Preview of Rebalanced Unique Items in Path of Exile: Harvest

Pretty bad changes lol.
My livestream - twitch.tv/davo1
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Ringx wrote:
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Rigwald’s Savagery no longer grants increased attack speed with swords
RIP Rigwald’s Savagery, makes me want to cry.......

what...
if you have a "Rite of Ruin"25 additional charges of blood rage give you: 37.5 inc attack speed for both weapons! 75%inc phys dmg! and 25%inc movement speed...
[Removed by Support]
Last edited by TauOrigin on Jun 8, 2020, 8:45:19 PM
meh. sory but they are still s*it.
fk archnemesis.
Pog.
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Ragestyles wrote:

Uul-Netol's Embrace still feels bad because the way how bone nova itself works.
https://pathofexile.gamepedia.com/Bone_Nova - bone spears don't look visually good and projectiles don't pierce enemies..

What about the pierce support?
[Removed by Support]
Whats the fascination on having items with drawbacks. Who at GGG seems to be championing this concept that uniques have to have some negative. Its a game about good loot not finding silly ways to ignite or blind yourself.

Totally underwhelming. If you want to create more diverse builds you need items that are easy to incorporate into builds.
cool
Interesting, exept for ungil which im still trying to understand why the fluff ! all of those change looks interesting to me regardless of if the math will be good or not at least those decision makes sense and are interesting to dive in.

Love the fact that you finaly dive in allready existing item to trying to give them some real purpose, hope to see more of this in future league, so many unique that are useless are outdate and cant be of any use.


Good work on those one :)
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TauOrigin wrote:
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Ragestyles wrote:

Uul-Netol's Embrace still feels bad because the way how bone nova itself works.
https://pathofexile.gamepedia.com/Bone_Nova - bone spears don't look visually good and projectiles don't pierce enemies..

What about the pierce support?


will work but do u really wanna give up 40% more damage to have those bonespears pierce? lol

It's not like they do huge damage (100% weapon damage) and the skill has 500ms ICD (which isn't even being changed as bex just confirmed)
There are 4 ways to see this

- sometime those "drawback" are a way to turn bad mechanics like beeing cursed or poison or whatever into a strenght, and thats interesting and good


- it can also allow to simply create fun, cool, nice build with creativity , sometime it even allow to create build that cant work otherwise and which give really good value like auto trigger things or so

- at some point some of those drawback are here just to give some potential but at the same time balancing item for exemple like abyssus where you take increase damage BUT at the same time it can be conbined with the 2 above points

- annnnnnd finaly yes sometime dont know, they just give negative aspect for whatever reason that feels missplaced, but overall the game is more interesting than restrictive

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