Stress-Free PoE! SLOW-MO GUNSLINGER (AW): No Required Items|1-Button Play|SSF League Start-End|3.13

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thedoldii wrote:
Spoiler
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Bv9000 wrote:
Has anyone tried to minmax with this idea and take it as far as it can go? Maybe that's against the spirit of the build but I like the core ideas and just wonder how far it can be taken. I'm a bit worried about how this will be able to handle red maps and especially bosses.

As for other things, if I have a problem it's how slow the build feels. I plugged in flame dash as a movement skill but the problem is actually the animate weapons themselves. They move very slowly and the AI feels weirder than that for other minions. Resummoning also takes a surprising amount of time, everything is linked to spellslinger so you have screen spam yet the lingering blades are barely visible on the ground and require near pin perfect mouseover to summon.

I have this problem also, try use Bladefall and no ethereal knives. Worked for me.
Good call thedoldii!

I actually found that to be a big help too! I forgot to mention that. I'll be switching the 3.14 guide to Bladefall I think for sure.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
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thedoldii wrote:
Spoiler
ok, thank u Master,i will try this. keep updating the build, pls.
You bet thedoldii! If you find anything missing from the guide let me know and I'll take note of it.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
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Bv9000 wrote:
Spoiler
Okay, yeah. Bladefall instead of Knives is a massive QoL improvement to the point I don't know why it wasn't listed as such in the OP guide.

I'm not entirely sure yet if I'll stick with this build. Even with Bladefall, the need to summon over a dozen individual blades with each and every area transition is just soul crushing, and raises questions about how it could run into pretty extreme trouble in delirium maps. It's all a problem with the skill, not the build. If it could summon three or four AW at a time instead of just one I feel it would be much better.
Hey Bv9000!

There is a reference to me preferring Bladefall to Ethereal Knives in the gem section of the guide.

I too wish AW had a little more love like skeletons got a few leagues ago. It's not bad though once you get into a rhythm. Not every skill is for everyone though. Even though I find the skill clunky, I started getting used to it enough to not notice the clunkiness anymore.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
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Agmeuz wrote:
Spoiler
Hey Wrecker_of_Days! Thanks for the guide, I've been following it and I am at lvl 80 now, doing maps as usual but getting killed to some unfortunate attacks/mods. Builds like these are a godsend for me, since I don't want to force my hands due to lots os clicking and pianoing and I was tired of the Cyclone spin-to-win stuff.

I have a question though, why did you choose Kinetic Blast over the other wand attack options? Like Power Siphon and Kinetic Bolt (which are blue) or Barrage and Elemental Hit (which are green).

I get that the objective of this skill is to trigger Spellslinger and curse enemies, but I feel that Power Siphon is better for that purpose (since it can target multiple enemies in different directions). Barrage seems interesting too, but it's green.

So, did you have any specific reason to choose KB? Passed my eye over the entire thread and I didn't see this question, sorry if it's already answered.

Edit: I just saw that KB has AoE explosions and that helps, but PS has this 'tracking' mechanic, generates power charges and has Culling Strike, so I think it is (maybe) a better choice?

Thank you!
Hey Agmeuz!

Ya, good question. I prefer Kinetic Blast because of the AoE you mentioned. All the other skills either need to be aimed pretty specifically or have a delay that didn't really suit the build. Kinetic Blast barely needs to be aimed and its AoE is bigger than it seems. Culling Strike was easy to add to the build without sacrificing anything so even though Culling Strike innately being on a skill sounds nice, it wasn't that tempting here.

For me, Kinect Blast was the most mindless, with the most AoE. And AoE makes the most sense when it's meant to apply curses. Feel free to change it if you like.

(And thanks for your kindness :).)
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
Last edited by Wrecker_of_Days on Jan 26, 2021, 2:26:17 PM
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RATONBOX wrote:
Spoiler
I'm curious as to what are people using as their movement skill with this. I've had Frostblink since it was my first movement gem to drop at the start of the league but I'm thinking of getting something else, like Phase Run maybe.
Any suggestions?
Ohhhh I like that RATONBOX!

Phase Run or Withering Step. Nice! It doesn't help with ledges but they have awesome perks!
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
Thanks for this awesome build. been having great fun with it.
I was looking for a build that was more relaxing to play and "One button to rule them all" sounds just good to me. well, tecnicaly 2 buttons. i need my teleport skill:D

I have been trying some cluster jewels and damage is getting realy nice now. i was using a cluster jewel to get more life but just hit lvl 91 and swapped them out for more damage. i felt my Animate Weapons was a bit squishy, but now that i have gotten quality on my gems and they are getting high level again they don't die and i seems tankier as well. had to sacrifice some life nodes to get there, but feels worth it.

I have also been thinking about getting the The Stampede Boots for a 2nd annoint.
any idea what would be the best node to get for life/defence for that?

The cluster jewels im using:

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flipside wrote:


The cluster jewels im using:


Do those feasting fiends stack if you have both unlocked in their jewels?
Hi there!

Once again I'm looking for a cool build to play and once again it's Wrecker of Days that provides it.

I don't know why, but I always seem to come back to your builds.

This one seems very creative and easy to play. So I'll have to give it a go.

Sincerely, thanks a lot for the hard work you do for the community and keep up the good work!!!
just had an interesting Abyss jewel drop and wanted to confirm it would work the way I think it should.

minions have 5% chance to taunt on hit with attacks

thinking that could be fun to have 13 animated weapons with 5% chance to taunt with all the hits they would have.
Have an idea I'd like to get some feedback on. It centers around reducing one of the layers of automation (Desecrate/Spirit Offering/Purifying Flame hooked into CWDT) in exchange for a bit more manual control but also possibly some flexibility.

Specifically, I'm thinking about getting rid of the CWDT, Purifying Flames and Desecrate in exchange for Summon Holy Relic and two support gems linked to it.

Think about it for a second, one of the problems this build seems to have is surviving both for you and the Animate Weapons. Holy Relic summons a minion (so it is impacted by the mods we'll probably have on our gear for AW) that performs an AOE attack on each of our attacks which with two support gems will give us some extra damage, but more importantly it releases an AOE life regen that is useful to us, but also has a greater effect on our minions.

Combine this with Geofri's Legacy which lets us summon two Holy Relics, and we have some really nice AOE support. Put Blind Support on it to drop enemy damage even further, maybe some chaos damage or elemental proliferation, whatever.

We'd lose Desecrate but really, when do we run into problems with finding corpses? Purifying Flame is in here purely to drop Consecrated Ground, but the AOE for it is tiny and usually standing still equals death. We'd need to manually cast Spirit Offering, but honestly I think we could have it up much more by doing it manually instead of relying on the CWDT anyway. Sure, it's no longer a one button build but two buttons isn't much worse, especially in exchange for two extra AOE minions that will deal 30% of their phys AOE damage as bonus chaos damage when buffed with spirit offering and give us and our minions life regen.

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