Development Manifesto: Harvest Crafting
I was SUPER excited when you introduced Harvest to core game.
But my excitement WILTED (pun intended) after first ~10 groves. For regular players it's nothing more than ridiculous down time, interrupting regular fun with the game. I HATE IT, when Grove shows up, forcing me to stop playing the game and starting 10 minutes chore of spamming crafts on a pile of in-progress items or map/currency/delve/fragment/etc exchanges. Sure, I can just skip it, but that feels even worse, like leaving an exalted orb on the ground. On top of that we have that situation, where we - regular players - are just cheap workforce for that 0.1% of top players using us as a farmers for getting their crafts on TFT discord. Sure, again, we can just skip it - but imagine that after selling several crafts, in 2 days I earned more currency than during my whole previous playtime in Path of Exile... THAT is the problem, not the power or determinism of crafts... Harvest is just a chore you do for selling or to preventing feeling of waste, with zero excitement. [Removed by Support] Last edited by Lisa_GGG#0000 on Mar 11, 2021, 7:25:10 AM
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GGG always nerf us high-end players.No exception.
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You guys are right that Harvest devalues other methods of crafting a lot, but you're very wrong that we didn't like deterministic crafting, we loved it.
You can add costs to using Harvest, like Ex to use an Ex, you can make it "incubate" a craft. You can do a lot of things. But this solution is basically erasing it from the game outside very niche uses like making Jewels and maybe wands. There's no way I'm skipping influenced mods on my items, and I'm not about to Harvest Craft until I have 1 free slot and THEN slam for a 1/10 chance to get what I want with Hunter Exalt or such. Just let me store Harvest in the map device so I can use it when I need it, and leave it as is. Hell, make it rarer, but let me use it :( 60% more Harvest + 10 storage limit remaining = throwing away more good crafts, feeling more FOMO, and much sad. Harvest made me play more days and more per day than ever before, and even on SSF, because I can keep on improving gear for a long long long time. Gambling doesn't let me do that, there's no "progress", there's just gambling. I don't miss farming for 1 week to get 5k alts, to get T2 Fire DoT multi, regal and multimod, and calling it "end-game gear". [3.26] ❄️⚡CantripN's Hadoken! - Lightning Conduit Permafreeze⚡❄️ www.pathofexile.com/forum/view-thread/3229590 Last edited by CantripN#4278 on Mar 11, 2021, 6:42:49 AM
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" easy doesn't work with GGG i think..they always think the harder way is the best.. |
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Awesome update!!!11 I want you to absolutely rip delve too. Let`s make in next update no restrictions for items like sh... armor and useless fossils to drop on depth 1000+. I wanna see how many crying people will drop your game as fast as you rip harvest now.
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The feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not
Most of the time we have less than 1% chance of slamming the desired suffix or prefix, yeah so 99% chance to bricking the Item, such wow, much joy, very exciting. Its the worste feeling i ever had in a Game! Feel free to take that feeling away! |
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" very well explained! thank you |
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" Fossil / essence + harvest are complementary Imo. But yeah, harvest is far superior to annul / exalt craft. Because it is deterministic, and it's a great thing to have a way to target craft. When the +3 bow was discovered, some were upset like now with harvest. Was it a bad thing, not at all... |
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Guess it's back to 8 unique carrion golems in 3.14 then.
Goodbye fun game. | |
Something tells me that this harvest thing is ruining business for online currency traders. Just not sure why does it bother GGG so much....or is it becouse...??!!
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