Nerf Berserk, Arcane Cloak, Arcane Surge, Agnostic, Low-Life, Righteous Fire, and Fortify

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ArtCrusade wrote:
Sometimes I wished GGG took the time to explain to people in detail why they are 100% wrong


They have to make a game, they can't do that because they will spam the forum and post all day long.
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demon9675 wrote:
I'd much rather GGG made armour and evasion worth scaling instead of nerfing other defensive mechanics.

Or nerf those mechanics while nerfing all monster and boss damage at the same time, because it's way too high in general and requires builds to stack a very specific set of defensive mechanics to overcome.

It's like when people talk about nerfing flasks: of course the piano flask gameplay where flasks have 100% uptime while mapping is silly, we all know that. But for most builds flask defenses are mandatory, 100% of the time, or you will die nonstop.

So if one mechanic gets changed, we can't have a waiting period of several leagues before the rest gets rebalanced around it. Unfortunately, GGG tends to create those waiting periods so that game balance in one aspect or another is perpetually sitting in a bad state. When one issue is finally addressed by step 2 of what should have been a simultaneous 2-step process to begin with, several more issues are created by a different change.


I'd rather monster and boss damage get nerfed, honestly. I'm tired of the game's skill floor going up rather than the ceiling coming down, rendering sub-par builds completely non-viable as a consequence.

At the very least, if GGG nerfs defenses, then they must at least nerf monster damage.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
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Pizzarugi wrote:
I'd rather monster and boss damage get nerfed, honestly. I'm tired of the game's skill floor going up rather than the ceiling coming down, rendering sub-par builds completely non-viable as a consequence.

At the very least, if GGG nerfs defenses, then they must at least nerf monster damage.


Thats not an option given the power creep of the last years. If anything monsters need to quadruple HP and up the action speed so they finally can hit the player back ocassionaly. Maybe some players will think twice before they go no defence Abyssus build then.

The required approach is to nerf the top end stuff:

- Transcendence for example making so that armour applies with 50% of its value AND Evasion CANNOT be converted to armour.

- Fortify Stacking for example limit the increased fortify effect to like 150% cap

- Maximum Resistance stacking there are too many options to reach 90% max resist but aura effect stacking is big part of the problem. I dunno a solution to this maybe limiting the max res to 80 where the default is 75%

- Intelligence stacking provides massive ES and let the player skip all ES nodes on the tree while still maintaining tripple the ES value compared to life. Suggestion: 10 Intelligence provides 2% spell damage instead of 2% maximum global ES. If not kill completely then 1% spell damage and 1% max ES.

- Chainbreaker invidalidates the whole Berserker ascendancy and Warcry Cluster jewels. Quatering the mana regen efficiency would be an approach to this. So you get the best buff in the game with serious investment and not just 3 mana regen suffixes and a jewel slot.

- Cheese mechanics like Poison stacking with close to zero offense investment need some iteration its too strong offensively for too little investmen

- Reworking Explody chest prefix its too generic providing improvement and saftey for any build. Just overall too good. Suggestion is to make corpse explode by 10% chance

- All the Blade* caster skills are overperforming. Bladevortex being the most prominent example.

- Last but not least: Headhunter limited to 3 Stolen mods so the game doesnt looks like a cheesed hackfest.

Last edited by zzang#1847 on Mar 9, 2021, 8:42:50 AM
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zzang wrote:
Thats not an option given the power creep of the last years. If anything monsters need to quadruple HP and up the action speed so they finally can hit the player back ocassionaly.



How to ruin Path of Exile: the patch.
Or maybe just continue with power creep and keep happy those who enjoy it (there are huge playerbase who like oneshoting everything while being invincible like my whole friendlist and they are playing more when they could do that - like I am still playing for 2 months because of Harvest+Atlas passives allowing me to be OP) instead of trying to pander to those who will find a reason to cry and not play the game anyway.

Also Explosion Chest and HH will never be nerfed :^) They are happy with it and even buffed explosion chest to 3.13 to 5% with Maven's Orb.

Last edited by Tortoise_Turtle#1298 on Mar 9, 2021, 12:13:01 PM
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zzang wrote:
Thats not an option given the power creep of the last years. If anything monsters need to quadruple HP and up the action speed so they finally can hit the player back ocassionaly.


In general you're living in the past and thinking that players want that "tactical gameplay", but reality is that clearing whole screens while being invincible IS enjoyable and a reason to play the game for multiple people.

But I am following this game for like 7 years (not playing for first two tho) and may say that train is long gone and ever since Ascendancy Patch and LL Bladefall Poison Miner each patch featured a way to cheese all the content with some build. It will never change, and it's good thing, because it's more fun to obliterate everything rather than to struggle.

See how many people playing Trade League (may also attend reddit and found HUNDREDS who like Valdo's Rest Harbinger Farm on yellow maps and thanking GGG for that) and how many people would play SSFHC Gauntlet for more than 1 day and look for yourself.

So name me a single reason for GGG to ruin their own game and turn off most of playerbase they gathered in last 5 years just to... pander to some minority who living in the past and should gave up already, because PoE is not in miserable pre-Ascendancy state anymore and power creep will only continue with 10%+ per league (as per GGG's interview).
Last edited by Tortoise_Turtle#1298 on Mar 9, 2021, 12:33:41 PM
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_Daybit_ wrote:

In general you're living in the past and thinking that players want that "tactical gameplay", but reality is that clearing whole screens while being invincible IS enjoyable and a reason to play the game for multiple people.


First off one post with the samer quote was enough no need to double post.
Second you trying to picture me in a wrong way.

I also enjoy making good builds and rocking content but id argue to make decisions matter and not implement braind dead choices that a few power addicted players find "enjoying".
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zzang wrote:
few

It's majority. That's the thing.
Most of people liking CuteDog's gameplay much more than Mathil's.
There is a reason that when there is a meta build you have 30% of ladder playing it and being happy. People like as "braindead" as possible gameplay.
3.12 Aurastacker was insanely popular :) Because it's not fun to die to monsters, it's fun to be invincible.
Last edited by Tortoise_Turtle#1298 on Mar 9, 2021, 1:10:45 PM
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_Daybit_ wrote:
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zzang wrote:
few

There is a reason that when there is a meta build you have 30% of ladder playing it and being happy.


This is where i see a major difference. If you see the ladder now filled with Bladevortex or Summoners its because it overshadows the other options in efficiency. Im for closing those gaps and create variety not promoting the same shit every league. A lot of people gonna play meta just to not feel gimped in trade league compared to the economic competition thats basically it.
Last edited by zzang#1847 on Mar 9, 2021, 1:45:13 PM
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zzang wrote:
This is where i see a major difference. If you see the ladder now filled with Bladevortex or Summoners its because it overshadows the other options in efficiency. Im for closing those gaps and create variety not promoting the same shit every league. A lot of people gonna play meta just to not feel gimped in trade league compared to the economic competition thats basically it.

Close gaps by buffing other options to BV/Summoners level, sure. Buffs are always welcome, and more option are always welcome. Like this league is absolutely great because of Atlas Passives made multiple ways of making currency competitive: harbinger, harvest, alva, delirium etc. instead of nerfing fractured maps and calling it a day.

Also if people play meta only to make currency, they would sell their meta builds once they will get enough currency to fund their off-meta build, if they don't find the gameplay enjoyable. But people play aurastackers for the whole league, because most people don't enjoy getting random oneshot and losing 10%.

(There were two guys in my friendlist who dropped this league/switched to another content because of oneshots at Lvl 99)
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zzang wrote:
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torturo wrote:


What matters nowadays in poe is flat damage reduction in all shapes and forms, followed by gigantic HP pool and regen.
Basically mitigation.
Anything else is just an add-on, considering builds on the top of the food chain.
EV, AR, block and dodge are mostly gimmics shaping the final form of a high mitigation build.

Game is blatantly disbalanced and it's not news, it's what it is.
You either follow the few mechanics that will rocket-launch you straight into the club of smart kids, or you bite the dust and stay there.

So related to OP - nerfs are not justified. Proper balance is. Unless the latter doesn't happen, no nerfs thanks.


I feel like this text is core to the design principles of GGG. You get teased by mitigations like armour (and its lol formular) and Evasion and then there is Transcedence which is straight out better than armour and you "skip" the original purpose of armour for something better while replacing it at the same time with flat damage reductions. It always boiled down to "skip this mechanic as there is a much better one".

Evasion is as much worth as a chance to blind suffix from some piece of gear or Flesh and Stone you get it and thats about it for Evasion. At best its a nice to have addon. But if you are smart you stack that maximum elemental resist/and or flat phys dmg reduction/Fortify/play Pathfinder and piano press flasks for 60k armour almost free and pair it if possible with aura effect and reduced mana reservation - thats the point when it starts getting "smart build design".

To top it all off you just put some baked cheese over this to fix dps issues like Poison that hands you damage almost free or Blade* (Fall,Blast,Vortex) or if masochist to a lesser degree slams.

Edit: Just to give another picture. Why play berserker and invest into cluster jewels and Ascendancy nodes for Warcrys? Just grab that Chainbreaker Keystone with 3 mana regen suffixes from gear and lol over the whole Ascendancy and its Warcry concept.


My forecast how GGG will bandaid fix evasion: Keystone for: Chance to evade Spells instead of Attacks. For sure id try that out but its like Transcendence "replace this mechanic with that better mechanic".


All of your blather can be replaced with:

"Delete pathfinder because reeeeeeee".

Makes sense considering gladiator flair.

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