Development Manifesto: Harvest Crafting

NICE! it's about time harvest got tweaked it's way too OP and ruining the game. TY GGG! <3
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OWazabi wrote:
Actually pretty happy about this.

Idk if the balancing will be right, idk if harvest should be completely destroyed, but I def think that the current state of crafting sucks, and it's just way to easy to force everything you want.

I liked the old school charm, awakener's orb/bestiary/fossiles was already a big thing, combined with metacrafting and whatnot.

Let's get some of that old school feeling back.


if they nerfed bestry, this wouldnt be a problem, disable imprinting.
MAKE LEFT CLICK GREAT AGAIN!
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Nin10DoH wrote:
I rarely comment on this forum but this is the most out of touch decision GGG have ever done.


I am the same way and I agree completely.
I could use a longer break from the game, sure.
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OWazabi wrote:
Actually pretty happy about this.

Idk if the balancing will be right, idk if harvest should be completely destroyed, but I def think that the current state of crafting sucks, and it's just way to easy to force everything you want.

I liked the old school charm, awakener's orb/bestiary/fossiles was already a big thing, combined with metacrafting and whatnot.

Let's get some of that old school feeling back.


But wasn't the 'old school' method even more closer to gambling rather than crafting? It actually feels like crafting now because there's a very high chance or guaranteed pathways to actually craft what you want as the end result.
Mods that are still actively trawling this thread, if there is one reply to represent the "rest of us" please let this be the one.

+1 for honestly laying it bare as it is. This is the reality for 98%-99% of your players. Print this reply below, and circulate it within the office and, scan it, and send it in your internal email!

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CrimsynVinsyndt wrote:
GGG you dont have a "crafting system" its a "gambling system"

Harvest crafting allowed players like me, who doesn't have 500+ people paying me a wage to play PoE 18 hours a day, a chance to play (even if its only for a short time to play) some of these "mirror tier builds" and I say chance because you still need to get the base with the right influence or force the influence using other mechanics or an awakener orb. Like the double influenced gear that every streamer and every 200 ex item seems to have. I need an awakener orb. but I cant kill Sirus, because my gear isnt good enough and I cant do maps quick enough to get multiple exalted orb drops because my gear isnt good enough to breeze through higher tier maps. Oh and then I had to spend 3 hours messaging 37 people to change my 1 exalt into 100 chaos because no one could be bothered to trade with me, I wish there was a magical system that would let me trade both buying and selling without the need for me to wait around and beg 100 people to take time away from them playing to help me enjoy my playing...

but wait. I forgot the "close my eyes and use the exalted orb to improve my gear" crafting method that was really exciting in 1996 when I was 5 and didnt have a job and the 49 hours it took me to get that 1 exalted orb was inconsequential..... HERES HOPING

I got "3 physical damage reflected to melee attackers" I play a ranged build. maybe next week I can try again. I feel demoralized, sad, and like I'm wasting my time... oh and my wrist hurts because I tried to make my 5-Link chest a 6-Link that isnt a tabula and isnt corrupted because I got lucky and got a drop with decent rolls and I ended up clicking my orb of fusings 1136 times. its not a 6-Link and now its not a 5-Link its a 4-Link

I am SOOOO SOOOO glad this is what you, GGG, thinks is the IDEAL BALANCED system is.
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Rene_2706 wrote:
Do you guys don't exalt slam?

is this the new version of "you guys not have phones?"

...




This its so true

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░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄░░ We Miss U Le Toucan
Some people here who play the game have jobs, family and they want to play a game to have fun. The game already feels like having a second job to a lot of people with the endless grinding and hoping to find a decent item to progress through the game. Harvest added something that enables players to make their items better. People who don't have loads of exalts to "close their eyes and hope for a good outcome". So Harvest proved to be fun. So why take the fun away? We want to play the game to have fun. It's that simple. I guess it's time to return to reality where price fixers determine the market and play the game like our lives depend upon it.
Videogames are supposed to be fun. Remember?
Stop nerf harvest
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FazzDaud wrote:
I don't do crafting and I don't buy any godlike rare or have any attempt to. But most people here like to craft I guess. Making build to be more effective to grind more. Scale down the boss fight from 2min to 1sec if possible. It is their fun you know, I got nothing against it. I personally enjoy about 40 min of Sirus fight and gamble the last portal.

The way I see it is:
1. Cris don't want you guys to get 'ridiculous items' easily and somehow use discord to be more effective.
2. He is doing this before it's too late. It is for the long-term situation. Better to fix it now before POE2.
3. People are having fun with the current harvest and GGG decided to take away the fun. So, people are sad. Understandable.

Just my suggestion:
Do not entirely remove the modes stated. You can't just delete problems. Find a way to nerf those modes. If people still don't like it, perhaps they more prefer rushing their way towards their own end. You know, crafting the BEST possible item within FEW months. Idk, I don't do crafting.

Forgive me cause I'm bad at English.


Sincerely, how do you even know about all this topic if you just play in standard, are you for real?

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