Minion Instability questions

So uh... I did some digging, a few things, first off, it IS possible to get my max skeleton count to 14 exactly without using Midnight Bargain, so that combined with dark pact might work for removing Earendels embrace from the build but tis not cheap to achieve and might not even be worth it considering that would basically be only so I could remove srs, but heres the thing that really threw me for a loop, SRS has WAAAAY more life then skeles... WHAT?!

So my understanding from what ive found of how skeles and srs work, their level when summoned is equal to the level requirement of the gem, so at gem lvl 20, u get lvl 70 minions for both, cool, fantastic, what makes this strange is that at lvl 70,, skeles have a base life of 2302 while SRS has a base life of 3253, NEARLY 1000 POINTS MORE! That being said, the dps from the skeleton explosions still outweighs the dps from the SRS because the skeletons summon in a group of 7 all at once while the SRS can only be summoned one at a time.

All this means that while its not like this life diference between skeles and SRS will mean I will be using only SRS for this build now, it DOES mean that Dark Pact probably isnt worth it considering dark pacts damage is based on the amount of life it removes from the skeletons, which is only 6% of their life, plus an additional 362, so with dark pact, when CoC isnt summoning skeletons its draining their life for an extra 6%+362 on top of the skeletons explosion damage, fire damage, and melee damage, but with the SRS in there, each cast that isnt a skeleton is a spirit that will then burn and explode for 33% of its life, which is that 3253 I mentioned earlier. Its pretty obvious that 6% of 2302 plus 362 is going to be MUCH less then 33% of 3253 unless you can get all 7 skeletons affected by every cast of dark pact consistantly, which I dont think will work with how short their fuse time is. The only way I see dark pact working is if I can get all the expensive stuff and get my skeleton count up to that 14 and replace earendels embrace with something that will give me better dps from cyclone itself, maybe that two-hander that garantees a crit, then rework passive investment into more minion life and damage and more defenses for me, but again, thats expensive.

Overall, I think the dark pact version would probably work slightly better after some fine tuning, but since earendels embrace is dirt cheap and so is ungils harmony, the SRS version is what im going to do unless I suddenly become rich and have a bunch of currency to dump on a moderately expensive but very fun console friendly meme build. Mainly, I dont really think the dark pact version will be a big enough boost in dps to justify the increased cost and im not experienced enough quite yet to figure out the calculations for getting boosted crit damage back, raising base weapon damage by changing to that 2-hander, and adding more minion life and damage nodes. If anyone is interested enough in this concept to get the numbers for me, I might be willing to shoot for the moon with this thing and see if this build could maybe be tuned well enough to handle Ubers reliably

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