Crafting will be miserable again - Return Harvest
I really don't want to go back to the RNG-Based crafting which is all time-consuming and costs and arm and a leg worth of your time/resources for a random chance at getting a mod to slam on an item you would like to use (if it would actually give the mod the item/build can use).
Most times, it is a let down, and scour the friggin' thing, to alt-spam, get a lucky regal, and either resort to the 3-modded multimod (which is weak due to taking a potentially useful slot out "Can Have 3 Crafted modifiers"), OR pray that using what little Exalt orbs you might have would be blessed by some random generator to give you what the item needs. Crafting should imply a skill imho. Being stuck behind something that is completely out of our hands as far as the outcome goes when it comes to the right mods landing is complete BS and waste 95% of the time. Why not adjust the outcomes based on the amount of crafting one does in a progressive fashion? Like a Blacksmith in RL working on a sword, knowing his/her trade isn't going to use crap metals to forge the perfect sword. They will develop their trade through experience/time, and thus the more they make stuff, the better the outcomes will tend to become. We need a progressive crafting system that takes these dynamics into account. Killing monsters/unveiling certain types of crafts to get recipes is ok I suppose, but there really should be some kind of scaleable way to enhance them with a crafting progress skill system to enhance those mediocre crafts to be a bit better. Just my 2 cents. Last edited by AShugars#6351 on Sep 13, 2020, 1:48:18 PM
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" THIS. I don't know if it's compatible to GGG's vision of the game, but I wholeheartedly agree with this. Crafting should be an art, requiring skill and have a progress system - those who devote more time to it should get better results. Harvest, even with the ease of crafting it provided, still required planning, strategy and forethought to incrementally build the mods you wanted into the gear piece. Last edited by Agrante#2011 on Sep 13, 2020, 2:00:15 PM
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I actually liked a lot of the harvest crafting options, and I think deterministic alchs/chaos orbs were great (they're the same exact way essences currently work). It's only the targeted annuls and exalts which completely broke the game, so if those were taken out the rest of Harvest could go core with only very minor adjustment.
Last edited by ARealLifeCaribbeanPirate#2605 on Sep 13, 2020, 2:01:42 PM
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I'm not playing - and thus PAYING - until we get a proper crafting system back.
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
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" You're able to craft just fine you just refuse to learn and want everything to to be on an editor :( Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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:(
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" hhmmmm you have to learn how to get rng results, interesting. |
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I'm alright with it out.
Barely touched it. Felt like using a item editor. |
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Harvest should come back, not as strong as it is, but even nerfed would be great.
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" You cant use it anymore either way so... EZ. Glad its gone :D |
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