Concentrated Effect Support's strange behaviour
" But that is totally irrelevant to the point that the stick systems only function is to answer the binary question of "does this support gem do something to this active gem when linked together" if yes then the stick is green if no its red. Beyond that its up to the player to figure how the support will affect the skill. Consentrated Effect Support works with every skill that has an area of effect regardless if those skill do area damage or dont even do damage at all(ie. curses and aura's) Added Critical Damage Support works with every skill that hits enemies regardless of the skills ability to actually deal critical strikes. Void Manipulation Support works with every skill that deals damage regardless of what kind of damage the skill does and thus whether or not the skill gets any bonus from it or just reduction. "An it harm none, do what you will"
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I see you have changed the thread's topic, so I can talk again instead of keep talking about big balls floating all around the screen. I am much relieved, honestly
HanSoloDK is spot on here. Both of those effects are given to Ball Lightning, but you will only "feel" one of them: the area reduction. By the same logic you would feel as "partially supported" a Void Manipulation support on a full Chaos skill like Essence Drain: you can clearly see the More Chaos Damage, but you are not getting the full effect of the Support: the reduced elemental damage. Or what about Elemental Focus? Should it always have a yellow tick? Every skill can deliver an elemental ailment, even Flame Surge which cannot Ignite As stated before, GGG will allow you to support a gem with support that only gives you negative effects. You can totally support a Curse or Wither with Concentrated Effect - you will just make their radius smaller, but you won't get the Area damage since, well, there is no area damage in those skills. They will allow you to do it because of the "Area" tag on it. I personally don't feel scammed or anything by it. I understand the logic behind it and find it reasonable. It is ultimately we, the players, that must understand something as simple as "if you support a skill with only an area effect with something that makes the area smaller the skill will just have a smaller area with no positive effects" Onto the "yellow tick" option matter: " I don't still have your opinion on this part of my post, and I am still on the subjectivity of "negative". " Informatic is made (until quantic bits will kick in) of binaries. Zero and One. It also abides to mathematic laws, which by definition gives a set of specific instructions, a set of specific requirements and a set of specific outcomes, and grants that you can repeat those istruction and you will always get the same results. There is little space for gray areas. If you wish to give a concept of "yellow tick", then you must give an exact definition on what "partially supported", "positively supported" and "negative supported" means. |
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" You sort of said it differently one page later I think, but just for the record, Ball Lightning does deal projectile damage. And if I may chip in on the other topic that really should be a separate thread in the feedback section, skills being affected only by negative aspects of specific support gems mean that they have negative synergy when used together with other skills that benefit from the positive aspects of that gem. If you were using Ball Lightning in the same link as a different spell (possibly as a trigger with CoC or Spellslinger) and wanted the other spell's damage to be improved through Concentrated Effect (less efficient than using a support gem that actually improves the damage of both, but for the sake of the example I will ignore that), your other spell would be improved, but Ball Lightning will be worse. Or perhaps a more realistic option, take Controlled Destruction in a CoC build. By all means, it does not make sense for a support that provides a bonus only to spell damage to support attack skills, but it does, and so you have to deal with the 100% reduced critical strike chance on the attack skill you use for CoC as a balancing measure against the damage bonus to the spells you trigger. Perhaps the UI could indicate negative synergies a little better, but that is also subject to a feedback forum thread and not necessary to discuss here. |
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" "HOWEVER since Ball lightning AoE damage is zero, then your tooltip DPS doesn't change" What are you talking about??? You shouldn't convince me that Concentrated Effect Support doesn't give me additional damage and wiki says it: " Concentrated Effect Support and "Area of Effect damage" passive nodes do not increase Ball Lightning's damage (changes to Area of Effect radius still apply)." "it's just you that doesn't understand how it works" Of course i don't know how it works else i would't ask.... I didn't stated otherwise I know how POE works in full compliance with period i play this game I DO not say that you don't know how POE works in comparison to the person who "played in POE during 20 yeasrs" You know POE much more better than me so i shouldn't know how POE works as good as you do Last edited by Staglaitor_#3917 on Jul 23, 2020, 12:45:04 PM
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" What are you talking about??? You shouldn't convince me that Concentrated Effect Support doesn't give me additional damage and wiki says it --> When using Ball Lightning you will NOT be getting any extra damage from CONC. That's a fact and it's not a bug and it working as designed by GGG. |
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" I...did, yes. It delivers both spell and projectile damage, that's why it is negatively affected by GMP/Volley. My apologizes Last edited by Maxtrux#0762 on Jul 24, 2020, 1:40:05 AM
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" "..it's not a bug.." Look, man - you absolutelly lose situational awareness I never talked that it was a bug!!!! And yes, it works as designed by GGG Who confronts???? Last edited by Staglaitor_#3917 on Jul 24, 2020, 2:24:29 AM
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" you, you keep claiming that you should get more DPS from using CONC with ball lightning and that not correct. When you agree to this we can stop this trolling by you...... |
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" Damage question is outdated part of this thread. If developers decided to remove damage from CONC towards ball lightning then it doesn't mean that everything is clear here. I have a slight suspicion that CONC COULD add damage to ball lightning but i am not going to disscus it for now since the crux of the matter was transformed to notification conception in the form of new system of notation It's been a long time and in this thread, - people already should talk about NOT damage but about new notation system (system of designations) You have not followed the trend in this topic My main conception (main thought) is: - if CONC doesn't give damage to my ball lightning then it should be expressed clearly in the form of new notation system: For example 1. Red cross_______________support gen doesn't support active skil 2. Green tick______________support gem supports active skil fully 3. Yellow question mark____some of support-gem-property doesn't work with active skill 4. Purple astirix mark_____this support gem has specific influence to active skill 5. Orange ampersan mark____Suppor gem have cpesific conditions to support active skill And so on "...trolling by you..." I always expressed only constructive thoughts and I consider your phrase as an insult You have not followed the trend in this topic You said me that i talked about a bug towards CONC whereas it never happened. Sorry but your thoughts are getting inadequate Since you forced to reply to many threads thus maybe you are tired???? Last edited by Staglaitor_#3917 on Jul 24, 2020, 6:45:01 AM
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" This would require MASSIVE amount of work from the devs as they would have to manually input this data for every single skill+support combination and in the end it would be barely any more useful then the current binary checkmark is as the player(s) would still have to figureout what support actually does for the skill by themself, so it would mostly be waste of devoleper time that could be used for doing something else. "An it harm none, do what you will"
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