How Streamers/Nolifers Ruined POE...

Ill just start by saying I have played POE since beta. I use to dump alot of time into the game far far into league. Most times playing up until I got kicked off for the league to go standard. That doesnt happen anymore. Nowhere near it. Ill explain.

The main problem with POE now is that the games loot, progression, and all around "fun" is based off streamers/[Removed by Support] playing 6+ hours a day. Now, before you get into all, "YOU JUST WANT GG DROPS TO RAIN FROM HEAVEN" ill just say no. I want to have fun. In a game in this genre the fun is in killing stuff and finding awesome items. It isnt about trading, or doing chaos recipe, or even zoom zooming through hundreds of maps a day to hopefully find SOMETHING worth something. I love finding items for ME to use and upgrading my character. I dont love trudging along until I can buy every item slot item.

Some of you are saying OK THEN PLAY SSF. lol its the same except you are locked into trash items far longer. Whatever. So... what does this have to do with streamers/[Removed by Support]? Well they use to just post their items and act like they were superior. BUT now, they create Baeclast/[Removed by Support] videos about how easy the game is or how they are geared to fast and bored, or how this or that build is destroying endgame because they are lvl 97 with gg items in every slot. The problem is GGG listens to this crap and then bases drops, boss hp, stupid phased bosses, currency drops, skill dps, etc around all of their bullshit.

Yep. The problem with that is NOT EVERYONE is playing 7 hours a day, or running some broken build, or chaining maps all damn day to get the gear required to do all that. BUT, and this is a big BUT, they have literally RNG'd away everything that was fun about the game at all. Think about it. What was fun about POE? Killing stuff and finding items. Ok. So... cant you do those things? Kinda, but you have to do it SO MUCH before you see any returns that its more like a job.

And to the people saying you just want free shit. Ok. What do you find fun about poe? Chaining maps for shit drops? How any hours a day does one have to invest in order to find their own gear? Is it even possible? What fun thing can you do in POE in a couple of hours? What will be the fun part? Getting some EXP? Because you know you arent going to find anything worth a shit in a few hours. Ok how about 2 hours a day? What fun can be had in two hours a day? I want to know what is the fun to be had in current POE within a few hours? Because I know when I think damn I have a few hours to play something before I do XYZ I dont think YEAH. Lets get into some POE. Nah. The game just isnt a jump in and play fun game anymore. 100 hours in a game I should be able to say at least a few moments were awesome. What awesome thing happens in a new league for anyone? I honestly cant think of one in any recent league. OH well.

Oh and I wont be responding to this thread over and over. Im just ranting. Ive moved on from POE. I dont want to RNG away the hours anymore just to buy gear to farm more exp. The loot is shit and crafting with harvest isnt my cup of tea. K. GL Exiles...
Last edited by Kane_GGG#0000 on Aug 29, 2020, 2:11:37 AM
Last bumped on Aug 30, 2020, 1:13:58 PM
https://www.youtube.com/playlist?list=PLeWhxIBHLE7LnYokskYyyVuGH0J0xKRlX

What you can do with 1.5 per day for 25 days assuming your willing to put in effort and not just want items to fall from the sky.

- - -

I personally play 2h per working day and more during my off days and I still manages too get 37/40 in 4 weeks. Granted my gear and builds are no where near as good as the top players but it doesn't need to be.
Last edited by magicdownunder#6346 on Aug 18, 2020, 8:17:47 PM
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magicdownunder wrote:


I personally play 2h per working day and more during my off days and I still manages too get 37/40 in 4 weeks. Granted my gear and builds are no where near as good as the top players but it doesn't need to be.

This.

I know of people who work and play like you do and still achieving 36.

Basically, people should stop procrastinating in hideout. A productive 2 hrs always beat an unproductive 4 hrs.
This is how casuals ruin every game:

- There's a game
- This game has a following, players and streamers
- Get interested in the game
- Come to the game
- Don't like the game
- Try to tell those players and streamers who have been enjoying this game for years before you came should instead adopt your vision, because their vision and the vision of the devs, the actual thing that made the game popular and made sure you, personally, have heard about it, is not comfortable for you
- Game turns to shit
- Become a 'refugee' again and ruin some other game

The life cycle of every online game depends on how long the game devs resist caving into short sighted, instant gratification demands from people on all sides. Investors, casuals, you name it. People say casuals make up the majority of players and therefore fund the game. I say this: poe is living proof that designing a game for hardcore gamers increases the longevity of the game and therefore is more profitable in the long term :)
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yamface wrote:


The life cycle of every online game depends on how long the game devs resist caving into short sighted, instant gratification demands from people on all sides. Investors, casuals, you name it. People say casuals make up the majority of players and therefore fund the game. I say this: poe is living proof that designing a game for hardcore gamers increases the longevity of the game and therefore is more profitable in the long term :)

PoE does have horrible drop-rates though 100% balanced around trade & currency orbs, it's a trade simulator when it comes to gear progression, sadly.

Gone is the excitement that was Diablo 2 loot-hunt, how a true ARPG should play imho. There is something in between ''instant gratification'' (Diablo 3) and horrible drop rates(PoE).

The only reason PoE gets away with it is because there is currently no real (online) competition.
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wierdzodi wrote:
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yamface wrote:


The life cycle of every online game depends on how long the game devs resist caving into short sighted, instant gratification demands from people on all sides. Investors, casuals, you name it. People say casuals make up the majority of players and therefore fund the game. I say this: poe is living proof that designing a game for hardcore gamers increases the longevity of the game and therefore is more profitable in the long term :)

PoE does have horrible drop-rates though 100% balanced around trade & currency orbs, it's a trade simulator when it comes to gear progression, sadly.

Gone is the excitement that was Diablo 2 loot-hunt, how a true ARPG should play imho. There is something in between ''instant gratification'' (Diablo 3) and horrible drop rates(PoE).

The only reason PoE gets away with it is because there is currently no real (online) competition.
Last Epoch's drop system is pretty satisfying because of how it can interact with the crafting system. Even a "trash" item can be worth picking up, as it may have a useful mod or two worth trying to take off to craft onto another item. A good loot filter is the only thing still missing to make their system even better.

Game definitely has its flaws as pretty much all do, but itemization and crafting are both in a pretty good place.
I have a pretty good sense of humor. I'm not German.
PoE is almost definitely getting a loot system overhaul in PoE 2 anyway, so I'd wait for that before passing final judgment. People forget that this game was first made back when GGG really was an indie developer, and that legacy has a long tail as many of the design decisions from back then are tricky to fundamentally change (i.e. you can't do it piecemeal), particularly if those issues have been compounded by years of additional content (as the loot system most assuredly has). Now that GGG is more flush with cash, and the overall game is more fully fleshed out, PoE 2 is an opportunity for them to overhaul all the deeper game systems that need to be changed all at once rather than gradually. So we finally get to see what PoE what might look like if it were made on a AAA budget (well, minus all the wasteful expenditure on cinematics and other fluff).
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ARealJerk wrote:
Im just ranting.
~ Please separate the PoE1 and PoE2 forums.
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ARealJerk wrote:

The main problem with POE now is that the games loot, progression, and all around "fun" is based off streamers/neckbeards playing 6+ hours a day.


Actually no, the game got super rewarding post 3.4 or 3.5 but the main thing, as for any grind game, is The More You Play The More You Get. More loots * time played = more chances to get rich

Of course running two maps in one hour will not be as rewarding as a meta slave zooming through 40 maps in the same time, that's why I learned to accept that my Fun is not related to streamers or top 10-20% players. I set my goals for the league and play accordingly and don't lose any sleep over guys making bank in pixels.
Second-class poe gamer
I have another theory then the OP.

You are watching streams of "nolifers" then see what real end game gear is like and immediatly set that as the bar of fun for yourself. Then when you fail to put in the same amount of time and don't reach the bar you trashtalk the game/mechanic/devs/streamer etc.

Now instead you could just play the game and every small upgrade is your new fun. You will actually discover that you get to upgrade your gear quite often (unless you buy the gear off others).

As for loot in poe (aside from harvest crafting that made even mirror tier gear trivial) it has never been as easy getting currency/chase uniques as it is these days so don't even try to blame the devs for adjusting to the nolifers. They have been nothing but adjusting towards the casuals(me included).

What has changed is the players perception on what is needed to "succeed". What is needed to have "fun". And that has happened since they set themselves unrealistic goals through watching streams/youtubes/build guides.
Last edited by arknath#4740 on Aug 19, 2020, 10:25:56 AM

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