Transcendence Keystone, lets chat



Posted image just for reference but what do you guys think of this? This looks so busted to me I can't actually expect it to make it into the game especially if you do some Nebuloch/Loreweave or Brassdome shenanigans.

Like an overwhelming majority of damage received on a regular map is low value elemental damage and this is going to reduce those hits almost entirely, extra damage as fire/ice/lit? Irrelevant its like making Armour double dip.

The only downside is the -max vs enormous hits, or dots which has workarounds or really might not even be that important, ignite immune and some regen would handle almost all situations. Have I missed any busted scenarios that make this bad? Trying to theory it out

Edit: I guess if your entirely reliant on your armour for phys reduction is the downside but I feel like that really isn't in favour already
Last edited by Draegnarrr#2823 on Jun 5, 2020, 7:25:21 AM
Last bumped on Jun 16, 2020, 10:19:39 AM
unless you have lots of %phys damage reduction or physical damage taken as "x" element this keystone is a death sentence vs monsters dealing physical damage.
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http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jun 5, 2020, 7:59:20 AM
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caboom wrote:
unless you have lots of %phys damage reduction or physical damage taken as "x" element this keystone is a death sentence vs monsters dealing physical damage.


I agree with you but a large subset of characters don't run either of those already, you'll have to have some way of reducing mass phys hits but you don't normally require that much investment to do so
There are a few ways to take phys damage as elemental, surely not completely, but I guess you can reach around 40-50% conversion with some investment (Lightning Coil + Crafted Helme comes to mind).
That probably would save you from most minor to medium phys hits, and against those, just use Immortal Flesh for example.

To counter the -5% to max resists, just run 3x purities with increased aura effect to get decent max resists again.

Just need to build for it, and needs proper investment, but if done well, seems to be a pretty strong defensive option to me.
Last edited by Aalzien#6244 on Jun 5, 2020, 10:13:46 AM
Loreweave

and whats with the concern with the loss of phys damage reduction.. did people really rely on that armor stat for that lmao
After having a 50k armor character in legion i think I'd rather keep armor applying to physical damage...
I forsee LOTS of Jugg based builds taking this at some point endgame... Its almost free elemental mitigation while still retaining large amounts of Physical mitigation especially for Juggs scaling as many End Charges and End Charge Effect as possible. The vast majority of Jugg Phys Mitigation comes from our End Charges after all. They also get TONS of Armour scaling to really make the most of this passive.

Loreweave is also another no brainer i see. Theres almost no reason not to take this with Loreweave because you almost negate the downside. Again End Charges and a Basalt Flask will make up for Phys mitigation lost from the Armour. While still keeping nice Resistances by completely negating the -5% Max All Res.

Theres also another thing to keep in mind.. the Max Resistance cap is 90% however getting 95% All res is still very much possible especially with Cluster Jewels factored into the equation. Meaning you get 95% all res and that will also completely mitigate the downside of this passive. LL Guardians will LOVE this.

Theres also multiple ways to convert Physical Damage Taken to Elemental Damage which again is just another way to mitigate the downside of this passive. Which is also something a LOT of Delve Builds already do anyway making this almost Free Mitigation for those kinda builds that happen to also path by this node. Lightning Coil might begin to see some use again with this passive as a result.

This node on most unoptimized or low budget builds wont do you a hell of a lot of good in fact a lot of builds will do much worse taking this passive in many cases if they dont first build for taking it. However once you invest in any one of the many ways to make this passive shine it will be a very powerful passive to say the least. Only time will tell as well as other changes made to the game, skills, passive tree, ect.

Also Molten Shell should still function from the Armour as normal. If you still show an Armour Value its just mitigating Elemental instead of Phys this would mean you can still scale lots of Armour and make use of Molten Shell. Which makes this even more appealing.



There is a fine line between Consideration and Hesitation.
The former is Wisdom, the latter is Fear.
To me it looks like a lot of investment in defenses, and for what? Tank Shaper's balls? Other then that, I think most endgame big hits also have some physical damage (phoenix, hydra, elder, etc).
Last edited by 6_din_49#4066 on Jun 5, 2020, 12:23:05 PM
This seems really situational. It's the type of keystone that Havoc would've specced for uber atziri and then de-specced afterwards back in 2013.

The fact that it seems to really encourage endurance charge investment/synergy but also does nothing at all for chaos resistance is definitely something.

I foresee CI juggs making a return to the scene with this node. I guess the question then becomes whether a CI Jugg can afford to wear Loreweave. If they can, well, not many things will kill them. Burning damage can be flasked away completely so that just leaves cold degen, which doesn't even slow down juggs to stick them in it longer.

A CI Jugg who is also a good player using this will probably be practically immortal. DPS will be the only concern.
Last edited by codetaku#0468 on Jun 5, 2020, 12:07:29 PM
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caboom wrote:
unless you have lots of %phys damage reduction or physical damage taken as "x" element this keystone is a death sentence vs monsters dealing physical damage.


+1

it means death on every betrayal encounter.
learning is a painful process ... knowledge is the most deadly weapon.

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