She is near, and eager to witness your struggle

"
Cupcake1337 wrote:
nerf aurastacker


Envious people who insist on playing PoE ... Sad
Not sure why Einhar has his own little twig. Is he getting a huge upgrade?

Maybe they owe him a little something after X years and Y nerfs to the way chimerals work. More intuitive bestiary database? Trading and packing up beasts easier and can be done in quantity? New beastcrafting recipes?

*realizes this means they are just bringing back Nets*
"How do you lure the Elder to the centre of the Atlas?"
"A box trap with some candy should do the trick"
the only thing i want from this game is bigger currency stacks or a way to auto fill an inventory for trade.

I get that we can't have a loot pet that auto loots in maps, but the fact that chaos orbs are still limited to stacks of 10, fragments have no stack size, etc just makes zero sense to me.
Twitch? Nope, no arbitrary woke nonsense for me, thank you.
I will wait for a video on any other platform.
"
aggromagnet wrote:
Mom, is that you?


aight this response wins, everyone else go home
No idea how good/bad next league would be - most likely will try anyway. Out of curiosity i guess :)

But i want to say in recent years PoE became too fast and too pointless in same time. I dont feel the weight and impact from combat ... and no pleasure from process itself. Just a mindless grind and currency/loot casino.
You know in gaming science psychology there are 2 types of "how player rewarded". Internal one - when you being rewarded by the process itself (player feel being rewarded by playing game itself, liking how one moves, jumps itc itc. Generally its how rewarding the flow of gaming process itself) This one is hard to get and should be treated as real gold in any game.
External one - currency, items, progress itc itc. Much easier to make from game development point, but in same time its really easy to ruin game with that (at some point such things simply stop working plus lots other nuances).
Its easy to convert from 1 -> 2. But 2->1 almost impossible.

What i wanted to say PoE became a game built almost entirely on external rewards with few/none internal from game itself. Hope you guys will look into that when its time for PoE2.
Last edited by Hardsun on Dec 20, 2020, 8:17:29 PM
@Hardsun: I would disagree. There is no other rpg on the market that is as complex and build-heavy as this one is. The "internal" enjoyment you speak of is practically endless with the build diversity and tree. The average player is just far too lazy to be creative with their own builds and instead relies on the most cookie-cutter already created build guide. Also I do recognize how complicated actually creating a viable build is, but that is exactly what makes PoE "internal" heavy. For sure there are skills and combos that are complete shit and need to be reworked, but there are still literally hundreds of options to create new and usable builds.

Even Diablo 2 which I still think is the perfect arpg and hasn't yet been matched (mostly because of mods), did not have nearly as much build diversity as PoE does and yet has been praised for its replayability mostly because there are so many different playstyles and characters you can make and every game plays completely different.

All the complaints I hear about the "external" aspects of this game come from people who are just pissed they can't min/max whatever build they are making right away. Case and point, everyone complaining about aura stackers: nearly every single build that utilizes aura-stacking is completely viable WITHOUT the aura stacking. The rest is just min-maxing and pushing the limits. This takes huge huge huge amounts of time, and "external" heavy gameplay.

But you shouldn't be able to min/max easily as this destroys replayability. ideally I would think maxing out a single build should take years to do, further edging players towards creating and trying out the hundreds and hundreds of different skill combos and support combos.
Last edited by jsuslak313 on Dec 20, 2020, 8:52:56 PM
"
jsuslak313 wrote:
@Hardsun: I would disagree. There is no other rpg on the market that is as complex and build-heavy as this one is. The "internal" enjoyment you speak of is practically endless with the build diversity and tree. The average player is just far too lazy to be creative with their own builds and instead relies on the most cookie-cutter already created build guide. Also I do recognize how complicated actually creating a viable build is, but that is exactly what makes PoE "internal" heavy. For sure there are skills and combos that are complete shit and need to be reworked, but there are still literally hundreds of options to create new and usable builds.

Even Diablo 2 which I still think is the perfect arpg and hasn't yet been matched (mostly because of mods), did not have nearly as much build diversity as PoE does and yet has been praised for its replayability mostly because there are so many different playstyles and characters you can make and every game plays completely different.

All the complaints I hear about the "external" aspects of this game come from people who are just pissed they can't min/max whatever build they are making right away. Case and point, everyone complaining about aura stackers: nearly every single build that utilizes aura-stacking is completely viable WITHOUT the aura stacking. The rest is just min-maxing and pushing the limits. This takes huge huge huge amounts of time, and "external" heavy gameplay.

But you shouldn't be able to min/max easily as this destroys replayability. ideally I would think maxing out a single build should take years to do, further edging players towards creating and trying out the hundreds and hundreds of different skill combos and support combos.


I think we need to determine what "viable" means. Are there a lot of viable builds for running maps without leagues content? Probably. For bosses like Sirus and delirious maps? No. That's the problem: you NEED to minmax for endgame content or pick one of 2-3 builds (and not every league has such builds) that don't require minmaxing. And this completely destroys all varieties and possibilities.
100% delirious t16 maps are the hardest content in the game by far and meant to be done with a min/maxed build.

Sirus A8 and every single boss in the game can be beaten by tons of builds. Some are just better at it and require far less attention on mechanics. But I have currently beat A8 Sirus on at least 30 completely different builds in the past few leagues without being optimized for delirium maps. The only Boss I think that has a completely build destroying mechanic is Atziri reflects, but thats about the only boss I can think of that isn't beatable by most builds.

The zoom zoom playstyle is not the only playstyle you can adopt to finish all endgame content.

But yes 100% delirium t16s ARE the tippy top tier in difficulty and will require tons of investment and specific builds to beat.
Last edited by jsuslak313 on Dec 20, 2020, 9:44:36 PM
"
jsuslak313 wrote:
@Hardsun: I would disagree. There is no other rpg on the market that is as complex and build-heavy as this one is. The "internal" enjoyment you speak of is practically endless with the build diversity and tree.


I agree very much on that and thats partly why i like PoE - for complexity and diversity. But, as u ve mentioned people are lazy and just replace "game" with "rush for rewards in most effective way" - and meta actually killing game imho. At least for many my friends it looks like 1) pick some meta build 2) follow instructions and assemble 3) profit - in same time they often dont really know how build works exactly and role of specific items in build. So that part of "complexity and diversity" simply dont exist for them and they are done with league in couple of weeks (would not happen that fast with no meta builds).
In same time, i dont think developers can do much with that in time of internet. And yes, a lot of that is "player's sin" and not direct GGG fail.

Another con i personally see - its game became too much about speed, both mapping and clearing itc - loosing the feel of combat in same time. I would prefer tactics to be more of the thing and speed being less, slower pace overall (dont think speed can be negated completely in such game). No idea what to do about that, just sharing my impressions.
Cmon guys, when i see yet-another-pro-streamer zoom-zooming around maps its like epilepsy paradaise. And "combat" is almost nonexistant as process when u either oneshot everything or being one-shotted.
Im here from beta, but im a casual player and just my 5 cents.
Last edited by Hardsun on Dec 21, 2020, 4:09:38 AM

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