aura stackers lasted longer than the Cyclone buff from 3.7
" I don't really think melee needs that many buffs; in fact, I think melee is one of the few balanced archetypes in the game for the most part, aside from slams and cries and impale stuff that's recently been made OP. More the issue is that the current game has been powercrept too much on both sides, and now auras, mines, general clearspeed of anything with range and chaining explosions, and rare/boss hp are all too high. IMO, everything should have the clearspeed that strike skills currently have, or even less, which is still vastly faster than it was only a couple years back, rather than pushing strike skills to be as stupidly fast as everything currently has been pushed. Just to clarify, you can clear a map very fast with strike skills and 1 tap every half screen, but they don't offscreen, you actually interact with the content, which is something that has been mostly phased out. It should not be the norm that you can put explodey chest on everything and just run through every map, only slowing at the boss for half a second. You might as well be playing mario kart at that point if all the game becomes is how fast you can move through the map with combat being barely relevant. There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint. Last edited by cpurdy777#7874 on Dec 18, 2020, 2:42:21 PM
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" Personally i have no issue with everything getting nerfed down to the level of melee strike skills as a design goal to slow the game down for PoE 4.0 But the power creep is too deeply rooted already in Summoners, Miners, Spellcaster and Bowers that made people addicted and power creep is the drug. Its not reverseable at this point i think. Only thing left is damage control and nerfing the top tier cheese each league so new cheese can shine next league is the way GGG have chosen to go. In this context speaking Strike Skills did not have their moment to shine at all. |
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" Yeah but it's Mario Kart with never ending buzzsaws causing infinite explosions and maximum carnage. Eh? And besides, who in Mario Kart is going to refer to me as not-a-cockaroach? |
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" Cyclone still the top choice as melee skill? HAhAHAHAHAHHAahHAahahaAa. |
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" post nerf herlad stacking maybee, pre (midlegue nerf) herald stacking was hilarius I think the price auf Aura Staking is way higher then it was for Cyclone. They seem to bee more fine with expenisve things being stronk. Last edited by joscha#6086 on Dec 18, 2020, 4:18:01 PM
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" How do you know it's not the top choice? Here's my reference: > https://poe.ninja/challenge/builds?allskill=Awakened-Melee-Physical-Damage-Support > https://poe.ninja/challenge/builds?allskill=Brutality-Support |
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" Cyclone is the top choice still. Even in GGG's latest trailer literally the first skill you see is Cyclone. Its GGG's reference posterboy skill when it comes to melee. |
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" That's simply not true and the Delve event proved it. Look at the ladder, 90/100 of the top melee use ground slam or variation of slam. Cyclone is not what it used to be. Cyclone could be easier to use or easier to build around, but is far from the top skill choice if you want efficiency. Last edited by lolerman#1964 on Dec 19, 2020, 7:59:59 AM
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" Lol melee in solo delve? Look at all the solo delve dudes reaching depth 1900 in the delve event they are all Icicle Mines: https://www.pathofexile.com/forum/view-thread/2999728 No shit given on HC its not suited for delve anyway. Highest alive dude reached 623 in delve which was probably Herlad of Agony or Blade Vortex: https://www.pathofexile.com/forum/view-thread/2999729 So you picked the worst mode to make a point. Delve is not for melee at all. Last edited by zzang#1847 on Dec 19, 2020, 8:39:02 AM
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they are using ground slam because impaler and a few warcry nodes means you don't have to take any damage nodes, soon as it gets fixed groundslam will go back in the dumpster where only I play it for stun builds :p
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