aura stackers lasted longer than the Cyclone buff from 3.7

Herald stacking is not the same as aura stacking. Herald stacking is dead, or at least far less powerful than it was in Delirium. It's arguable that aura stacking as it is right now in Heist is even stronger than Delirium herald stacking, not too sure about that, somebody let me know.

Anyway Cyclone is still good, still one of the best melee skills.
"
lolozori wrote:
Why is that? Is there a reason why melee get nerfed ASAP while stuff favorizing ranged/spells need few patches to see the hammer?


example:

3.7

Now adds 10 to 15 physical damage to attacks at gem level 1, up to 56 to 85 at gem level 20.

3.8.0
Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).

+ the AOE nerf and other stuff.


3.11 No longer makes you immune to Stun while channelling.


Herald stacking: 404 error.


Something weird, like who in GGG s team decide to destroy melee each time it is good but let stuff like heralds going on for 2 leagues with just a minor nerf.


Tbh cyclone slayers back in the day was just omega strong, like 50% of players were cyclone slayer. You could clear 2 screens away with cyclone while 1shoting and moving insane speeds.
Even my budged 10ex cyclo slayer had full screen covered with cyclone while 1shoting map bosses and having no issue with uber elder (it was top boss back then).

But the difference from aura stacker - for aura stacking you need hundreds of exalts to work and mirrors to make it God-like, while with cyclone in 3.7 with 10 ex you were deleting content and with 100ex you were God-like. (So it was accessable to majority of players who wanted to try it)
Last edited by gageris#1266 on Dec 18, 2020, 4:47:46 AM
Aura stacking should not have lasted into Delirium much less to today.

It's so bad that you can't really make any other balance changes until the Aura Stacking issue is dealt with. You legit cannot tell if Call of Steel needs a nerf or not; nor if Spark needs a buff, a nerf or to be left alone, until you see an environment where optimization focused players have a reason to play something other than aura stacking.
Le Toucan Will Return
"
NexiieQT wrote:
Herald stacking is not the same as aura stacking. Herald stacking is dead, or at least far less powerful than it was in Delirium. It's arguable that aura stacking as it is right now in Heist is even stronger than Delirium herald stacking, not too sure about that, somebody let me know.

Anyway Cyclone is still good, still one of the best melee skills.


Herald stacking was just an alternate path down the same route with almost completely identical stops, nobody was interested in the heralds though they provided extra oomph obviously it was just a mechanism to scale auras massively.
I think Aurastacking surived this long because it wasn't really meta until now. 3.7 was cyclone. 3.8 and 3.9 were summoner. 3.10 was Herald Stackers. 3.11 was VD Necros/Summoners. I am sure Aurastackers were there all the time but they never really stood out in terms of usage, not to the point where they would get considered for nerfs anyway.

I am fairly sure they will get hit this time around. OP builds usually have one season to shine before they get destroyed, 3.12 was the aurastacking season.
VD Necros in Harvest were also scaling aura effect, but were limited to 4-5-6 auras. What Heist brought us, is 100k+ armor without gear, from Divergent Determination, pseudo-Enfeeble aura with Anomalous Dread Banner, and elemental ailments immunity with Anomalous Purities/Grace.
Last edited by 6_din_49#4066 on Dec 18, 2020, 11:24:34 AM
"
NexiieQT wrote:
Herald stacking is not the same as aura stacking. Herald stacking is dead, or at least far less powerful than it was in Delirium. It's arguable that aura stacking as it is right now in Heist is even stronger than Delirium herald stacking, not too sure about that, somebody let me know.

Anyway Cyclone is still good, still one of the best melee skills.


Delirium aura stacking was several orders of magnitude stronger due to how aura effect is a non-linear scaling vector. 9 PH clusters with 9 endbringer clusters was 100% base aura effect + 450% increased aura effect, higher than was it currently attainable as well as having free 1125% increased global damage, and that was the cheap version. With 12 clusters on an ascendant you could get 700% total aura effect just from base effect and jewels, then another 50% or so from the tree. Also, it worked with aurabots, so you could easily break into trillions of dps by having an aurabot stacking aura effect as well, getting up over 1000% aura effect which was scaling wrath, zealotry, hatred, haste, increased damage from redeemer weapons, so each point of aura effect gave more damage than the last. In fact, if running with an aurabot, you didn't need to invest at all into rmr because the aurabot had all that, so you could invest your points and gear slots into even more multiplicative multipliers, whereas with current aura stacking you're just the aurabot with some modifications so you don't benefit much from having one.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
"
Susirakt wrote:
There's nothing wrong with cyclone.. You can get boot enchant for 80% stun immunity which isn't even needed for melee versions if you have blind which you should, it's needed for coc versions that don't freeze/blind, which most do..

Any duelist cyclone can do all content in the game and easily reach 20m+ dps - there are multiple build options too with latest league, such as replica alberon's str stacking chaos dmg cyclone slayer/glad, impale cyclone built around various different gear/weapon sets, like dual wield champion or max block gladiator with a good paradoxica (blind on hit). With multiple different gearing options, such as for the chest, you could go with a frenzy/explode, power charge/mana/explode, or some variant, or a replica farrul's fur aspect of the cat setup.

You could even go an armour stacking version with replica dreamfeather, which would be the tankiest of them all with 8k+ ES, CI, max block, max resists, 90% phys reduct, 1k+ life on block, it could literally sit in awakener 8 sirus's face and afk.

If you need build help, go ahead and ask, but I promise you.. cyclone is not weak, I did everything the league has to offer on every build I mentioned above in heist. It's balanced.


Come on mate...now easy 20m+ dps is a bit of an overstatement isn't it. not everyone has hundreds of exalts to achieve this.
Show me a 20m cyclone dps pastebin that features at least 7k hp/max block or dodge and decent resists/ charges or other defensive mechanism that costs less than 100ex. Use any duelist accendancy that you wish. To be honest even with 100ex it will be quite impossible. Feel free to pm me the link if you don't want to post here.
Last edited by lolerman#1964 on Dec 18, 2020, 2:08:45 PM
There's nothing wrong with cyclone as it is now. Bitching that cyclone isn't overwhelmingly overpowered anymore is probably the lest sympathetic way to go about this.

I dont think it is about Cyclone needs buffing as its top tier melee skill what seriously needs buffing in the melee department are Strike Skills.

Its rather the discrepancy that the OP pointed out: 3.7 Cyclone lasted for exactly one league while Aura Stacking with Cluster Jewels dominated this game since Delirium league for single best build possible by a big margin.

Just a reminder that the current best Cyclone build abusing Dreamdeathers with 90% resist all or the other variant abusing Trancendence with between 80% and 90% physical damage reduction and 100% chaos resistance through CI is technically an Aura Stacker as well.
Last edited by zzang#1847 on Dec 18, 2020, 2:34:50 PM

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