Pause mode in hardcore

I played Path of exile. My little grandson was playing on the floor next to me.
It was a Lego meccano. This meccano contains many small details.
Suddenly I saw that my grandson began to choke and fell.I quickly rushed to help the child.
It turned out that one of the small parts of the meccano got stuck in the child's throat
I played hardcore And if I continued to kill the boss so that he would not kill me then the child would very simply die from asphyxiation. When I returned to the computer my character was already dead because there is no pause in the game

The concept of hardcore is for a character to die on only one occasion:- The character in combination with the player's tactics turned out to be weaker than the aggressive external environment

Simply put, the character should die only if he was weaker. This is the only reason a character should die.
The character should not die due to the fact that there was a delay on the Internet, disconnecting the network or because the player left the computer,- because all these reasons have nothing to do with the gameplay. They have nothing to do with the strength of the character, they have nothing to do with the gameplay, they have nothing to do with the hardcore mode

Some simpletons think that hardcore mode is a collection of bugs through which you need to be able to survive.
But bugs,- like the lack of player control over the character, - have nothing to do with the real, authentic hardcore

The game developer must protect the player from the above reasons because they are not directly related to hardcore mode and gameplay by introducing the pause mode into hardcore league- for example

Some simpleton said so that this is an online game and pause is impossible
I wonder what is the fundamental reason why it is impossible to create a hardcore mode in an offline game?
hardcore concept is not based on online or offline game mode.
Hardcore is based on the idea of ​​creating a character that will be stronger than the external aggressive environment and not depend on bugs and disconnections of the Internet

Trolls and simpletons are free to get around this topic.

I do not know anything about pause necessity and I do not state anything about the pause, this is just reasoning out loud


I am convinced that there is a huge amount of geniuses on the forum who will freely prove that the introduction of a pause in the game will completely destroy the concept of hardcore

Any Principal idea? - then you are welcome! :)
Last edited by Staglaitor_#3917 on Nov 4, 2020, 6:08:29 AM
Last bumped on Nov 14, 2020, 6:03:15 PM
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I'm glad that your grandson is safe.

I thought all hardcore players have logout macro of some sort?

A Pause feature with limited number of usage per map instance, maybe about 3 times, is also a great idea. If used in a party, other party members can Resume after a minute, something similar to what they have in Dota2.
"
jeerinho wrote:
...


Thanks for your ideas

3 times per map instance - i already thought about it.

If you implement a pause at a very low programming level, that is, at the kernel level, then after pressing the pause, you can even wait out the Internet disconnect or lag

Probably there is a huge number of technical reasons due to which a person cannot control his character in the game: bugs, аbsence near the computer ,disconections, lags and - may be , something else

If, from a programmer's point of view, GGG creates a very low-level pause at the kernel level, which for this reason will always work then GGG can protect their players from all these problems that have nothing to do with hardcore league

Last edited by Staglaitor_#3917 on Nov 4, 2020, 6:04:28 AM
"
Staglaitor_ wrote:

Some simpleton said so that this is an online game and pause is impossible
I wonder what is the fundamental reason why it is impossible to create a hardcore mode in an offline game?


Calling people simpletons who counterargument you, kinda defeats the wish to discuss with you. Thinking that you're 100% right no matter what and neglecting other opinions isnt the best way to go.

At first i was considering discussing with you but then i changed my mind.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke
"
Toshis8 wrote:


Calling people simpletons who counterargument you, kinda defeats the wish to discuss with you. Thinking that you're 100% right no matter what and neglecting other opinions isnt the best way to go.

At first i was considering discussing with you but then i changed my mind.


You are wrong

"Thinking that you're 100% right...."

I DIDN'T SAY THAT I AM RIGHT MOREOVER FOR 100% - it was "just reasoning out loud"

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Staglaitor_ wrote:
...

I do not know anything about pause necessity and I do not state anything about the pause, this is just reasoning out loud



You have to be attentive

You try to discredit me for no reason

"Calling people simpletons...."

Some people do not respect your questions, they do not even bother to seriously think about the answer and give first-associative answers (simplified answer without evidence).

You contradict yourself

I thought for an hour before writing this topic, the simpleton thought 5 seconds before answering it. Is 5-seconds-thinking-reply a respect to my topic???

In previous time the simpleton said that pause is impossible because the game is online
This is a first- associative answer that does not respect my hour of work.

If I have been writing an article for an hour, because I had to translate my language into English which is difficult, I have the right to be answered with evidence

with evidence
with evidence

"Calling people simpletons who counterargument you"

A simpleton said: - "The game can't have a pause because this game is online". It is not a counterargumentation. This person did not spend a second to comprehend his answer thus showing disrespect for my translation and for my topic. It is possible to implement hardcore in offline mode

a simpleton is a person who, instead of reasoning, casually throws out first-associative answer

Simpletons do not respect my many-hours-topic and I answer them in kind

When I answer someone's question, I think about my answer 20 times and I will demand it from others

The conversation to you is canceled because you tried to discredit me for no reason
Last edited by Staglaitor_#3917 on Nov 4, 2020, 2:56:51 PM
Well, you already said it, pausing isn't possible in an ONLINE game. Sure, it is possible in an offline game, and hardcore mode is also possible in an offline game, but PoE has no offline mode. and this will probably not change anytime soon, because it would be a HUGE change to the games engine, and this time could be used much better.
Not to mention how the Monetization would have to change to still make sense for an offline mode.
"
Bizzarrus wrote:
Well, you already said it, pausing isn't possible in an ONLINE game.


Well Diablo 3 does let you do it if you're playing alone so it is certainly possible.
"
Bizzarrus wrote:
Well, you already said it, pausing isn't possible in an ONLINE game. Sure, it is possible in an offline game, and hardcore mode is also possible in an offline game, but PoE has no offline mode. and this will probably not change anytime soon, because it would be a HUGE change to the games engine, and this time could be used much better.
Not to mention how the Monetization would have to change to still make sense for an offline mode.


Thanks for reply

"...Well, you already said it, pausing isn't possible in an ONLINE game.."

It was not said by me - it was said by some person in previous thread as i mention in this thread

"
Staglaitor_ wrote:

In previous time the simpleton said that pause is impossible because the game is online


Be more attentive :)

You said : - "but PoE has no offline mode"

It doesn't matter if it is offline mode or online mode

Essence of hardcore is a conception where the character dies only when it is weak before aggressive external enviranment, - hardcore idea has nothing to do with internet connection

hardcore idea has nothing to do with internet connection
hardcore idea has nothing to do with internet connection

If you press pause in online game then it means that programming-kernal-gameplay-cycle is stopped untill pause unpressed and all other processes are working as before - you can still use menu and so on

Offline mode or online mode does not affect the essence of hardcore

In addition you don't take into acount this

"
jeerinho wrote:

A Pause feature with limited number of usage per map instance, maybe about 3 times, is also a great idea. If used in a party, other party members can Resume after a minute, something similar to what they have in Dota2.


Yes, i can agree that GGG should rebuild the game to insert pause into the game and what????? Any change requires effort, so programmers will have to work.

The idea of ​​hardcore shouldn't depend on internet connection

People write an intelligence program which are the most difficult and launch rockets to Mars and you say that GGG cannot implement a pause in online mode???

Plus, it doesn't matter how difficult it is to integrate pause into online mode.
hardcore mode in itself is a tricky thing because characters are only given one life
Developers must protect this one character's life from various problems such as lag, poor-quality Internet connections, bugs and the disappearance of the player from the gameplay because he pressed alt + tab

It is simply stupid from the side of the Path of exile to continue the game-process if the program (software) determined that the player left the game by pressing alt+tab

It is simply stupid from the side of the Path of exile to continue the game-process if the program (software) determined that the player left the game by pressing alt+tab

It is simply stupid from the side of the Path of exile to continue the game-process if the program (software) determined that the player left the game by pressing alt+tab

PS

In addition, I had cases when the game itself was minimized to the tray. That is, it disappeared. The game window was minimized and I ended up in the windows 10 operating system.

An event occurred in the Windows operating system that switched the game window to the operating system desktop

As you understand, the game in this case continued without my participation.And if I played in hardcore mode against the boss, then I would be killed freely while I went back into the game

It is simply stupid from the side of the Path of exile to continue the game-process if the program (software) determined that the player left the game
Last edited by Staglaitor_#3917 on Nov 5, 2020, 2:58:10 AM
By quoting something, you are literally saying it. Doesn't mean you say it's true, but you've literally spoken/written the words.

That aside: while the essence of a hardcore mode is independent of being offline or online - which is why we have a hardcore mode -, the essence of a pause feature is not - which, again, is why we don't have it. I repeat: Being able to pause has something to do with online VS offline mode

And yes, it is technically possible to stop the game core loop even in a client server setup if there's just a single client. But that does require support by the engine to make sure client and server stay in sync with regards to the game world, which is not easy to implement if it was never planed to be supported.

To be clear: "Not easy to implement" doesn't mean "impossible to implement", it means "time and money consuming to implement". And if GGG has to decide whether they use that time and money to improve game performance and fixing bugs which benefits every player, or instead implement a pause option so that the minority of HC players stop crying, it's clear where the priorities are.

This is not about what is possible or not, but how important it is for the majority of players
"
Bizzarrus wrote:


This is not about what is possible or not, but how important it is for the majority of players



It is impossible to categorically say that you are absolutely right.

At one time, Einstein submitted his theory of relativity for consideration, but due to the fact that the majority did not understand this theory, he did not receive a Nobel Prize

The majority in itself is not the ultimate truth

Out of a million people, only 500,000 professionals almoust understand the situation, and only 100 talented people understand the situation and the only genius understands the situation better than anyone

The majority in itself is not the ultimate truth

Only later did people hardly realize that Einstein was right and he received the well-deserved Glory without the Nobel Prize

These 500,000 professionals are exactly the very majority you are talking about who do not fully understand the situation, unlike the only genius

When I'm talking about genius I'm not talking about myself I'm talking about the fact that the majority is not the ultimate truth

Perhaps you saw such a situation that when you play on a map, at the beginning of the game, the player becomes immune to damage for 30 seconds

This is an example of a pause-like defense mechanism.

We need to come up with a mechanism that will protect the hardcore player from bugs and Internet disconnection, and so on.

The character should not die just because I pressed alteration Tab to answer the call that I have been waiting for a long time. If I have been waiting all day for a call from abroad in order to create a deal for a million dollars, I cannot wait until I kill the boss and I have to take my phone and stop playing for a while

We're not even talking about a pause, it's about some kind of protective mechanism that will act for some time to protect the character from dying

By and large, players in the path of an exile are teenagers or young people who can play the game from morning till night and they have no responsibilities, and even more so they do not have to urgently quit the game and help their grandson

Young people who play this game do not have any obligations to their relatives at all, so they can continuously play this computer game.
Such people, in principle, do not have any situations in which they would be forced to quickly leave the game in order to fulfill their obligations

Developers must understand that this game can be played not only by young people but adults and even old people

Adults who have a responsibility constantly have to be distracted from the computer in order to fulfill their duties

It is for such people that a pause or some other protective mechanism is needed.

The pause itself is not important. This is just an example. a mechanism is needed to protect the character if the player is urgently needed to leave the computer

In the midst of a fight against a boss or in the midst of a fight against hundreds of mobs, sometimes it is not possible to summon a portal and move to your hideout at all. Your character will be killed already during the activation of the portal You will not even see the summoned portal in the heap of monsters

Truth is not understood by the majority, the truth is understood by those who are most intellectually developed, and this can only be one person

In addition, I have already said twice Before that I do not claim that a pause is needed, I just call for reasoning
Last edited by Staglaitor_#3917 on Nov 6, 2020, 9:36:29 AM

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