Anyone else just lose interest faster and faster?
My problem is that i feel i "cant" play builds i want to play because they are so terrible. I know almost every skill/build can be played and do all content but the feeling of playing something that is objectively way worse than meta builds just feel bad.
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Such a nonsense it's too easy to get what you want - maybe that refers to you if you play some nolife style. There has to be a balance in terms of difficulty, and it should adress all type of gamers.
If you want a real challenger, make your own private league + 10000% damage. Or play SSF. Or play a non-meta build. Or play with closed eyes... Do whatever you want, but don't blame it on everyone. The difficulty is perfectly fine the way it is. http://tinyurl.com/ooety9v - Ranger bow lightning arrow crit build
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To the OP - yes, I feel exactly the same way.
PoB is, to me, a much better game than PoE. Interactions are exciting, rewarding of creativity and a pleasure to imagine. Then you want to see how the build goes ingame, so you kill 2 million monsters and run 800 miles of terrain for no real reward or power increase, and the thought of doing this again the next day is the opposite of fun. I feel differently to the other commenters here. I feel that the reason the game is not fun anymore is that it is too difficult. Not enjoyable difficult, just too grindy and arbitrary. I will point to specifics: Jogging simulator We used to finish the acts and go straight to maps. Then someone decided that you need to run around oriath for miles talking to people in different areas, then you can do maps. They all sat around and decided that yes, this is a good idea, we should make players run this distance. They set the parameters of the areas, tested it, and at no point did any of them say "You know what? This is useless. We are just making the player run in circles for no reason. This will piss them off mightily, and they will probably play our game less and enjoy it less." [quote]blingy fireworks show/Price is Right experience[/quote] Too difficult to see. Haverhill said it true. It used to be dark and foreboding, and have good ambience, and have actual monsters that you fought with actual skills. Now you really just choose the colour of your whizzbang and try to get it so that it can pop enough of the other whizzbangs so that your toon can walk out of the mess of explosions in tact enough to take on the next screen full of flashes. Grind for items I contend, subjectively, that players used to be able to find enough items and currency while doing the acts to put together a decent mapping rig with what they find. Then with every new piece of side content they release, they dilute the drops in the core game. This means that players now need to finish the acts, plus do heists, delve, temple runs, rituals, garden, syndicate, craft, etc. and they might get something decent enough to map with. Some people look at this and say hell yeah, I can be better than other people just by spending more time? I'm in. Other people look at this and say "They have simply made me work ten times harder to try out that cool interaction I thought about on PoB, therefore the game feels crappy now" New content is just adding the grind to endgame They still have basically the exact same game as 3 years ago, it just takes 3 times longer to play. They keep making decisions that drag the experience out without adding anything real. In this way, they attract the egos, but deter those who are discerning about how they spend their time. |
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yes the games getting more about cash into it than the actual playing they add new content not thinking of all the players who play the game just top players it seems now get their wants and needs fixed constant uploading is a pain and it goes to show that they are now about the money and not the players needs since this new content came out the atlas there has been daily massive downloads needed to play if they would have made sure there were no problems before the release it might have been better but they dont care it like lets just release it and wing it we will get paid by the players who are stupid enough to play the first week
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SSF fixed this problem for me. :) But then again, I've never played for the whole league, nor do I play every league anyway.
In my experience, the easier the trading, the more it optimizes the fun away. (Unless you actually like just farming currency) The bigger the player base, the more it will be "Add to cart" with everything you would ever need. It's actually exciting to find stuff again when you are SSF. You kind of "unlock" more builds as you go while limping along with your current one, gradually gearing it a bit better when you find things. You actually feel good when you get a better item to replace something instead of just yawning and instantly buying the pretty much guaranteed perfect replacement. |
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Yes but i have many other hobbies. Back when I was young (teens) I could play same game 10hrs a day 5 days a week. I took a whole semester off in school and just played games much to my parents chagrin. Now I do like 5 maps and get bored..I'll never understand how ppl go to 100 either...crazy.
And before you say but aim you got some 98s...98 is halfway to 100...two points 40 hrs. lol no. Just no. Git R Dun! Last edited by Aim_Deep#3474 on Jan 21, 2021, 9:22:14 PM
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I get frustrated rather than bored. The damn trials. The damage sponges that pop up out of nowhere and do nothing but annoy the hell out of you while you whittle them down. The conqueror that spams chaos damage... easy as pie for some, and impossible for others. Basically says "fuck you!" to anyone who plays that type of character.
Need to shake it off. But right now the game has more negatives than positives. I really hope they shake it up this year. Would love to see them balance the game and leave it alone. |
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" This is a great suggestion to anyone feeling like gearing is too fast and easy. Even random rares feel more valuable when you can't just fully gear yourself with a handful of chaos off trade. Add HC to the mix and you'll never feel like you're cutting through the content too fast. |
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" SSF saved this game for me. The only point was to beat all content (i'm not good enough for HC) and Trade made it too easy (HC impossible) SSF perfect spot. I'd even argue it's gotten too generous as of late with so many loot pinatas added. But save only lasted a year or so. Think I'm growing out of video gaming...if I showed u my garage with 4 engines I need to rebuild.. buggy frame I need to weld together...y'd understand Git R Dun! Last edited by Aim_Deep#3474 on Jan 21, 2021, 9:51:19 PM
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" So when I say it's 'easy to get what you want', what I'm referring to is a little more complicated. Lets say an item, such as a weapon, can range on a 'power scale' of 1 to 100, 100 being the absolute mirror worthy roll you'll never actually get. To comfortably wreck the game, you only actually need the weapon to roll in the 60% of power (ballpark). Now, these 70/80/90% of power rolls are going to cost 14 accounts worth of exalts and therefore not easy to get, but that 60% roll? MAYBE a couple exalts if it's linked up and crafted, probably less. Apply this to all slots essentially. So, when you only really need better then average rolls on your gear and not godlike to smash, it's actually pretty 'easy'. Even if you casually play you've got 3 months of a league, so a couple weekends in and if you even know a little bit of what to do, you'll have been able to purchase what your build needs to roll T16's. And THAT is where the burnout begins. Once you've bought gear that you essentially can't replace without buying more, you've changed your mindset. Now every single activity is Chaos per Hour, every single drop is how much it liquidates for, and you experience burnout. Instead of being excited for what dropped in the last couple of maps, you look at your exalt and chaos pool and think "well the next true upgrade, which I don't need because I'm smashing, is multiple exalts away, so this all feels like a slog". Trade is very fun and I recommend it to any new players and even ones that have been around awhile. It's what I played for a long time. But once a player is able to recognize what they need and learns how fast they can buy it, the game gets less fun because by the 2nd weekend of a league your lvl 90+ starter is 'finished' and it's either re roll or quit. All of that, is why I recommend SSF. It's harder, and it makes every drop exciting, because only YOU can get that drop, you can't just go and buy it. |
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