Do explode on kill effect stacks?
For example:
A mob is killed under influence of: Abyssial cry (8%) Gratuitous Violence (10%) Crusader armour mod:(3%) if no other mechanism is considered, how much % of mob health will be calculated? |
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" If they explode by one of the effects there is no corpse to explode from another of these effects. You have chances for each of those effects to trigger, but each corpse can explode only once, so once one of the three triggers, that's it. So, regarding your questiom, the % of health that will be calculated is the one that is triggered only. Last edited by Aalzien#6244 on Jun 1, 2020, 9:46:31 AM
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"This makes some amount of logical sense, but that's not how it works in PoE. Multiple sources of corpse explosions do in fact work and always have. This is asked and answered (though briefly) in the "Gameplay Compendium" sticky found here in the Gameplay Help and Discussion forum. I have a pretty good sense of humor. I'm not German.
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" Cool, didn't see that answer, nice to allways learn something :) |
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Probably should ask for clarification on this.
From the Compendium linked above: "How do multiple on-kill explosions work? For example if I cast Abyssal Cry on a monster then kill it using Infernal Blow, would both explosions occur or only one effect can take place?" "Each will apply separately." From Mechanical Questions thread: https://www.pathofexile.com/forum/view-thread/1676002/filter-account-type/staff/page/3 "Enja_N wrote: How does the Obliteration wand with it's Abyssal Cry proc and Herald of Ice interact exactly? Can both the shatter chain and chaos explosion chain both proc off the same single mob. Or do they need to proc of independent mobs so they overlap their chaining abilities." "I do not understand the question. Neither of these abilities use chaining mechanics, and I'm not sure whether you're asking about a situation where Abyssal Cry is actually in effect, or whether you've misunderstood Obliteration's effect as being related to Abyssal Cry. A single frozen monster dying can trigger both explosions from Obliteration and Herald of Ice. If the monster is affected by Abyssal Cry, it can also cause that explosion. Each explosion hits enemies separately. A monster which dies to one explosion can't be hit by any further explosions." From Reddit: https://www.reddit.com/r/pathofexile/comments/cjibec/does_obliterations_enemies_you_kill_have_a_20/ "taggedjc 10 months ago They are the same thing: % chance for enemies killed to explode for 25% of their maximum life for chaos damage. Profane Bloom has stipulations on which enemies get the chance applied to them but it is still the same effect. As such they stack additively. You would have a 45% chance for cursed enemies you kill to explode, a 20% chance for non-cursed enemies you kill to explode, and a 25% chance for cursed enemies your minions kill to explode. They explode for 25% of their maximim health in chaos damage." "Mark_GGG 10 months ago This is correct." From Reddit: https://www.reddit.com/r/pathofexile/comments/cjibec/does_obliterations_enemies_you_kill_have_a_20/evei5xj/ "benep 10 months ago Can several on-death explosion effects apply at once? E.g. a shocked enemy exploding for lightning damage because of Inpulsa's Broken Heart and simultaneously exploding for chaos damage because of Obliteration (and maybe explode for cold damage at the same time because they were shattered while under the effect of Herald of Ice)?" "Mark_GGG 10 months ago Several on-death explosions can occur at once, yes. However, in this case, these stats are both supplying a chance for the same explosion, not two different ones. Just like how a hit can inflict multiple ailments, but two sources of chance to freeze will add together, not roll separately to inflict two separate freezes, these two stats are chance to cause the same explosion, so the chance adds together. Other, different explosions will have independant chances to occur, and multiple such explosions can occur." Last edited by harddaysnight#7837 on Jun 1, 2020, 3:27:02 PM
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" Hmm isn't it clear enough? It seems very clear to me at least. According to Mark, every unique on kill effect triggers individually, and causes it's own explosion. Several sources of the same unique effect will combine their stats (chance to occur), such as %chance to explode dealing 25% of life as chaos, or %chance to explode dealing 10% of life as physical, etc. If the explode effect is the same from different sources, the chances add up, otherwise it's another effect. | |
"Yep! It's not that hard to follow. I have a pretty good sense of humor. I'm not German.
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" This one is pretty intersting, lets say, there are 5 mobs stay close together, all of them are influenced by the same abyssal cry debuff. You killed 4 out of 5, the last mob will only take ONE explosion damage? It seems weird to my experience but I only experienced the shrine effect recently so I can't tell if it is true. At the start of this league I saw ppl talking about Gladiator bleeding build with assassium. I thought the aoe ability of that build is based on on-kill explosion from its assendance notable (I am thinking about next league build and that's why I am courious btw). If mutiple explosion from the same source cannot hit the same mob more than once, then it is impossible to make a fast clearing build out of this mechanism. BUT, since abyssal cry is a temporary effect, but Gladiator assendance is passivly everylasting, it might works differently? |
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"No. Any monster which dies to an explosion cannot be hit again by additional explosions (ie, take further damage). That last remaining mob in your example is still alive; it didn't die. It took damage from all explosions it was within the AoE of--it just wasn't enough to kill it. I have a pretty good sense of humor. I'm not German.
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" I am confused. So if all mobs are close enough, the last mob will take all other 4 on-kill explosion? or just one? |
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