[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

Guys , can you help me? why my damage and energy shield so low..

https://pastebin.com/z60s2Vf6 i have 300-400k dmg I can't even kill minotaur. I switch from Stonegolem Life build and with that minotaur was maybe 12 sec.

https://imgur.com/b3oWQii
Last edited by h4mi22 on Jul 7, 2020, 4:17:31 AM
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h4mi22 wrote:
Guys , can you help me? why my damage and energy shield so low..

https://pastebin.com/z60s2Vf6 i have 300-400k dmg I can't even kill minotaur. I switch from Stonegolem Life build and with that minotaur was maybe 12 sec.

https://imgur.com/b3oWQii




You skill allocation is somewhat different from the guide.

I would suggest sticking to it and probably improve ur:

medium clusters:
3x replenish+ 25% effect/First among us + any roll
1x Replenish+ pure aptitude+ any roll

For large aim for 8 passives instead of 9 but should still work but u may lose some passive from trees as you will spend it on getting the notables on 9

optimal 2x probably this is our endgame
renewal + vicious + rotten claw

budget 2x
renewal + rotten claw+ any(better if you can land a notable instead of stats)


here's my pastedbin

configured for shaper/guardian fights
with juju: https://pastebin.com/zH0q1VKV

with chayula: https://pastebin.com/tQhWA6Fe

with juju i do more dps up to 4.3m each carrion get 90 resit and 40 chaos but only 6.8k es

with chayula i only do 4M+ dps but with 7.7k es 89 89 87 resist with 71 chaos risist

The chayula is my go to as it feels much safer.

I don't have the viscous cluster jewels and don't think I'll gonna bother but some people like to min max to infinity and beyond
I doubt it's worth it if you need to put 7 points into the large clusters. I'd rather have the extra 4 passive points in ES nodes. Giving 2 passives for rotten claws and damage on full life might be worth it but not sure even about it( too lazy to POB).

Currently sitting at 8.6ES Juju (9.3 ES Chayula). Did elders, shapers, 2 ubers and 5 Sirus, mastermind and 200 + delve ( I ignore harvest content) and damage and tankiness are great. Even got my first ever deathless Uber despite my lack of gaming skills

Mapping has become a boring grind with no risks and unless someone comes up with some brilliant new ideas for the build I might retire early

Hopefully this will be viable for next league. Build is broken! Great job WaffleT!
Can I ask how this build can reliably let our golem full hp to justify using damage on full life support and renewal?
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Ayam1414 wrote:
Can I ask how this build can reliably let our golem full hp to justify using damage on full life support and renewal?


There is some point when your golem HP didn't drop at all because of crazy high regen and leech. My golem only took 'damage' if they stay far far away from my aura.
My fellow carrionmancers, those who have convert to animated guardian, how to calculate DPS now?
"
velaxi1 wrote:
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Ayam1414 wrote:
Can I ask how this build can reliably let our golem full hp to justify using damage on full life support and renewal?


There is some point when your golem HP didn't drop at all because of crazy high regen and leech. My golem only took 'damage' if they stay far far away from my aura.


Yeah but to be fair we need golem at full hp at all time not some point only. And how is the reliability of golem full hp in really matter times like sirus encounter.
"
"
h4mi22 wrote:
Guys , can you help me? why my damage and energy shield so low..

https://pastebin.com/z60s2Vf6 i have 300-400k dmg I can't even kill minotaur. I switch from Stonegolem Life build and with that minotaur was maybe 12 sec.

https://imgur.com/b3oWQii




You skill allocation is somewhat different from the guide.

I would suggest sticking to it and probably improve ur:

medium clusters:
3x replenish+ 25% effect/First among us + any roll
1x Replenish+ pure aptitude+ any roll

For large aim for 8 passives instead of 9 but should still work but u may lose some passive from trees as you will spend it on getting the notables on 9

optimal 2x probably this is our endgame
renewal + vicious + rotten claw

budget 2x
renewal + rotten claw+ any(better if you can land a notable instead of stats)


here's my pastedbin

configured for shaper/guardian fights
with juju: https://pastebin.com/zH0q1VKV

with chayula: https://pastebin.com/tQhWA6Fe

with juju i do more dps up to 4.3m each carrion get 90 resit and 40 chaos but only 6.8k es

with chayula i only do 4M+ dps but with 7.7k es 89 89 87 resist with 71 chaos risist

The chayula is my go to as it feels much safer.



"Rotton claws is good but requires rechroming. Even just 1 of these pushes your impale chance high enough that impale support can be replaced with damage on full life support for extra damage similar to what vicious bites gives"

I just follow the build. But 1.5 mill dps misssing.
"
nicholaiilam wrote:
My fellow carrionmancers, those who have convert to animated guardian, how to calculate DPS now?


This all depends on what gear your using for AG

These are the extra mods that I threw on my amulet as I thought was appropriate:
You can apply an additional curse
Nearby Enemies Take 9% Increased Physical Damage
10% Increased Movement Speed
Minions have 10% Increased Movement speed
Minions have +50% To Critical Strike Multiplier
Minions deal 10% More Damage


"You can apply an additional curse" Since my animate guardian has a curse with vuln 12 on hit, I just slotted in a lvl 12 vulnerability anywhere and added this mod so PoB would calculate along with my other curse.

"Nearby Enemies Take 9% Increased Physical Damage" My AG has a mod on his helmet which causes this effect so I simply just place it here.

"10% Increased Movement speed" and "Minions have 10% Increased Movement speed" This one is from Victario's Flight.

"Minions have +50% To Critical Strike Multiplier" The critical multiplier is just an increase from the Kingmaker because it has "Nearby allies have +50% To Critical Strike Multiplier".

"Minions deal 10% More Damage" The reason for 10% more damage is because we have culling strike from Kingmaker too and you can think of culling strike as 10% more damage effectively.
100/90 = 1.11


The only other thing I didn't bother setting was fortify as that's just 20% less damage for all my minions.
Last edited by Nuboo on Jul 7, 2020, 9:47:19 AM
Hi there!

First of all, thanks for the build, it's really strong and fun to play since it's my first time with any minion build.

It took a bit of investment, but it's totally worth it, all the content pretty much melts, deathless shaper, deathless sirus 8, deathless uber elder and so on.

I'm gonna hit level 95 soon and I was thinking about taking this char to my first ever level 100, but I still find myself in situations where I die to not so big hits. I need an advice on how to improve my defences, only thing that comes to my mind is swapping vulnerability with enfeeble since the damage is going to be incredible anyway. There's probably something I could do with my jewels to be tougher as well, I just don't know what.

Also, let me know if someone wants to see the build in action, I can do some video showcases.

Thanks again for awesome build, cheers!

My gear:
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