Development Manifesto: Harvest Crafting
- make the gear pieces that receive harvest crafting as non-tradeable, entangled, account-bound
- increase crafting storage by a lot - nerf this only when you do a proper loot system, not like current when 99% of gear is fucking trash what a fucking garbage manifesto and what a huge disconnect from playebase and what a garbage design decisions this game is gonna flop so hard dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Mar 11, 2021, 5:13:41 AM
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Ahhh... GGG is again giving more reason to not play trade leagues. Thanks for that, as if HC trade wasn't dead enough.
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If the philosophy that is supposed to be retained by this is, that great items should be restricted, so be it. But giving the average player base a glance at what playing this game with actually powerful equipment can feel like, just to take that away and restrict it to 1% of the player base again - that just seems cruel.
Everything else on this matter has most likely been said already. One question bothers me: With the power creep spiraling out of control and now a massive step backward: How do you expect the average player to handle the bosses that were introduced on the foundation of that power creep? |
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" like 5 wasted mavens orbs (before rng aw orbing with other maven orbed item)? " KEKWhat? Still sane, exile (c)? Grind those mavens orbs, grind aw orbs, and we will talk about your mirr tier (incredibly easy crafting btw) items. otherwise you are out of touch with reality. |
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Watch path of math video "GGG is about to NUKE Harvest... Crafting ONLY for the 1% AGAIN?" He explains everything and why this is a big mistake flawlessly.
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worst change ever.
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I dont understand what Chris is intending to do with POE.
Harvest crafting is far from overpowered or super strong, I have yet to craft a single god tier item in SSF. Most of the outcomes are poor and I started skipping every harvest node that isnt about Zana mods or maps. Where is that super harvest crafting that needs a nerf? Tell me Chris, make a video in SSF how you craft one of these items and I might believe you. Until then, you are once again catering to the RMT community that lost money, while everyone had at least a tiny bit of a chane to gain something ok. You have done the same with treasure chests, beast crafting and many other league specific mechanics. Mechanics that gave people in SSF a decent attempt at improving their gear, even if it was just below 5%. " It is a nerf to everyone not on RMT, everyone in SSF. I have to agree with the majority here, Diablo 4 and 2 reforged cant come soon enough. You have unfortunately no idea what your game has become to and you dont realize that each single decision of yours catering to the 1%, makes more people quit every day. Sorry for the harsh words, but I am shocked how a good game can be ruined so much again and again. |
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And so my SSF game is beeing destroyed even more. sad.
[Blessed by Support]
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This is exactly what I wanted from harvest. The deterministic crafting that was available with the remove/add crafts made everything else feel pointless. Spending currency in any other way than harvest crafts felt like a waste and chasing and then finding sacred groves stopped the flow of the game completely. I'm Very happy with this change!
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this is not development. this is back to the stone age
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