Am i too bad as a casual player or they keeep making it hard??

"
Chaser8 wrote:
Poe is more about playing time than anything else, even if you are not as good as someone else if you invested the right amount of time you will do all the content.


i dont agree if your build is wrong, no amount of currency and time spent will allow you to do top end content.
10c in vd build will beat 10 ex in wander build
"
Shagsbeard wrote:


Quit thinking this currency we're finding has value. It doesn't. You're killing stuff to find stuff that lets you kill other stuff. That's what it boils down to.



Things do have value in this game, it has its own in game economy. Part of the draw to me is getting interesting items. That said I'm not sure why the last two leagues would have been any harder than any other league to pull currency out of the game.
"
Aetherium wrote:
"
Chaser8 wrote:
Poe is more about playing time than anything else, even if you are not as good as someone else if you invested the right amount of time you will do all the content.


i dont agree if your build is wrong, no amount of currency and time spent will allow you to do top end content.
10c in vd build will beat 10 ex in wander build

I mean that's how poe works, the average noob player won't kill sirus 8 in his first league, he will probably reroll a new character and try new stuff before he gets to red maps.

Is about investing your time until you figure it out, nowadays is really easy to copy builds with path of building.
Last edited by Chaser8#6037 on Jan 15, 2021, 10:04:10 AM
Keep in mind the challenges change each league. Look at the challenges and see what are the automictic (reach level XX) and which need action (craft or vendor items). Sometimes easiest way to complete a challenge is to but the one item you need like last div card for a full set.

Ritual challenges are posted at http://www.vhpg.com/poe-challenges/ Take a look and figure out a strategy. For instance challenge 3 "complete These Quests" includes some side are quests that don't give a skill point or not requiremed to progress like Great White Beast, Bestel's Epic. Since you aren't a speed leveler, simpest to just do every quest.

Another easy one is Complete Encounters I - Complete a Vaal Side Area, Defeat a Possessed Monster, Complete a Prophecy, Complete encounter at Bestiary Blood Altar The first three happen naturally in the game. But if you don't routinely Beast craft you might not finish this challenge. After you kill some beasts you should be able to use Beast craft alter. Try and throw an "of staunching" on a flask which is useful during leveling anyhow.

Plan it out and you should more challenges done.
"
vj1990 wrote:
Hi

Simple question, please help.
I am a newbie who always farms chaos recipe and buy items for some build posted by others.

But for past two leagues, due to drop rate nerfs and build nerfs i have not even been able to get to 12 challenges properly

Acc to patch notes posted, do you guys think i should even try to play the 3.13 ?
Is it going to be more hard then what was already so hard?


You have multiple 90+ characters, including 2 that are level 98.
It's almost impossible to not get 12 by accident if you're getting to level 90+, let alone level 98.
I think I'm with OP on this one. The "gap" between questing and end game is almost completely in a very repetitive (often tedious) atlas. You spend hours/days/weeks proving the Peter Principle, looking for levels and gear that my help promote you to the next level.

If you're grinding for levels, the woefully imbalanced game engine will easily find a way to one-shot you from off screen, causing a loss of many hours/days of grinding. Back to the starting position...

If you try to find gear to get deeper in the atlas, you spend an extraordinary amount of time NOT playing the game, chasing wealth through time-wasting arbitrage schemes.

Screwing around with crafting can also burn up a lot of time as well.

In fact, the last few leagues I played, I was mildly astonished at how much time I WASN'T playing the game.

So, take your pick - grind for levels and lose dozens of hours of grinding every day or two from a buggy game engine. Or spend more than half your game time NOT playing the game, trying to find someone less-informed than you to take advantage of in trading.

Sounds like fun, no?

It points out a flaw in the design strategy in only appealing to the metas (who, ironically look mostly like betas to me): Not caring if 75% of your player base engages with end-game content (red maps+) seems like a great way to get those players to lose interest in the game even faster.
"
Haverhill wrote:
I think I'm with OP on this one. The "gap" between questing and end game is almost completely in a very repetitive (often tedious) atlas. You spend hours/days/weeks proving the Peter Principle, looking for levels and gear that my help promote you to the next level.

If you're grinding for levels, the woefully imbalanced game engine will easily find a way to one-shot you from off screen, causing a loss of many hours/days of grinding. Back to the starting position...

If you try to find gear to get deeper in the atlas, you spend an extraordinary amount of time NOT playing the game, chasing wealth through time-wasting arbitrage schemes.

Screwing around with crafting can also burn up a lot of time as well.

In fact, the last few leagues I played, I was mildly astonished at how much time I WASN'T playing the game.

So, take your pick - grind for levels and lose dozens of hours of grinding every day or two from a buggy game engine. Or spend more than half your game time NOT playing the game, trying to find someone less-informed than you to take advantage of in trading.

Sounds like fun, no?

It points out a flaw in the design strategy in only appealing to the metas (who, ironically look mostly like betas to me): Not caring if 75% of your player base engages with end-game content (red maps+) seems like a great way to get those players to lose interest in the game even faster.


I am stealing this post for another thread of mine. :)
had about 9ish in heist but never tried to get more even skipped the most basic ones xd more ways to have fun than to grind em challenges though. and if ur a trade leaguer u could just buy a ton of em
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
I'm also casual player, I always choose whatever build that is most tanky, but
eventually I still dying because i'm bad at reflex whatever throw at me (too slow to dodge) especially ascendancy (too difficult to dodge trap, give up!), I guess this game is too hard for me, play since open beta but never reached even once for endgame contents.
Last edited by copsychus#4070 on Jan 23, 2021, 3:04:32 AM
"
I'm also casual player, I always choose whatever build that is most tanky, but eventually I still dying because i'm bad at reflex...

Fast reflexes might make a really good player into a world-class one, but PoE is more about play habits - at least in my experience. (And I think those are more important than reflexes even for world-class players.)

Some basic habits, like constant movement and flask use, are relevant to all builds. Other habits, like your skill rotation, timing, and the pattern of movement are more specific to the build.

Then there is learning to recognize and avoid (or otherwise deal with) things like on-death effects, or map and monster mods that are especially deadly for your particular build - and often those are combinations. Not dying to those also relies much more on your play habits than your reflexes. In fact, relying entirely on reflexes is a bad play habit. :-)


"
It points out a flaw in the design strategy in only appealing to the metas (who, ironically look mostly like betas to me): Not caring if 75% of your player base engages with end-game content (red maps+) seems like a great way to get those players to lose interest in the game even faster.

There is no requirement to play metas, and you certainly don't have to play a meta to do end content. There are plenty of not-very-popular builds that can handle almost everything in the game for someone willing to develop good play habits.

The commercial strategy for GGG is pretty clear. They know that many players want an OP build that can blitz through stuff without having to learn how to play the game at more than a casual level. Those builds will be good for "serious" players as well because they make farming more efficient. And having a few of those builds that rotate every few leagues will keep things fresh for streamers, other players, and the MTX revenue stream. And realistically, it's pretty hard to balance a game this complex, so why worry about it? Too much focus on balance would mean much less focus on fresh content.

All of that makes good business sense - no criticism here. It keeps the streamers busy, and they support the constant influx of new players, which keeps the game going. We all have the choice whether to jump on the meta bandwagon or not. I very rarely play a meta. What I enjoy most about the game is trying new builds. I also don't like grinding, so I do builds that aren't that expensive. Two years ago, it was easier to find builds that could perform well on 1-2 ex of investment. But there are still plenty of solid-performing, modest investment (2-10 ex), non-meta builds.

All the best
Last edited by GreyLensman#5323 on Jan 23, 2021, 10:22:01 AM

Report Forum Post

Report Account:

Report Type

Additional Info