Wait, I was supposed to visit the Barber to unveil my blueprint details?
I wonder how today's gamers would survive back in the day when you bought game collections and all you got in the way of instructions was a typed list of the game names and their positions on the cassette tape.
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" I've been gaming for 35+ years and I think they made this a bit obscure. Old games came with instruction manuals that were pretty in depth. They also had years of development since fixing a bug really did not happen, so things needed high levels of QA and testing (so this piece of information would have likely been made more obvious in older games). Modern developers are spoiled by the ability to fix things easily, and modern gamers are spoiled by the same thing -- but it comes at the expense of a quality product on release much too often. Thanks for all the fish! Last edited by Nubatron#4333 on Oct 2, 2020, 7:24:33 AM
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" ![]() The text is covering, what, 30% of the item? Nah, this is a user problem and not a game problem. You're talking about instruction manuals, but what good are they, when people don't read them? There is a clear (constant) text in game telling you what to do - on every item - an item you already would want to look at to check its mods and rewards. The things (people) GGG have to think about... I need coffee. Bring me some coffee and I'll bring you a smile.
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" You would have been REALLY freaked out in the '90s trying to play video games with literally no information other than a printed monthly game magazine. :D Figuring shit out was part of the game back then. Edit: and yeah, that little thing the previous comment points out. The blueprint itself tells you about this feature. Hint: the barber is not the only one who can reveal stuff, some of your crew members do it cheaper. Last edited by cyberthopp#6770 on Oct 2, 2020, 8:13:07 AM
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" It’s not just a question of how information is presented, but when. The first time you learn about revealing from the barber, is before you’re going to run a blueprint if I remember correctly. Like I said, making the information available is not the same as making it obvious. A simple quest state to reveal your first blueprint would have suited the importance of knowing you should. And it would not have changed anything progression wise or required anything different than their “talk to this guy about his quest line” which arguably adds little value beyond lore. Why they decided that was needed, but not something equally hand holding on something that is critical to running blueprints appropriately is beyond me. Don’t get me wrong, I figured it out on my first go. But that doesn’t mean it worked. Either way, this is water under the bridge. Something to think about for future leagues. Thanks for all the fish! Last edited by Nubatron#4333 on Oct 2, 2020, 2:28:53 PM
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" The when is not a question as the picture shows. Exactly when you need it (i.e. when you have a blueprint) is when you get the information that NPCs can reveal additional stuff on it. I had more trouble running my first quest heist, because Adiyah would do the portal animation, but the portal wouldn't spawn. Took me a while to realize I had to talk to whoseever contract it was before I could run it. I don't blame GGG. Bird lover of Wraeclast Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar Last edited by Mikrotherion#4706 on Oct 3, 2020, 2:28:59 AM
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