are not fun and harvest is annoying.
You shot yourself in the foot when you introduced awakener orbs and maven orbs and all these influence types. If you dont want us to use these mods then nerf them into the ground, so they are only slightly better than a non-influenced rare. Maybe they are the real problem.
Last edited by JinLee1337#4744 on Mar 14, 2021, 4:28:50 AM
Crafting perfect gear pieces has become what I enjoy most out of Path of Exile. These changes will undoubtedly make me play the game less
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markcham wrote:
Crafting perfect gear pieces has become what I enjoy most out of Path of Exile. These changes will undoubtedly make me play the game less

Your support of the company will be missed.
WARNING: Do not give GGG money. Never forgive the content creator priority uncovered during 3.14 Ultimatum league.
GGG got caught giving content creators in game advantages, only when caught would they tell the player base they were doing this. This will continue, but more slyly.
welll... they put up new mtx again and guess what...

it's an exalted orb mtx............................
anyone else feels that knife sticking in their back?

because i sure can :S WTH
Last edited by Graas Hoppa#8002 on Mar 12, 2021, 1:03:23 AM
This is the biggest f*ck you to all us casual players. A lot of people don't have the time to play in order to get those top tier items. I hope they read this feedback and rethink this.
I've been playing since Abyss. My two favorite leagues were Harvest and Ritual.

Harvest opened up a large part of the game that I never engaged with before, and never will again.

Harvest is more powerful than other crafting systems, but it's more fun. Isn't that what matters?
Who didnt see this coming?

Harvest is a waste of resources and dev time. just take it out of the game, its very obvious you dont want anyone to do anything productive with crafting.

Why would i want 60% more instances of useless harvest crafts?

Good to know i will be ignoring harvest from now on, it was too time consuming anyway.
Last edited by deserttfoxx#7457 on Mar 12, 2021, 1:16:13 AM

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