Transcendence Keystone, lets chat

So if you're happy with only 50% total physical damage reduction (hit with endurance charges/gear/tree) you can take this with the new double armor node, wear Loreweave, and then with 10k base armor a 2k ele hit will hit the 50% damage reduction cap and your equivalent ele resist will be 89% against that hit. For a 5k ele hit you'd need 25k armor to hit the same 89% effective resistance. That seems ok.

If you skip Loreweave and skip the new double armor node and your resists are 71% you'd need 32.7k armor for a 2k hit and 81.8k armor for a 5k hit to get the same 89% effective elemental damage reduction, but you could also stack your additional physical damage reduction over 50% and small elemental hits would be reduced much further than the other scenario.

I think for characters with a ton of phys taken as ele or who have a ton of block you could pull this off and it would feel good.
Spoiler
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Rakiii wrote:


Simple math but one-sided
Try to compare pure 10K ele damage hitting you at once with 10% penetration map mod or whatever. Physical mitigation won´t help you here.

Also many bosses converts XY amount of physical damage to elemental damage without any extra ele mods.
There are also many pure elemental spells, detonate (VDD) skills and other abilities.

On the other hand it won´t work with DoT or chaos

f.e.
Veritania, The Redeemer 75-100% physical damage convert to cold damage
Hydra Guardian - 50%, I think flying balls are pure cold with penetration
Shaper´s bullets deal pure cold damage with 25%? penetration etc

So it´s not as easy math as you think.
It will be strong but requires some investment.


So basically like i told. It's good only in some specific boss fight or nasty map mods. In majority situations not worth it.


btw. one more thing. Elemental hits are mostly way bigger than physical hits (If your character died with 5k hp in single spell it's mean this wos at last 20k dmg! For example Shaper slam do "only" 17k physical) bc almost all characters got 75% ele dmg reduction but not many characters got more then 30% phys dmg reduction.
So you will need even more ridiculus number of armor to make use of this keystone
Last edited by pijanapanda#4346 on Jun 16, 2020, 9:59:42 AM
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pijanapanda wrote:



btw. one more thing. Elemental hits are mostly way bigger than physical hits bc almost all characters got 75% ele dmg reduction but not many characters got more then 30% phys dmg reduction.
So you will need even more ridiculus number of armor to make use of this keystone


one of the GGG guys confirmed that resists go first as if it worked the way you mentioned it would indeed have been useless out the gate, so your hit will always be reduced by resists > then reduced by armour.
Last edited by Draegnarrr#2823 on Jun 16, 2020, 10:00:07 AM
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Draegnarrr wrote:


one of the GGG guys confirmed that resists go first as if it worked the way you mentioned it would indeed have been useless out the gate, so your hit will always be reduced by resists > then reduced by armour.


If you are right and it will be res first and armor second it can easily be good bc you dont need big armor investment. But armor always was first so changing this look strange for me.

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