[3.16]Ice Crash-Jugg-2h-AxeVersion- (Melee is dead)
GIF is A8: Video below.
This build uses no clusters. It has avoided an insane amount of nerfs thanks to it.
1.2 Mil Shaper DPS on a 5 link currently at level 93. All watchstones. Everything dying. My resists are good and I've got tons of utility. Need more moneys, no luck 6linking my loreweave yet, sigh.
Current League Character. 800k+ Shaper DPS on a 5 link at level 92. All watchstones acquired and mapping is fun as heck. I have so many resists I changed a lot of passives and dropped many endurance charges and went more Crit and Penetration on the tree, as well as more defensive on ascendancy. I will put on an Abyssus if my resists allow it again later. I have double curses up and Divergent Ele Atks so no point in a mana leech node.
I feel tanky but not 150+ Scourge tanky. Red maps are a cinch again and almost everything gets 1 shot. Bosses got easier most likely due to the penetration and more crit multi investment. Will be staying like this until I get richer. I'm pretty bad at making currency but I am clearly decently geared. I need to 6l my chest and put on abyssus and get the real BiS necklace, helmet enchant, watchers eye and so much more. I feel like my character is half built but I will be over 1 mil shaper dps the second I 6 link my chest. 2 million once I change into the other gear, then I can really tweak jewels (double crit multi+life) and dive into PoB harder to min max every ounce of our skill points. Since I am sure some will ask I do not take Prismatic nodes due to Loreweave. If you don't want to run double curses I suggest anointing Heart of Ice. There are also unique boots which allow double curses if you're not playing with Kaom's Roots.
3.16 Change Herald of Ice to Herald of Purity
Current character update level 89: https://pastebin.com/ZZwR5yum
Changed the crit multi mastery to 50% increased effect of non damaging ailments. Much safer gameplay this way.
Level 97 PoB Updated. 10/26. Herald of Purity since we got rid of of the rings that made it valuable to us.
Level 33 PoB to help new players. Current league character: IceCrashLetsSmash
Feel free to add me in game. Just ascended like this, slow Izaro fight but basically immortal to him.
Level 51 Tree with Leech node for leveling.
Level 65 PoB with Fortify on hit and a 6l tabula. Feeling very strong now even with trash gear. (minus my flasks, early EX drop ftw)
We now Cold Exposure, Fortify and Intimidate on hit thanks to awakened support gem changes and mastery passives (note: awakened gems only). Ice Crash also does not deal reflected elemental damage anymore thanks to a buff to Awakened Elemental Damage with Attacks Support. (Note I have not changed all the skill gems to awakened as I just have on what my main wears in standard)
This build is taken from a 3.11 character, there are some inaccuracies in PoB that will not be fixed until I am in game with a new Ice Crash character. My videos show me using flame dash. I in fact use Leap Slam this was just late league and I was testing movement skills. All those videos were taken when I was using a cloud gaming service as well so they are kind of scuffed.
Tip: Early levels of this build may need to allocate 1 point in the node called "Life and Mana Leech." This will use up 3 skill points in our earlier levels near Titanic Impacts to the right of our tree. Jewels with mana leech are helpful early on as well. Assassins mark also gains us mana mapping. The easiest fix for leveling is just buy a 1-alch ring with Attack damage leeches mana. This character was min-maxed in 3.11 with minimal life, you will do better to level with as much Life as possible until you're deeper into the league/richer.
Which Bandits? All or Alira. Both are equally amazing. I lean towards Bandits because resists come pretty easy as Jugg with charges.
Which skill do you level with? Ground Slam/Earthshatter/Any Melee AoE slam until I get Ice Crash.
Where to allocate skill points for lower levels? Life>Endurance charges>Warcry buffs>Weapon/2h skills. I never level the same way as my gear is always different, sometimes I find a ton of life items and go straight for endurance charges and damage. Other times I am going straight to life nodes.
Which Pantheons? This is preference. Take whichever keeps you alive best.
With the new passive tree masteries this Jugg is going to be even BETTER at killing unique bosses. It's even tankier than previously. We have more overall healing with Warcry masteries and we delete enemies on kill. This is an exciting time for Marauder tree as the masteries have really helped make the character shine. Now that I understand crafting better I imagine ditching my current rings and gloves and running double curse proccing rings. Allowing for more flexibility where gem slots are concerned and allowing me to have much more life than in the current PoB. As I like to build this character from my main Ice Crash in standard (untouched since 3.11, before the oskarm glove/curse on hit nerf), I leave the current real gear I own and don't just add in OP 20ex items in their place. The only OP item is the Weapon and it's not even top tier PDPS (651).
Getting rid of most uniques without life.
Crafting curse (Assassin's Mark(power charges) and Frostbite) rings with life. We annoint Whispers of Doom for 2 curses.
Viable helmet enchant.
I will need Int on at least 1 item for gem levels. Probably on rare ring.
Shuffling some gems when I craft curse on hit rings. To add increased area of effect to warcries again.
Check new uniques out and see if any benefit this.
3.16 Gem Buffs
Some skill buffs released today that apply to us.
Awakened Cold Penetration Support
Supported Skills have 10% chance to inflict Cold Exposure on Hit
Awakened Melee Physical Damage Support
Supported Skills have 10% chance to Intimidate Enemies for 4 seconds on Hit
Awakened Elemental Damage with Attacks Support
Elemental Damage from Supported Skills cannot be Reflected
3.16 Masteries in this build. In no particular order
1) Enemies hit are destroyed on kill. (ensures anything not destroyed from Herald of Ice's frozen effect is also deleted)
2) 3% chance to deal triple damage.
3) Life mastery. 10% Increased maximum life. 10% reduced life recovery rate.
4) Recover 15% of life when using a warcry. (Amazing as we use 2-3 warcry always.)
5) Melee hits Fortify. -3 to max fortification. (Let's us drop Fortify support for Cold pen support).
6) Exerted attacks deal 25% increased damage. Warcry do not exert travel skills. (A must have honestly).
7) 40% Inc Damage against unique and rares.
8) 30% Reduced extra damage from critical hits.
9) Recover 2% of life per second while moving.
10) 30% Increased damage while in Blood stance/15% inc AoE in Sand Stance.
11) +25% to Crit Multi against Unique enemies.
12) 50% Inc life recovery from Flasks used when on low life.
13) +50 life.
14) 10% Reduced Damage over Time taken while you have at least 20 Fortification.
3.16 Updated 10/20/21 (fixed lucky crit and unholy might config)
Level 100 PoB atm. Spent a few hours tinkering last night. Wanted Fortify on hit and other specific new mastery buffs. This is using my old Ice Crash gear. I will want more Life on my gear to be able to use this skill tree. Warning HP is a bit low and I can add more with jewels and gear changes or by adjusting some nodes.
Edit: Fixed Fortification on melee hit using Steadfast node. (thanks Dirikr)(this also allows you to grab Instant Warcries if you feel the need).
Ice Crash Damage
First Hit-- 6.2mil Shaper DPS
Second Hit- 5.3mil
Third Hit-- 4.4mil
3.14: This build basically remains the same, we will just need to run enlighten for our buffs (due to mana reservation increase of flesh and stone) and can drop precision for this. Remember we have very flexible gems as we only truly need our warcries in a 4 link.
PoB now lists my main build as 17million rather than 14m so adjusted title.
Edit: Pre 3.14 preparation. SEE BELOW FOR JUGGERNAUT POB
I've been working on a guide for a different version of this build.
It's a Slayer Ice Crash build with 87 million Shaper DPS. Insanely end game.
PoB: https://pastebin.com/M2GENyYV Currently bugged.
Check page 55 of this thread for long Pastebin code as pastebin is error coding on the shortcut currently, will fix later.
3.13 If you're comfortable with having Fortify on Leap Slam. Feel free to put in Hypothermia or another skill as Ice Crash's 5th support skill. I prefer Hypothermia and have no problems keeping Fortify up in 99% of the content with Leap Slam. Can also use Cold Penetration Support but I remember Hypothermia being superior in PoB last I checked. Don't recommend doing this until you're VERY geared.
Ice Crash Juggernaut final Harvest depth list 9/11/20.
2h Axe Crit Ice Crash Juggernaut.
Huge AoE. Chill and Freeze everything. Kill bosses easy. Delve it up. Survive chunky hits cause you're tanky.
I saw the new Ice Crash coming in 3.11 and decided to make a crit focused build to freeze the game. This was my creation. Inspired by Fleshripper Axe and free Ice Crash conversion. While most went Earthquake builds I saw huge advantage to the AoE with Ice Crash being able to protect you better while Chilling (slowed enemy action speed) and Freezing (Stun everything with this crit rate). I really never expected my damage to get to these numbers and have been overjoyed by the private messages and thoughts about the build. Love this community! I had not made a youtube video in 11 years before this!
This was my 3.11 league starter and Ice Crash is fun the moment you can snag it.
17+ Million Shaper DPS (20+Mil with Loreweave)
1 Button Mapping or 3 button warcry shotgun style game play. Simple.
Only needs one 6 link (for Ice Crash)
8 Endurance/5 Frenzy/4 Power Charges/8 Exerted Attacks
90% Phys Reduction
90% Crit Rate
100% Hit rate
Explodes entire screen (no need for explodey chest)
No Cluster Jewels or gimmicks. Meaning it scales very simply and easily as you level and gear up. Avoids Cluster nerfs for life.
Not full of Harvest craft items that are impossible to make.
All content viable. Most laughable.
Neutral: This is not a slow attacking 1 shot Ice Crash Version. Nor is it a scaling attack speed focused version. It's balanced as to be viable for all content including delve. The goal was to hit that new Ice Crash before the previous third tick was going off. This is why I can stand still face tank in shocking ground with spawns all over me in my delve video.
Melee/If you can call blowing a screen up melee.
No Ele Reflect Maps
Weaker at reduced life and mana regen/leech mods.
Videos: Misc videos I've made last minute to display before 3.12.
I use a Cloud gaming service to play and record. So movement skills will be more smooth for you. Adding videos daily so the date tag is just to help find the newest videos. All these maps are juiced up and rippy without running suicidal mods.
A8 Crusader kill. Proper Warcries. Exerted Attacks.
A8 Warlord kill. Bad warcries=he phased. 9/12/20
T16 Reef, Syndicate, Metamorph, Legion, Blight and more! 9 min video that shows some very dense map game play. (very rippy, reduced ailments) 9/12/20
T16 Phantasmagoria. 9/10/20. I took a few fireballs to the face this run. Enfeebled as well so my dps was lowered. My increased area support for warcrys was also not leveled up here. Hence the smaller range on them in just this video.
T16 Minotaur: 9/10/20 Bonus Metamorph kill as well.
T15 Acid Caverns+Constrictor Boss w/-9% chaos resist. I had the wrong wep out at the start of boss. Face palm.
Kurgal, The Blackblooded/Lich's Tomb 338 Depth (featuring excessive face tanking. I don't know this fight at all. He was also 40% ele resist)
339 Delve with shocking ground. (featuring standing in it for fun) Great example of how strong Ice Crash spamming is all on its own.
Okay to use Unstoppable early on if you're dying to stuns before getting the boots for the build.
All PoB's updated 9/16/20. Will be updating more as needed. All in Shaper DPS.
The node "Life and Mana leech" is VERY important for this build. As it's our main mana gain. In every PoB I suggest working your way towards that. Otherwise you will have a lot of mana issues. That or just don't run all auras right away. If you're struggling early on with life leech. Use Doryani's Invitation (cold version) It gives 0.6% cold damage leeched as life (it's a belt).
Quick look at end game skill tree (this was with Bandit kills, I've gone Alira now and you will have 2 less points as displayed in my PoB.
Quick look at level 73 (this is Alira) PoB . If you need more life for awhile, feel free to adjust. This is just a guideline on how to spec, with no need to respec a single point.
3.12+++ PoB: Best Overall
Updated with Alira. Can kill all bandits if you prefer.
5500+ Life. 17Mil Shaper DPS. I path the top left area for Int as well as the chaos resist/life. So it's needed for gem levels.
New Link 3.14: https://pastebin.com/7n9S7fcN
3.12: Level 73 PoB including cheaper uniques to gear with. 0 respec cost version. Removed most of our highest DPS gains. 4 Links only. 1mil+ Shaper DPS. Easy lower-mid tier mapping while saving for our end game gear. If you know how to add life and scale Phys decently you won't even need to bother with this. Good to go by if you're a first time Juggernaut though.
These are just item examples I swapped in for earlier game play. I highly suggest saving every penny you can towards end game gear. Doryani's Invitation Cold belt may be better for you than this listed one. At the time of making this all items were 1-15c cost in Harvest. (excluding jewels)
PoENinja Link, im in depth charts if link isnt working.
Updated for 3.12 Build
(9/21/20) Switched Helmet and Glove setups due to socket color.
Armour: Enduring Cry-Seismic Cry-Intimidating Cry-Second Wind-Blood and Sand-Increased Area of Effect
Weapon: Ice Crash-Pulverise-Fist of War-Fortify-Awakened Melee Physical Damage-Awakened Elemental Damage with Attacks
Gloves: Hatred-Herald of Ice-Leap Slam-Faster Attacks
Helmet: Cast When Damage Taken-Frostbite-Molten Shell-Blood Rage
Order of importance.
1) Enduring Cry as needed for charges (ignore if Leap slam is giving you full charges)
2) Seismic Cry for monster packs=Leap Slam stun on packs into Ice Crash+Seismic knock-back/Interrupt effect (this is our standard 3 button rotation when at full endurance charges)
Leap Slam>IceCrash>SeismicCry (though we can Ice Crash spam as well)
3) Intimidating Cry for bosses/Intimidate effect (Alternate this and Seismic for maximum Exert bonus)
Example boss combo assuming 0 endurance charges.
IceCrash> IntimidatingCry> Ice Crash until No Exerted attacks are left>Repeat
In reality. As seen in my videos. Most things are dead before this combo ends. Sometimes I'm lazy and just slap the boss with a war cry and burn him down with ice crash spam but this is the ideal way to maximize damage with exerted attacks.
What I love about this build. Chilling and Freezing things adds an insane amount of survivability (reduced action speed and stuns) I'd never seen in my other Jugg builds. I do not need increased area support to kill an entire screen (amen for pulverise). When I am at full charges mapping I feel like a god and a simple snow flake of damage one shots everything in my way. Deep delve easy.
Note: This weapon adds more dps to this build than a 900+pdps 2h did. I actually should not have changed the quality gain at all on it.
Note: I have not pushed Delve this season as I was too busy. This was just what I got to casually so far in the videos.
Note: This helmet wont be easy to replicate clearly. So you may want to work towards a fossil crafted Rare Helmet that you can Lab enchant with an Ice Crash buff and -9% cold resistance to nearby enemies. That or go for this helm with +1 power charges and a lab buff.
Note: Gem slots do not represent current PoB gem slots. This was the older 3.11 setup of gems. (Flame Dash Version)
3.12 No longer using oskarms, get Surgebinders or make some rares for now.
3.12 Updated gear.
Did not post jewels as this build uses very few. You want a Watcher's Eye with Cold Penetration when using Hatred. Rest are flexible.
Alternate Quality Gem List
Bolded alternates are one's I will be excited to test. Increased Warcry speeds and recovery will be very good as well.
Blood Rage Default 5% increased Attack Speed
Alternate Quality 1 Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Alternate Quality 2 Buff grants 0.4% of Elemental Attack Damage leeched as Life
Blood and Sand Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 20% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance
Alternate Quality 2 Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance
Enduring Cry Default 20% increased Skill Effect Duration
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 40% reduced Cooldown Recovery Rate
20% increased Buff Effect (because the heal is very powerful and we can no longer spam this for Endurance charges pre-fight)
Herald of Ice Default Buff grants 15% increased Cold Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 Buff grants 10% chance to Freeze
(Use Default. We scale cold damage from Herald of Ice on both rings)
Ice Crash Default 20% increased Damage
Alternate Quality 1 10% chance to Freeze enemies
Alternate Quality 2 60% increased Damage with Ailments
Alternate Quality 3 Third Stage deals 30% more Damage
First Stage deals 40% less Damage (Use default)
Intimidating Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Exerted Attacks Overwhelm 10% of Physical Damage Reduction
Alternate Quality 3 Exerted Attacks deal 10% increased Damage
Leap Slam Default 20% increased Stun Duration on enemies
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% increased Damage
Alternate Quality 3 10% increased Attack Speed (So nice)
Molten Shell Default 20% increased Skill Effect Duration
Alternate Quality 1 Buff can take additional Damage equal to 5% of your Armour (650+ Extra dmg absorbed @ 13k armour)
Alternate Quality 2 Reflected Damage Penetrates 20% of Enemy Fire Resistance
Seismic Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed (also good)
Alternate Quality 2 Exerted Attacks have a 40% chance to Knock Enemies Back on Hit (This is god tier and makes Ice Crash knockback @ 40% rate. Factor in that, while mapping, Seismic is our main warcry. Hands down the most exciting alternate gem for this build)
Alternate Quality 3 Exerted Attacks deal 10% increased Damage (also good)
Full List. Too lazy to list all the support gems. I suggest keeping support gems at the highest total DPS possible. To avoid scaling down through misc buffs they may have. You may find yourself much weaker in the long run. An exception to this being our CWDT setup. Scale duration on Blood rage.
Last edited by HeroEvermore on Sep 1, 2022, 1:32:14 PM
Last bumped on Jan 14, 2022, 4:47:29 AM
on Aug 7, 2020, 10:48:28 PM
Hey, are you able to do a video of your Build? Maybe in the harder Content like a fully juiced Map/ a strong guardian Map?
Looks very interesting!
on Aug 14, 2020, 8:24:02 AM
I JUST started a new job so my time is very limited right now sadly. I also actually play this game using a cloud gaming service (not going to advertise which) so it makes a little harder (but i can record)!
I will work on a video guide and show how I send Crusaders into oblivion before next season! As I plan on playing this again.
Last edited by HeroEvermore on Sep 17, 2020, 9:49:37 PM
on Aug 16, 2020, 3:28:04 PM
I just wanted to say I'm having an absolute fucking blast playing this build. It combines 2 of my favorite playstyles in PoE - freezing + meaty Melee.
Seriously if someone is looking at this build and on the fence, I highly recommend it. Very very satisfying gameplay. Just got to maps and have not yet gotten tired of the massive screenwide frozen slams :D
on Aug 22, 2020, 10:27:42 PM
does this build can a8 sirius deathless, t16+ 100% delirium ? uber elder ?
on Aug 23, 2020, 2:47:48 PM
Oh man you made my day by reading this. This was my first from scratch self build with a skill I had never tried before. I am so glad you are enjoying it as much as I do! I cant wait to play this next season as well and take it even further! I put a LOT of work into min maxing this in PoB and there wasn't much to go on since barely anyone went with Axe/Crit Ice Crash.
Happy Sunday and hope you find the end game as fun as I do with this build!
Last edited by HeroEvermore on Aug 23, 2020, 3:33:49 PM
on Aug 23, 2020, 3:22:52 PM
Yes and I also killed all the delve bosses with this build. As far as delirium 100%, yes, but not all the time. Because some maps arent great for a leap slammer. Though you can certainly use dash/flame dash as well to speed that up I imagine. I just have always loved leaping onto my enemies and getting that group stunned for the ice crash.
Deathless Sirus I find more about knowing where to move, the characters max phys reduc and ive killed a8 sirus this season, several of them deathless. I still find the fight totally horrible though and there are way better builds for Sirus. That said, this build has been capable of anything I've faced.
Last edited by HeroEvermore on Sep 13, 2020, 3:01:42 PM
on Aug 23, 2020, 3:25:08 PM
ty for answer, just sad there is no video ( short ) to see the build !
on Aug 23, 2020, 3:27:52 PM
Short video added just to see it's play style (no flasks and didnt proc frenzy charges). I haven't uploaded a video to my youtube in a LONG TIME, so yeah...enjoy :D
Last edited by HeroEvermore on Aug 23, 2020, 6:29:31 PM
on Aug 23, 2020, 4:45:20 PM
Added some better videos. Will update them as I take better ones.
on Aug 26, 2020, 8:32:14 PM