Development Manifesto: Harvest Crafting
Thx, Poe have been on for many years without harvest. One league with perfect items is fine, but you have to remove that mechanic from the game, is ridiculous.
IGN: Gonorreitor
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Is this an early April's Fools Joke?
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Well, there goes harvest, back to rng fiesta and super expensive items you can't afford if you don't play for a stupid amount of hours :D
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And here i was thinking they would improve the game instead of going back to old and bad systems.
Stupid me. |
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Shit solution. All game was like casino and when people start began to enjoy what they can make workable and fun builds that were just very hard to do before harvest - you decide to just break it.
You don't wanna make it hard to get, just break. People just enjoyed the fact that there was less randomness in the game (although there is still a lot of it in other aspects of the game) and you decide "people who actually create our salary are having too much fun, let's break the fuck." This is sheer absurdity. |
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what next? nerf headhunter? Chris, really?
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" What was the reason you play before harvest was a thing? From your profile, you joined since 2016. |
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Great remove the only thing that makes harvest useful and make another dead leauge mechanic
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I find that idea terrible.
Playing this game A LOT and managed to grind 3 mirrors this league, yet still, I dont own a mirror tier item. Sure, it wasnt a big focus for me, but even people that trade a lot on discord need MANY exalts to get one slot right (right mod with right tier) and spend up of 20 ex and a lot of time for one slot of an item. That means that an average player can use harvest and many exalts to create a really good item, but surely not a mirror tier item. The first flaw therefore is, that harvest crafting and trading on discord takes way more effort to create a decent item than the analysis suggest. Btw. slamming an exalt on an item, especially since the mod pool had drastically increased with double influence items is one of the worst experiences imaginable. I dont see anything positive about it and I am very sure many see it that way, because the chance of hitting anything useful is not only slim but pretty much non existant when you are dealing with bases that are actually worth wearing in the end game. Harvest crafting also makes other item drops more exciting because you can look out for items you can salvage with a remove, or reroll prefix etc. Without harvest that excitment is gone again and 99.99% of all rares that drop are useless again. So yeah, it is a terrible idea, and I am really not sure even 1% of the player base enjoys the concept of exalt slamming at all. Alt spamming might be a different ball game but exalt slamming is so expensive and has close to 0% chance to give anything useful that it creates more negative than positive emotions. Even fossile crafting, even though i do it, often leads me close to a burn out when you spend time and many exalts to literally get NOTHING useful, which is even made worse when you cant even build upon a decently hit item via harvest crafting. |
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" it's unfortunately going to have to change" you know what is also going to change? The game i'll be playing. While I can understand that Harvest was powerful, It was amazing for the average player.
At least you got some balls to do stuff like that when D2 not only is being remastered, but allows for old saves to be loaded. Because its going to take a huge portion of the playerbase including me. So Chris, close your eyes and Hope for the best outcome when D2 comes knocking at your door. I'll see you in PoE2, maybe |
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