Concentrated Effect Support's strange behaviour

It does work.
It just makes the area it hits in smaller. Doesn't affect the damage at all because it doesn't do area damage.

You're talking about things you do not understand and then claiming GGG is wrong, you're right.
If you're so 100% sure, file a bug report.
GGG is willing to allow you to use Support in purely negative or neutral ways, such as:
> Reducing Ball Lightning's AoE
> Use Controlled Destruction on Spell Skill which do not gain any bonus from More Spell Damage but will nevertheless apply the 100% Reduced Critical Chance.
> Allows you to support a skill with 0% CritChance with Increased Critical Damage (pointless)
> ...

This happens because there is a tag on those items, and that tag will apply any increase and reduction appropriated.

And here is an extra bonus: If you support a Lightning Warp with Less Duration and Arcane Surge, the Lightning Warp's "reduced duration" will work also on that Arcane Surge's less duration, which supported with the Less Duration would probably result in a net Arcane Surge duration of 1 second out of the ordinary 4.
You can feel "less duration" as a bonus on the Lightning Warp (you want a teleport to be as istant as possible), but you won't feel it as a bonus on the Arcane Surge. Yet both of them have a "Duration" tag

I am most certain your... outrage and confusion is born from the graphic of ball lightning. I suggested you to think about it as Frostbolt that gets bigger and bigger the more AoE you build on it. Try it. It really works. A big snowball avalanching against your enemies and damaging it every 0.15 times they are in it. Not area damage, but projectile damage.


And while we are talking about lightning things, how about Storm Call? There are builds that try to focus to have a Storm Call with as less duration as possible, in order to immediatly cast the bolt, other builds that focus on giving it as much duration as possible in order to end with one single, quick bursto of deadly bolt on a single area. How to define Increased Duration and Less Duration for those skills? It's subjective, as you can see
"
imanubcake wrote:
It does work.
It just makes the area it hits in smaller. Doesn't affect the damage at all because it doesn't do area damage.

You're talking about things you do not understand and then claiming GGG is wrong, you're right.
If you're so 100% sure, file a bug report.


WTF!!- What an absurd!!!

"area it hits in smaller"

Area damage from CONC is an advantage
Decreased area of effect is drawback for the most part

From superficial point of view - everyone needs advantage.
May be it can be specific situation when a player needs decreased area of efect but for the most part nobody needs drawback

Conc's decreased area effect doesn't matter unless otherwise proved

"You're talking about things you do not understand"

WTF!!!!

Are you able to read??? I said that i can't understand the point since i don't know english

"claiming GGG"

WTF!!!!

Nobody claimed that GGG is wrong- i asked to explained me the use of the conc but everybody failed doing it

When i said that GGG breaks its own law i try-ed to stimulate people to think else i will get nothing

I asked people to refute that GGG breaks its own law but everybody failed since green tick is wrong

All that you wrote to me is an abserd!

The conversation to you is canceled, simpleton!!!!

Last edited by Staglaitor_#3917 on Jul 21, 2020, 3:07:53 PM
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Staglaitor_ wrote:

The conversation to you is canceled, simpleton!!!!



Thank you. Case closed.
"
Staglaitor_ wrote:
if there is AoE mark in ball lightning skill description then Conc should increase damage of the ball lightning


Once again, that is not what the tags on gems are for.

The tags are only for grouping up skills so they can be targeted by various item affixes and arent indicative of what kind of damage the skill does.

"
Staglaitor_ wrote:

since green tick is wrong


No your just not understanding what the tick is for.
Its only function is to inform whether or not the support gem can affect any given skill, it doesn't care if the effect is negative or positive.
"An it harm none, do what you will"
"
HanSoloDK wrote:
...


Thank you. Case closed.[/quote]

I canceled the converastion only towards the troll not to all other good people
As common you misunderstood the situation
Last edited by Staglaitor_#3917 on Jul 22, 2020, 2:06:28 AM
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Torguemada wrote:
...

No your just not understanding what the tick is for.
Its only function is to inform whether or not the support gem can affect any given skill, it doesn't care if the effect is negative or positive.


Thank you for your reply

Nobody needs negative effect!!!

PS

False notation misleads players: - if support gem gives positive effect then the tick should me green color else if support gem "supports" active skill partly then the tick color should be yellow!!!

Misleading!!!!!!

What can be incomprehensible here for you???

The ggg conception is: add positive effect to item - at the same time- adding negative effect. For example: - Fragile Bloom, Crimson Jewel

1. Positive: - regenerate 2% of life per second
2. Negative - 10% increased damage taken

This is the GGG's law of the game and you know it

Are you absolutely sure that if "regenerate 2% of life per second" was deleted from gameplay-prosses then players would "ever" use this jewel???? - it's important thought,try to translate it!!!!!
Last edited by Staglaitor_#3917 on Jul 22, 2020, 2:10:45 AM
"
Are you absolutely sure that if "regenerate 2% of life per second" was deleted from gameplay-prosses then players would "ever" use this jewel????


You can. If you use both Fragile Bloom (which has changed now BTW but thats beside the point) and Vaal Pact, you cancel out all the beneficial effects of Fragile Bloom and are left with just the negatives. However some builds can make use of this increased damage taken and therefore GGG is willingly allowing people to make themselves weaker since for some builds this actually means they become stronger instead.

Now here is the thing. This is how the game works, and how GGG intends it. Your vision of what GGG's "Law" of the game is - it's incorrect. Best to just take what you have learned and move on. Perhaps next time don't attack people trying to help you by clarifying this game's mechanics to you.
"
Bardharr wrote:
... Perhaps next time don't attack people trying to help you by clarifying this game's mechanics to you.



If any person express absolutely constructive thoughts without attacking me then i will always support him or her. The conversation to this sub-topic is canceled

Bardharr: - "builds can make use of this increased damage taken"

Ok,let it be - it's just a non-lucky example. Lets return to Conc.
Even if somebody needs decreased area of effect then it doesn't abolish nacessity to denote difference between different kinds of gem-supporting

1. Red - doesn't support
2. Yellow - partly supported
3. Green - fully supported

GGG deformed Conc-gem interpretation - cutting out one property - that implies (means) that GGG should deform notation!!!

I say about GGG's mistake unless otherwise proved
I am not going to insist on GGG's mistake if somebody gimes me full refutation but everybody failed doing it
I would be glad if someone refuted GGG's mistake but everybody failed

What prevents developers from changing the notation system???

If ggg excludes one propery from the supporting gems then GGG could make it clear indirectly through another notation

Yellow color can stop player and make the player to think : - what is wrong with this gem?

It is quality of life in game!!!

Conc - gem is an exclusion towards ball lightning so it demands exclusive notation!

Yellow!!!!!!!
Last edited by Staglaitor_#3917 on Jul 22, 2020, 2:58:06 AM
"
Staglaitor_ wrote:
"
Torguemada wrote:
...

No your just not understanding what the tick is for.
Its only function is to inform whether or not the support gem can affect any given skill, it doesn't care if the effect is negative or positive.


Thank you for your reply

Nobody needs negative effect!!!

PS

False notation misleads players: - if support gem gives positive effect then the tick should me green color else if support gem "supports" active skill partly then the tick color should be yellow!!!

Misleading!!!!!!

What can be incomprehensible here for you???

The ggg conception is: add positive effect to item - at the same time- adding negative effect. For example: - Fragile Bloom, Crimson Jewel

1. Positive: - regenerate 2% of life per second
2. Negative - 10% increased damage taken

This is the GGG's law of the game and you know it

Are you absolutely sure that if "regenerate 2% of life per second" was deleted from gameplay-prosses then players would "ever" use this jewel???? - it's important thought,try to translate it!!!!!


Well I can see tha my reply wasn't 100% spot on (I was a bit tired).

So CONC is a 2 step support gem -->
https://pathofexile.gamepedia.com/Concentrated_Effect_Support
1. Supported Skills have 30% less Area of Effect
2. Supported Skills deal (35-54)% more Area Damage

So yes it works 100% correctly with Ball Lightning as it's ment to -->
1. It reduces the AoE of the skill (30% less).
2. It will make the AoE damage higher (35-54% more). HOWEVER since Ball lightning AoE damage is zero, then your tooltip DPS doesn't change.

So sorry to say, it's just you that doesn't understand how it works.....
Last edited by HanSoloDK#4843 on Jul 22, 2020, 3:11:13 AM

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