This week we're planning to deploy the 3.12.5 update with a number of fixes and changes, including improvements to the recently introduced Stash Tab Affinities system. We expect this patch to be released within a few days, potentially today (Tuesday NZT). In the meantime, check out a preview of its patch notes below.

Please note that the following list may be changed prior to the 3.12.5 release.

Heist Improvements

  • Fixed an issue where some Heist doors between your current location and the Heist Target room could lock when Lockdown occurred, preventing you from accessing the Heist Target room.
  • Fixed an issue which could prevent a door in the Death to Darnaw unique Heist from being opened.
  • Fixed an issue where Rusty Crusher's beam skill could continue dealing damage if it was Frozen immediately after using the skill.
  • Fixed an issue which could cause you to get stuck in Heist doors after using Dash.

Stash Tab Affinities and Folders Improvements

  • The Create New Folder button has been moved to the top right corner of the stash interface..
  • The "+" button to add a new stash tab now follows the same rules it did prior to 3.12.4d. It is displayed if you have room for it on the tab, but hides when the bar is full (which is generally around 10 tabs).
  • Fixed an issue where stash tabs could be placed into an invisible stash folder if that folder only contained remove-only tabs.
  • Fixed an issue where the displayed order of stash tabs within a folder could vary when in different areas.
  • Fixed an issue where, when enabling an Affinity on a stash tab, if you had no characters at level 25 or above on your account, an error would be displayed.

General Improvements

  • Improved performance in the Sirus, Awakener of Worlds encounter.
  • The Doomsday Keystone passive skill can now appear on Skin of the Lords unique body armour.
  • Fixed an issue where the quality effect on Divergent Crackling Lance didn't work.
  • Fixed an issue where Phantasmal Splitting Steel was missing its "chance to Impale Enemies on Hit" quality effect modifier.
  • Fixed an issue where The Eternal Apple unique shield could trigger multiple warcries at once when you lost Endurance Charges.
  • Fixed an issue which could prevent Purifying Flame from hitting Kitava or Arakaali.
  • Fixed an issue which could prevent Ballista Totems using Blink Arrow from targetting Kitava or Arakaali.
  • Fixed a memory leak that could occur when using Tempest Shield.
  • Fixed an issue where the Debilitate debuff was using the wrong art and was missing a description.

Mac Improvements

  • You can now take Screenshots.
  • When Dynamic Resolution is enabled, you can now adjust a Resolution Factor slider, which will cause the game to use this fixed factor resolution, rather than dynamically adjusting it.
  • Fixed an issue which caused changes to keybinds to not be saved between sessions.

Crash Fixes

  • Fixed four instance crashes
Posted by 
Grinding Gear Games

Nice patch, thanks GGG
Only thing that bothers me is you're still working on Sirus. Was hoping you'd give up on that and trash the whole thing.
Glad to see even more crashes getting fixed.

QOL Request: button to enable/disable all sales tabs.
improvements? its just fixes to the tabs, theres nothing really new like more affinity tags
ahh yesss. love the little improvements lately.
WOw and Cyberpunk here i come ....why the hell u guys dont polish the game u gonna loose big time even with PoE2
Are there any other upcoming improvements to the Affinity system? Like all the things mentioned in this Reddit thread:
Last edited by Exlll on Nov 16, 2020, 3:31:59 PM

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