Development Manifesto: Harvest Crafting

I used to just eye roll when someone says "GGG, do you even play your own game?", hell, I used this meme non-argument several times myself just to be an a-hole. But I'm starting to think that the people saying it might be onto something. Because at this point it's not even funny how out of touch GGG is with their own game and specifically [Removed by Support]
Last edited by Will_GGG#0000 on Mar 11, 2021, 2:52:45 PM
It seems that GGG is horribly out of touch with what their gamers want with the upcoming changes. I have over 5k hours in this game you know how many times I've exalted a item? Once when I was first starting just to see what it did. These changes aren't actually going to do what you want GGG they are just going to push casual players away and make the grind much much worse.
Grinding through the realm.
What a disappointment. Are we really balancing the game around no life streamers who will just "out play" this nerf?
GGG doing GGG things. Yet a other in a long series of bad decisions to punish those that are unable to spend 18 hours a day in game.
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electronic_espionage wrote:
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Brum0190 wrote:
Using a discord server for this gives some people a huge advantage since they are able to spam the valuable crafts while non-members are limited to what they and friends happen to find. I overall agree with the changes but we NEED an in-game way of trading these crafts.

Organized groups of people working together will always be able to accomplish more than people working alone. Even after the nerfs, TFT will still be producing mirror-tier items - and they will have a even tighter monopoly on them because it will be more difficult for other people to make them.


This right here is the crux of PoE in regards to how those who have achieve what they have vs. the have nots.

It's merely putting on airs in regards to these upcoming changes.
Last edited by Narakusin#7127 on Mar 11, 2021, 2:52:31 PM
Fun is not allowed.
Most people didn't attempt end game crafting prior to Harvest.

With H league, the crafts were amazing and a player had too many.

In Ritual league, as someone who did 40/40 challenges including the mind-numbing map grind. I only sold a decent amount. 15-20 remove, remove/add, Augment crafts. Could of sold more, but using TFT is not playing the game.

The real questions your stats team should be asking is:

Does Harvest help retain the playerbase and make the game more enjoyable across the board?

Does the Addition of Harvest break the endgame for the playerbase or does it give people a reason to try to make "dope ass" items, and thus play the game longer?

How can we improve the experience of Crafting?

This current path forward feels like a kick in the Nads.
Very Unpopular decision,
and might drive off some folks, after waiting damn near a decade to get a better crafting system.
If your goal is to drive off the casual player, you are gonna achieve it.
The best compromise is, dont change it and make it only more rare. Problem solved.
I heard first time about Last Epoch today because of this, and watched one video and you need to hear this! You can target craft items to decent level but, if you want to push higher tiers on the modifiers you have a chance to fracture the item and you cant craft further that item. So the point is you can make usable items and you can enjoy the game, but if you want the better gear you need to take a gambling( and currency sink). Why cant do similar system? Most people could try new builds and have fun and still have room for risk reward for high end crafting.
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Vandurman wrote:


alkXD

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