Petition to save Harvest crafting. #SAVEHARVEST
"i know i set it up rather fast but it was too time consuming and rng heavy to craft anything nice that it wasn't worth it to me. and yes that 2 hours a day doing garden stuff is way too much if u ask me for crap cause of bad rng :') 3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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xD Cute
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oh god, please no, are you harvest people that bad in the game that you need such deterministic crafting to be successful? Everyone is crying about that sh**
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" RNG heavy? The best affixes could be guaranteed if you took 1 minute to check the possible affixes and their groupings on craftofexile. I can't even list all it was so many but here are some examples: * Crit multi/+1 power charge helmet - 2 x aug crit or remove non-crit/add crit guarantees these 2 mods on a warlord base as these are the only crit affixes * +#% spell crit on body - 1 x aug crit or remove non-crit/add crit as this is the only possible crit mod on a shaper base * +#% attack crit on boy - 1 x aug crit or remove non-crit/add crit as this is the only possible crit mod on an elder base * explody chest - 4x aug or remove non-phys/add phys guarantees it on a 85+ crusader base * recover 3-5% energy shield on block - 1 x aug def on a shaper based with 3 prefixes guarantees it as this is the only def suffix * tailwind - 1 x aug crit or remove non-crit/add crit on a huner base as this is the only possible crit mod Lots of the really powerful influenced mods were guaranteed or 50/50 because they are in a targetable group that is not otherwise present on that slot. This is what made Harvest crafting pretty much equivalent to an item editor. The fact that bench crafted mods could be targeted by remove/add harvest crafts made it even easier because it didn't matter that augs were much rarer if you could just add a random appropriately tagged bench craft and your remove/add craft replaced the bench craft with an affix. You could also block whole groups with bench crafts so even more affixes could be made guaranteed. The idea of a more deterministic crafting experience is wholeheartedly welcomed by me but this was a bit over the top. |
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" Your right, trading for all your gear is so much better. |
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they said that a lot of things might come back in future and i think none of them did, we will never again have harvest, in few leagues we will get some shit like essences or fossils
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no
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you don't know my luck i had in harvest lmao :') i know how it works yet remove life add life and such things never gave me the right stuff that i wanted. besides remove this or remove that. the add always fcked me hard. and so not worth my time doing that boring ass gameplay gambling.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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don´t need farming minigames in ARPG
just improve crafting without relying on such mechanics. |
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" I've rolled 14 life on my belt with an aug life with lucky values craft so I get what you're saying. Getting high tier out of 8-10 possible tiers can screw you but it's still much better than traditional crafting where you have to constantly imprint your item before every attempt if you don't want to brick it. |
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