[3.14] Tectonic Slam+Earthshatter 2H Chieftain, 20mil Damage slam, Screen-wide AoE, 2.5k HP/s regen

My one week progress with playing a lot: https://www.youtube.com/watch?v=eiD3M4R3l1k
Best of Tier 4: https://www.youtube.com/watch?v=YMkiqGp0xKc

Tier 3 Showcase Video: https://www.youtube.com/watch?v=DeXxYWVQn6A
Tier 2 Showcase Video: https://www.youtube.com/watch?v=9V2AquRIK2Y
Tier 2 Uber Elder Deathless: https://www.youtube.com/watch?v=Hzc8aDcJod8

Old videos...

3.13 News
Earthshatter - We got a nerf in terms of boss damage as Earthshatter has been made to reduce the overlap of spike shatter. Will have to play and see how it feels.
The math here is that we lose ~15% of the damage per missed spike. So if you hit with only 2 spikes (out of 5) you would lose 45% of your damage.
The worst case scenario we could use Earthquake and it will make us lose 40% of the damage.

Ascendency change (Tasalio, Cleansing Water) - With "15% of Physical Damage from Hits taken as Fire Damage" made one-shots more survivable but nefred small hits a bit as they are reduced to 90% with Armour. Also nerfed 2% life regen.

Kinda buff to Infernal cry - "Now causes your next 6 attacks to be Exerted (from 4)" Since there is no space for Second Wind on the Infernal cry links, it does save some instances where I could not use it because of cooldown.

As for me - I will be playing SSF league this time and, unfortunately, this is not the best starter build for that league (Specific rares are hard to get).

3.14 News
Nerf - Seismic Cry - "Exerted Attacks now deal 20% more Damage per previous Attack Exerted by this Warcry (previously 30%)."
Eh, big nerf. On average 15% less damage now ((0+10+20+30)/4).
Overall I would still say that it's a great league starter that can do all content. Have not played the build for a while but might hop in standard before new league to try.
Chainbreaker is now on a question mark.

3.15 News
RIP this build. Don't recommend playing. Too many nefrs to Slams and melee to go over it. Hope you managed to try it out while it lasted :)

Gameplay explained: https://www.youtube.com/watch?v=4MWvrmEhGxM

My youtube channel: https://www.youtube.com/channel/UCo6yUPdxmtgYGRI-0M5vGPQ

I tried to utilize all the new Warcry changes, two-handed weapon buffs and Fist of War gem and this is the best I came up with.

If you have any ideas on improvements would love to see your comments.

Why I use both Tectonic Slam+Earthshatter? Tectonic Slam is fantastic for clearing maps but lacks in damage for bossing. Earthshatter is great for bossing but is very awkward when mapping. With using two weapons as 6-links it's also super easy to switch them. Just press X and it's done

- Very Tanky
- Good at both - clear speed and bossing
- Can Delve to depth 700
- Decent league starter
- Very fun and satisfying to play
- Takes practice to get the warcrying down
- Using all the gem slots on second weapon for Earthshatter
- Weak to any kind of slow
- Not viable for 100% Delirium maps

Attack speed for this build is only for survivability and nice to have. You just want to hit fast enough for stuff not to kill you while you swing.

More Area of Effect directly transitions to faster clear speed because we just one-shot everything.

Defensive stats:
- 6000 life
- 2000/s life regeneration + life leech
- 90% Physical damage reduction
- Flask with "Immune to Curses"
- Fortify

I am using 3 different warcries for damage in the build and I am combining all of them when bossing. At this point I don't actually need all of them for mapping and I only use Sesmic Cry for more AoE.

Main buffs, debuffs, effects that I use:
- Ash
- Fire exposure (Master of Fire or Wave of Conviction)
- Flammability or Elemental Weakness
- Intimidate
- Ignite (therefore -% fire resistance)
- Losing endurance charges for 15% more Damage (Valako, Storm's Embrace)
- Every 10 seconds, gain 100% of Physical Damage as Extra Fire Damage for 4 seconds (Ngamahu, Flame's Advance)
- "Endurance Charge on Melee Stun Support" Gem (4% more Damage per Endurance Charge)
- Enemies are Destroyed (Cremator)
- Fortify
- Consecrated Ground (Flask and Purifying Flame)
- 50% Increased life recovery (Tasalio, Cleansing Water)
- Enfeeble (Cast when Damage Taken)
- Rage (when bossing)

Right now I have 10 max Endurance charges. 1 endurance charge gives me:
- +4% to all Elemental Resistances
- 4% additional Physical Damage reduction
- 4% more Damage (Tidebreaker -> Endurance Charge on Melee Stun Support)
- 10% increased Physical Damage on Weapon (Tidebreaker)
- Regenerate 0.4% of Life per second (Kaom's Way)
- +5% fissure branching chance (Tectonic Slam)
- 5% more Area of Effect (Tectonic Slam)
- Regenerate 0.5% Life per second (Valako, Storm's Embrace)

We generate Endurance charges with:
- Valako Ascendecy (Gain 1 Endurance Charge every second if you've used a Warcry - Recently)
- Tidebreaker -> Endurance Charge on Melee Stun Support -> Gain an Endurance
- Charge when you Stun an Enemy with a Melee Hit from Supported Skills
- Disciple of the Unyielding -> 8% chance to gain an Endurance Charge on Kill

Map modifier to Avoid by priority:
- Monsters reflect % of Elemental Damage
- Cannot Leech Mana from Monsters
- Players cannot Regenerate Life, Mana or Energy Shield (Can be done but we lose all our strong life regen. Recommended to bring with you a mana flask)
- Monsters reflect % of Physical Damage (Can be done using only Tectonic slam. Earthshatter is only 90% physical damage converted to fire)
- Players are Cursed with Temporal Chains (Really painful. It's Ok if you have flask effect to remove the curse)
- Players have % less Recovery Rate of Life and Energy Shield (just makes you more vulnerable and you might skip this if you are leveling)

Infernal Cry is a special skill this league as it triggers Combust skill on exerted attacks. This can be used in many way:
- 6-link damage gems for extra damage (Around 10% more damage for original attack)
- "Curse On Hit Support" to apply curses
- Use "Combustion Support" to Ignite enemies and reduce their Fire resistance
- Use "Culling Strike Support"
- Use with "Life Gain on Hit Support"
Adding an image below that shows the ingame tooltip:

Timeless jewels

Timeless jewels change the passives in the effect radius based on the warrior that it is under. For example, Lethal Pride under Akoya will change the keystones in radius to Chainbreaker and Glorious Vanity under Doryani will change the keystone to Corrupted Soul. The Agnostic is a great keystone to pick for the Timeless jewels conquered keystone changes.

There two good Timeless jewel options for this build:
- Chainbreaker (Bonus attack and movement speed for Conquerors, Elders, Shapers and Sirus fights)
- Corrupted Soul (Gain 20% of Maximum Life as Extra Maximum Energy Shield)
PoB will not show you how the jewels work in game so I attached an image below on how that will look in game.

About damage

There is no practical way to calculate damage in PoB so I have to do it manually. Tectonic damage doesn't matter because it's already enough to one-shot almost everything when mapping. Let's focus on Earthshatter.
PoB "Max hit" feature aligns all the warcries but it takes the maximum value of Sesmic cry which. On average I have 60% more damage from this warcry. The first time it will give me 30%, next 60%, next 90% and then I usually warcry again.

Without Sesmic cry the damage is 1.6m initial + 1.1m*5 spikes damage = 7.1m.
With 60% average damage from Sesmic cry it goes up to 2.6m initial +1.8m*5 spikes damage = 11.6m
Next we have "Ngamahu, Flame's Advance". When it's active the damage goes up by 110%, up to 5.4m + 3.8m*5 = 24.4m but since it's active only 40% of the time, it would make it 44% more damage on average which is 3.7m + 2.6m*5 = 16.7m.

Lastly, there is Tawhoa, Forest's Strength that repeats my attack. It does not use warcry buffs and does not work together with Fist of War but the Mirage Chieftain attacks do deal 50% more Damage. When I disable all the warcries and First of War but add 50% more damage I am left with 0.5m + 0.35m*5 = 2.25m. When I add the average 44% buff from "Ngamahu, Flame's Advance" I get a total additional 3.2m damage slam.
So adding up both of the damages 16.7+3.2 I get an average slam of 20mil.

The cooldown for Tawhoa's Chosen is 2 seconds and the cooldown for Fist of War is 1.8 seconds. If I average the 20mil damage slam to "per second" that would be 10mil damage per second.

That being said, if you align everything perfectly you can get a slam of 9.7m +6.8m*5 + 4.7m = 48.4mil. If you can master it then there is no stopping of actually doing it like that.

Also, if we talk about end-game content then when doing hard boss fights usually you cannot stand in one place for longer than 1 second anyway. Standing still would make you a easy target for bosses avoidable attacks. You cannot calculate this in DPS but I do believe that it makes bossing with this build even more efficient than just a raw number of 10mil DPS.


Skill tree progression for leveling

Before starting to level I recommend going to your filter and setting up Two-handed Maces as leveling exception. See image below.

Picking up gems by Acts when leveling

Act 1:
Try to find any items in shop with as much linked red sockets as possible. Red sockets matter more than weapon type (as long as its melee).
1. Molten Strike = Ancestral call + Chance to bleed (Switch Ancestral call for Added fire for Boss fight)
2. Ancestral Protector (Use for tougher enemies)
3. Complete Trial of Ascendancy in The Lower Prison
4. Dexterity amulet (Jade Amulet) + Dash
5. Intimidating cry
6. Switch Dash for Smoke Mine
7. Get leap slam for extra movement and Spike explode (At this point the combo is Smoke mine -> Detonate (D) -> Leap slam)
8. At lvl 12 switch
- Earthshatter -> Molten strike (Use Leap slam and Intimidating cry to explode Spikes)
- Ancestral call -> Chance to bleed

Act 2:
1. Switch Chance to bleed Support -> Melee Physical damage Support for Earthshatter
2. Complete Trial of Ascendancy in The Crypt Level 1
3. Complete Trial of Ascendancy The Chamber of Sins Level 2
3. Combine Leap slam with Faster Attacks Support
4. Pick up Elemental damage with Attacks support and put it in any slot for leveling it
5. Pick up Herald of Ash and Seismic cry now if you can

Act 3:
1. Pick up Infernal cry from reward
2. Complete Trial of Ascendancy in The Crematorium
3. Complete Trial of Ascendancy in The Catacombs
4. Pick up Tectonic slam from reward (I recommend to keep using Earthshatter until maps)
5. Complete Trial of Ascendancy in The Imperial Gardens
6. Pick up Pulverize for a reward in Library
In Library buy by priorities:
a) Herald of Purity
b) Blood and Sand
c) Fortify
d) Combustion
e) Second Wind
f) Concentrated Effect
7. Complete the Labyrinth

Act 4:
- Pick up Fist of War
Here are the priorities for gem links when leveling:
Earthshatter = Fist of War Support + Elemental damage with Attacks + Melee Physical Damage + Pulverise + Fortify
I recommend leveling using Earthshatter. You should just run past monsters of the content anyway and it has the best damage. And Tectonic slam is best with Endurance charges and I feel like it's a waste of time to keep them up while rushing through areas.
But you can use Tectonic slam as well.

The Remaining Trials of Ascendancy:
The Cruel Labyrinth:
- The Prison (Act 6)
- The Crypt (Act 7)
- The Chamber of Sins Level 2 (Act 7)

The Merciless labyrinth:
- The Bath House, Act 8
- The Tunnel, Act 9
- The Ossuary, Act 10

Some other leveling tips:
- Remember that you also get +4% all elemental resistances from Endurance charges. When you get 8 Max Endurance charges it is fine to keep the resistances at 75%!
- If you need more stats you can find good attribute nodes right on the skill tree - Expertise, Ancestral Knowledge, Proficiency and Hard Knocks. Use these to compensate for missing attributes when you switch gear.
- Jewels with Attributes and Resistances (+life!) are usually cheap. Use these to fill up missing resistances and attributes.
- Try to not use any gear with Evasion. Since we are using Unwavering Stance we cannot evade any attacks and it's useless.
- I made a section with a list of reasons why Endurance charges are so good with this build. You should try to prioritize getting all the "+1 to maximum Endurance charges".
- You can find all the gems to buy in Act 3 Library area. There is Siosa guy who sells all the gems very close to the portal. Remember to bring you currency with you.
- If you have any mana issues during leveling you can buy Praxis Paua Ring for 1 chaos and that will provide you with enough mana regen


Kill all


Big circle: Soul of Lunaris
Small circle: Soul of Gruthkul


Tectonic Slam setup

If you need more damage on your links:

When you get cluster jewels but have too low ignite chance:

Once you have enough damage to one-shot everything when mapping and have another weapon, switch to Awakened Increased Area Of Effect Support for even more AoE and faster clear speed.

Earthshatter setup
If you don't have a second weapon yet, it's a good idea to carry Earthshatter gem with you for bosses! You can just switch it with Tectonic slam for ~2x the damage.

If you get Overlord passive from large Mace cluster jewel, you can replace Fortify with Melee Physical Damage Support.

Damage option

Utility options

Starter kit:

After you get a Watcher's eye with Anger passive that give damage switch to this:

Enfeeble is nice because we one-shot everything and it replaces the curse when we hit.
My current setup:

If you have Master of Fire in Cluster Jewels then you can stop linking Wave of Conviction. They don't work together! (All though Wave of Conviction gives -15% more Fire resistance reduction but is more unreliable)

If you lack the damage for tier 16 bosses, try using Vaal Ancestral Warchief to boost your damage:

Before you get your Thread of Hope with Discipline of Slaughter, it's really nice to generate Frenzy charges and to have extra attack speed by using Blood Rage:

Second Wind cooldown reduction works very nice with Warcries.

If you need more slots or don't have enough Dexterity use Flame Dash instead

You can use Enduring cry here as well if you need it for regeneration or more survivability.

When you get your Lethal Pride jewel with Akoya you can get to 50 rage with Chainbreaker. Use Berserk to burst down big bosses quickly. Replace Purifying Flame, Enfeeble or Teleport.

Tree and PoB

Alternative tree
This is what I played at the end of last league. If you do warcries perfectly then you can manage to play without Measured Fury (Int->Seis->Int->Inf->Int->Seis...)

Easier-to-play version
(Tier 4) No cluster jewel version: https://pastebin.com/0CtWt1cH
(Tier 3) With 1nd cluster jewel tree: https://pastebin.com/nBq83q9q
(Tier 2) 2nd cluster jewel tree: https://pastebin.com/91rdcvGa

If you get any errors from importing the tree then please try to download Path of Building Community Fork version: https://github.com/PathOfBuildingCommunity/PathOfBuilding

Best Anoint options
- Vitality Void (Life leech+max life leech)
- Soul Raker (Life+Mana leech)
- Thrill Seeker (Mana leech)
- Tenacity (Life +damage)
- Crystal skin (+max elemental resistances)
- Heart of Flame (For Energy shield leech when Corrupted soul used)

Cluster jewels

Large jewel should have Overlord. With Overlord cluster jewel passive you will be able to remove the Fortify Support gem from your weapons and replace it with Awakened Melee Physical Damage. The gem switch will give you around +13% more damage. The third passive doesn't matter, it just has to be there so we can pick the other two close by. The viable options for the other passive you will take are:
- Calamitous
- Weight Advantage
- Devastator
- Fuel the Fight (mana leech)
- Feed the Fury (life leech)
- Drive the Destruction (life leech)

With the other cluster jewel you should cover mana leech and life leech. When you get both leeches, switch your Anoint (list above). If you got some leech already on the Overlord cluster jewel, here or some good options:
- Weight Advantage
- Devastator
- Titanic Swings
- Battlefield Dominator
- Brutal Infamy

Core Medium cluster jewels:
- Cooked Alive gives us the best damage for bossing. This passive is the core of our Cluster jewels
- Master of Fire give permanent -10% Fire resistance to nearby enemies (it cannot be use together with Wave of Conviction!)
Other passive choices:
- Cremator give us 30% increased damage and the option to to have less death effects when we kill enemies. You should have one.
- Burning Bright give 20% increased damage but increased 8% AoE
- Smoking Remains 35% increased damage (The smoke cloud is useless)
- Flow of Life 4% life and 0.6% regen

For more AoE and and life go with Area damage cluster jewel


1. Ngamahu, Flame's Advance - With the 50% Physical damage conversion to Fire we can go all in on Elemental damage while using Earthshatter
2. Valako, Storm's Embrace - This is what makes endurance charges work for this build.
3. Tasalio, Cleansing water - Gives +100% Fire resistance and enables the life regeneration combo
4. Ramako, Sun's Light - Good damage to help with early mapping
5. Tawhoa, Forest's Strength - After you get your cluster jewels, Fire penetration becomes much less effective and one-shotting monsters in maps should be no problem. Switch Ramako for Tawhoa for more Single target, close range damage.



With Tidebreaker it's nice to start with 5-link because it has the 6th link of "Endurance Charge on Melee Stun Support"
With 10 Endurances this weapon gives 100% increased Physical damage and 40% MORE damage on the 6-link. Highest DPS mace that you can buy for a Mirror is a 1000DPS Mace that still loses by 2.8% to Tidebreaker.

Alternative Unique Maces when starting off:
- Marohi Erqi
- Kongor's Undying Rage (Remove the passive keystone Resolute Technique if you are using this)

Rings (For + 1 max endurance charge)

- Kaom's way - great and cheap option

- Circle of Anguish Synthesised Ruby Ring (with implicit +1 Endurance charge!)
- Precursor's Emblem Ruby Ring (with implicit +1 Endurance charge!)

- Heist made rings with +1 Max Endurance charge as implicit available. They are usually very expensive though and you would lose 5% HP regen.


We want +1 Maximum Endurances charge here!

Rare boots:


Here is the best option to get your curse - Elemental weakness
Look for attack speed here as well since on gloves it's relatively easy to get

Having Fire conversion on Gloves can make your physical damage be 100% converted to fire with Earthshatter (and it gives +3% more damage). There is also an crafting bench option for conversion!


Great for league start
+ Cheap
+ Has chill immunity
+ Has life
+ Has good resistance
+ Has Dexterity
+ Has item rarity for league start

Regular rare Amulet
+ Can have extra cold and lightning resistances
+ Can have extra stats

+ 50% fire conversion (you can drop Magmatic strikes passive for 2 skill points!)
+ Great life
+ Good damage
+ Earthshatter has 100% physical converted to fire (You can do physical reflect maps)
- No resistances (we don't need fire)
- Cannot have other types of damage (for example, cannot use flasks like Atziri's Promise)

Keep in mind that you need Watcher's eye for Anger to be effective
- Very expensive
- Has no resistances
+ You have extra mana for Herald of Purity and Vitality
+ Has some stats

Helm options

+ Has elemental resistances
+ Has life
- Expensive

+ Attack speed and Movement speed on Helmet is very unique
+ You can buy with Labyrinth Enchantments
+ Has a lot of Dexterity
- No life
- No resistances

+ Good for bonus attack and movement speed
+ Gives a bit of damage as well
+ Has bonus Dexterity
- No life
- No resistances

+ Great life
+ A lot of Armour
+ Gives a bit of damage as well
- No resistances

+ Great stats (Dexterity and Intelligence!)
+ A lot of damage
- Make you weak to bleeding
- No life
- No resistances


+ Cheap
+ Can have extra cold and lightning resistances

+ Best damage and life.

Curse option


With this build damage is probably going to be the last thing you will get on the jewels. You will need Life, Attributes, Resistance.

Thread of hope fits really nicely into the tree:

Watcher’s eye - Anger buffs

Modifiers by priority:
- Gain (15-25)% of Physical Damage as Extra Fire Damage while affected by Anger (Don't get watcher's eye without this!)
- Damage Penetrates (10-15)% Fire Resistance while affected by Anger
- (40-60)% increased Fire Damage while affected by Anger

There are two good Timeless jewel options for this build:
- Chainbreaker (Bonus attack and movement speed for Conquerors, Elders, Shaper and Sirus fights)

- Corrupted Soul (Gain 20% of Maximum Life as Extra Maximum Energy Shield)

Chest options

You don’t need 6-link for the chest! 6-link for damage gives you 0.5-1mil damage so you can trade the Damage for some kind of utility.
Chest options:
Belly of the Beast for great life:

Craiceann's Carapace for good life an amazing armour. Would work great with Ezomyte Burgonet because of the bleeding immunity.

I am a big fan of Guatalitzi's armors though:

If you can manage all the resistances you can boost your damage and survivability with Aspect of the spider


I hate dying so I made sure I have all flasks the prevent me from that. Also, the damage is there anyway.
- There is no good way to get more movement speed so we have to use quicksilver flask.
- The Chill and Freeze flask is meant more for Chill instead of freeze
- Curse immunity to not get screwed by Temporal chains and also to have more survivability against other curses
- Lion's Roar - just broken flask that give insane damage and a ton of armour
- Atziri's Promise - great damage and also very welcome chaos resistance. You can't use this flask if you are using Xoph's Blood!
- The Wise Oak - not the best damage but if you can manage to balance Cold and Lightning resistances it provides good survivablity against those elements


I went through the Alternate quality gems that we use and make a list of potentially useful alternative qualities. I will update this list once I can test them all out.

Probably good:
- Anger: increased Movement Speed
- Earthshatter: chance to create an additional Fissure
- Seismic Cry: 40% increased Warcry Speed <-> Exerted Attacks deal 10% increased Damage
- Intimidating Cry: 40% increased Warcry Speed <-> Exerted Attacks deal 10% increased Damage
- Cast when Damage Taken Support: Supported Skills have 20% increased Skill Effect Duration
- Molten Shell: Buff can take additional Damage equal to 5% of your Armour
- Combustion Support: Supported Skills deal 20% increased Fire Damage + Ignites from Supported Skills deal Damage 10% slower

- Fist of War Support: reduced Attack Speed / increased Damage
- Pulverise Support: less Attack Speed / more Melee Area Damage
- Infernal Cry: 40% increased Warcry Speed <-> Exerted Attacks deal 10% increased Damage
- Tectonic Slam: increased Burning Damage / chance to Ignite enemies

Remember that endurance charges give you elemental resistances as well (just remember to warcry)
Last edited by 9v1d0 on Jul 21, 2021, 12:56:46 PM
Last bumped on Jul 21, 2021, 12:57:06 PM
Saving slot.

Quick question, whats the point of running double combustion as well as the fortify if you have overlord?
WolfsGoRawr wrote:

Quick question, whats the point of running double combustion as well as the fortify if you have overlord?

Hey, WolfsGoRawr.
That is a valid question. Yes, it is not worth running Fortify with Overlord with Tectonic slam. Honestly, I just have not figured out if I can get away with using Awakened Increased Area of Effect for EVEN MORE AOE. I need to test if I can still one-shot everything and if I can get enough Intelligence for it.

About the Double Combustion. Again, at this point I don't really feel like I need more damage on Tectonic slam so I am using the Combustion with Cremator to Destroy corpses. BUT I do need the Combustion 100% on Infernal cry because I want to be sure that when I Earthshatter bosses they Ignite. Also, I am not using Infernal cry when I am mapping, so I would lose on the ignite.
Very fair.

Would you mind posting how you leveld your jewels. POB doesn't show how you put your points in the jewels at this moment. Master of fire doesn't seem to give any damage increase either.
WolfsGoRawr wrote:
Very fair.

Would you mind posting how you leveld your jewels. POB doesn't show how you put your points in the jewels at this moment. Master of fire doesn't seem to give any damage increase either.

I updated the Overlord Large cluster jewel: https://pastebin.com/txBdcd29
I skip the one small node on 5 passive medium cluster and skip the middle passives on Large cluster jewels (Smite the Weak, Heavy hitter, etc.)

Last edited by 9v1d0 on Jul 23, 2020, 5:45:09 AM
WolfsGoRawr wrote:
Master of fire doesn't seem to give any damage increase either.

Oh, about the Master of fire. Yes, it doesn't show any damage increase and I couldn't find an option in PoB to turn in on. It gives -10% Fire Resistance and should be 5-10% more Damage. Very similar to Cooked Alive. https://pathofexile.gamepedia.com/Master_of_Fire
Last edited by 9v1d0 on Jul 23, 2020, 5:50:49 AM
Thats very fair.

Any reason for purifying fire? I've been using it and I understand it gives you consec ground, but since we already have a pot creating it too and we have to move around a lot too I don't see the point.

Would you mind going into detail to your reasoning for using this one?
WolfsGoRawr wrote:
Thats very fair.

Any reason for purifying fire? I've been using it and I understand it gives you consec ground, but since we already have a pot creating it too and we have to move around a lot too I don't see the point.

Would you mind going into detail to your reasoning for using this one?

Hello, WolfsGoRawr. A good question. Couple of thing here. First of all, Consecrated ground is just really good with this build. I am using "Tasalio, Cleansing Water" so pretty much all the regen is 1.5x more effective. With 7000 life, Consecrated ground give me 600 life/s regen. To put this in perspective, regular 20% Eternal Life Flask give 625 life/s regen.

Second, yes, the flask also gives Consecrated ground so in theory they would overlap. In practice though, the flasks are used rarely (every 4 seconds) and if I have time to use flask then I probably don't need the regen as much anyway. The biggest vulnerability with this build is the moment I swing the Mace to go for the one-shot kill. Since I don't focus on attack speed, it's plenty of time for something to kill me. So if I do take some damage it's very nice to have 600 extra regen at that time. And actually that is also the time that I am standing still.

Third, this makes Consecrated ground when bossing also more reliable since I will try to stand super close for all my Earthshatter spikes to hit.

Couple of options you can try if you don't think it's worth it:
- Wave of Conviction (I figured it's too unreliable for bossing and it does not stack with Master of Fire. If there is a moment where I get hit, that is more of a moment to get more defense, not offence. That being said, it should give -15% more elemental resistance than Master of Fire.)
- Increased Duration Support (For Molten Shell)
- Berserk (The damage burst is going to be pretty short though)
- Ancestral Warchief (I consider this kind of damage boost unpractical and the only reason people include this in their guide is to boost they "theoretical" DPS. You need more damage against Sirus, Uber Elder, lvl 20 Simularcrum. Do you actually have time to waste dropping the totem in those fights?)
- Enduring cry (There is no space on on key board for this though)
Last edited by 9v1d0 on Jul 25, 2020, 3:48:16 AM
Some updates:
- Added Sirus Deathless Tier 1 video
- Added Devoto's Devotion to Tier 1 build
- Added some tips to Leveling section
- Added Ascendancy to Leveling section
- Updated Tier 1 Tree with Devoto's Devotion
Last edited by 9v1d0 on Aug 1, 2020, 7:45:01 AM

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