Ritual Rewards Scaling is pretty bad

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Deathfairy wrote:
The fact that they chilled out on juice multipliers seems quite fine to me. Not like you juice your maps to only buff ritual. Not to mentioned your killing and getting exp for all these extra mobs in ritual zones.

Your not doing much in terms of juicing ritual specifically. All the map juice is there with or without ritual. The vials give you alot more mobs, for very little effort since you have extra favor for vials anyway. So in fact you not actually investing almost anything extra and want more rewards.


So this is your argument for the league mechanic being engaging? As stated what's the point of putting more vessels in, to get more favour to purchase the occasional item? Seems boring to me. How about if we capture bosses that maybe do fire damage then the loot scales more towards fire based?

There are plenty of ways to make it more engaging but seems that everybody is content with mediocre. Either way we are making more now by not even worrying about vessels.
Last edited by relik155#0261 on Jan 19, 2021, 8:47:14 PM
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relik155 wrote:
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Shagsbeard wrote:
You still wont answer my question. What are you looking for? The things you list can all be there. Often are. You seem to think you deserve better.

All this stuff seems to me like people who have been spoiled by previous leagues being too generous. Here you are at about 5 days into a league and you're already complaining that you can't get everything you want.


That's not what I'm saying at all. Perhaps you should read what I said again as if you can't understand the value in those items and the fact that I'm not asking for everything within the first week then I lack the crayons to explain it further.

The investment does not match the reward. If you invest nothing and get the same loot pool as somebody who invests 5x, 10x or 100x more then how is that an engaging league mechanic? As you say you can already get all those items I have stated, and that is exactly my point. Why invest when we can already get it?


I think what I'm trying to say is that the ritual mechanic involves random chance. You are trying to make it more deterministic. The fact of the matter is that the top 1% of players will SAVAGELY abuse any sort of deterministic method of increasing rewards. Then promptly all the little fanboys of the streamers will copy them 101% and then guess what. GGG will have to nerf the deterministic system to account for that.

That's just my theory on why you don't want these systems to be deterministic like that. Remember this is not about getting what you deserve to have based on your skill level. In games like this the best you can do is weight the probability into your favor and that's exactly what the current system is doing. Continuous good habits will predispose you to better outcomes OVER TIME.

You're not supposed to have any more power than that to determine what you're going to get the drop for you.

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hystreia wrote:
so to get 3 vessels it takes about 8 maps, so thats 8 maps of investing tribute towards boosting the rewards from the ritual rewards. 8 maps of getting less loot to spend on vessels should account for better loot in the boosted map that you use the vessels in. based off the comments no one here has even used the vessels or you would be on his side.
so why are you even commenting if you havnt even done the content....


If it was done the way he wants it to be done more people would complain that they need to use orbs to get the better rewards. If the orbs by themselves did not exist he would have no problem with the league because it is your standard loot pinata but with pick and choose.

In short: orbs are the problem, they were poorly implemented, the league as a whole is fine.
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relik155 wrote:
There are plenty of ways to make it more engaging but seems that everybody is content with mediocre. Either way we are making more now by not even worrying about vessels.


Ritual was launched alongside an expansion. Those leagues are more or less always a bit 'light'. You've gotten the option to scale every single map further than you have ever been - and to scale a lot of other league mechanics. It's totally OK for certain league mechanics to have a ceiling, unlike Heist, where investment lets you skyrocket everything, to the point where people with a lot of currency have a totally different experience of the mechanic than others.

I'm sure there's other things you can invest in to get you scaled reward.
Bring me some coffee and I'll bring you a smile.
Considering how common Heist contracts are it is completely possible to scale them up and relive Heist again. I personally haven't touched it yet, way too burned
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Johny_Snow wrote:
Considering how common Heist contracts are it is completely possible to scale them up and relive Heist again. I personally haven't touched it yet, way too burned


Of course it is, and I'm in the same boat; haven't touched a contract yet. Heist and Delirium can still be scaled to the end of days.
Bring me some coffee and I'll bring you a smile.
I feel my rituals have been reasonably rewarding. Not all of them of course, but enough to be content with. Not really sure how much more rewarding they could be without shitting out an overwhelming supply of high tier items/currency.
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relik155 wrote:
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satanttin wrote:
point of the vessels is getting more ritual points i think haven't used one yet but i think it's been said


Absolutely, we are getting upto 10k favour with the 3 vessels put into the map and based on how many extra mobs you can get I wouldn't be surprised if you could push this to 30k+ with certain bosses and their adds.

However, my point is that the extra favour is redundant if the rewards are not worth it. We have just been taking minor currency which sure might seem ok, but in all honesty I get more from straight delerium or even a single Heist provides more.

I like the concept and mechanic, the rewards just don't scale.
just rng man or ur too greedy xd
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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satanttin wrote:
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relik155 wrote:
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satanttin wrote:
point of the vessels is getting more ritual points i think haven't used one yet but i think it's been said


Absolutely, we are getting upto 10k favour with the 3 vessels put into the map and based on how many extra mobs you can get I wouldn't be surprised if you could push this to 30k+ with certain bosses and their adds.

However, my point is that the extra favour is redundant if the rewards are not worth it. We have just been taking minor currency which sure might seem ok, but in all honesty I get more from straight delerium or even a single Heist provides more.

I like the concept and mechanic, the rewards just don't scale.
just rng man or ur too greedy xd


It's nothing to do with greed, I've had to say it a hundred times that I don't want it to rain Exalts. I would however like the investment to sway the RNG in favour of those who spent the time, effort and currency into beefing the mechanic up. How is that not reasonable? There are hundreds of possibilites between armourer scraps and exalts yet for some reason that is lost on so many people.

If I wanted greed I'd skip the mechanic and live in Heist. But that's not my point. Investment should have some worth.
Can't complain about ritual, I'm only finishing act 3. :)
However, it seems to me that it might be less a league than a big experiment. People. GGG can gather a lot of data from the ritual tables. What will people pick while playing class x with main skill y and so on.
This might lead to a better loot system in the future.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar

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