[DEAD BUILD] HoWa SMART AND SWOLE JUGG 100%Deli+Facetank A8 [10 to 15M dps | 10 to 14k es]

Yup. Not a budget build.
"
slimryda wrote:
This build does not use orb of storms.
It gets its shock from vinktars.
Obviously this is not up all the time being a 1 use flask.
Why drop the 16% penetration? For more ES?
Why drop the leech?

Alberons are bad boots no reason to use them.
Most of the changes you are advising would ruin resistances when you dont have endurance charges, and there is no reason to drop over 30% phys reduction.
Your suggestions are literally just worse.

Not to mention you will lose attack speed, which is ES per hit procs.

I feel there is absolutely no reason to drop armour, resist, attack speed, penetration, leech, movement speed, just for a bit more ES.


I see your points.

Alberon is a common and extremly efficient setup to use in addition to Geofri's chest, and shaper's touch. It was meta last league. And it will be not so bad with a tree that force on str stacking. But I fully understand the fact it may looks like dog shit and that we can do way better today.

Still your boots slot is, in my eyes realy questionnable.
Death Door was superbe boots mostly because it offers a complet immunity to bleeding. But since Incursion we can get Corrupted blood immunity from jewels, which cover ~90% source of bleeding. This leave only few situation of bleeding :
- Crit hits under Vulnerability. Which does not affect this build thanks to Atziri Reflexion ;
- Some specifics mobs that use some bleeding skills like Puncture.
This makes DD as a 40 stat, 25 move, 45 resistance and a situationnal 4% phys reduction paire of boots.
For example those boots will be way more juicy than DD :

Note it can be multicrafted.
On your pob those boots will provide 1.3k ES with almost no downside.

Atziri Reflexion should be divined or changed. Ok it's good to have a perfect intel roll, but having 30 all res is, in my eyes mandatory. This provide flexibility on the rest of the stuffing when it comes to balancing res.

Your rings choice are also extremly questionnable. You shouldn't include a str roll on rings. This block a suffixe slot that could be used for a T1 all res roll on each ring.
This would alow you to drop your 2 Grand Spectrum and replace them with some 2 extra Split personnality. This should cost you only 20 str and you should be able to add a bunch of extra intel and provide way more flexibility to cap your res.

Geofri is also a bit questionnable in comparaison to Incandecent Hearth or Vaal Regalia with 12% inc intel & 6% inc attribute. Incandecent Hearth provide less ES, but it's like having 81% max res, and it add a lot of armor (even more than Geofri) and a lot of dmg. A Vaal regalia is only good if you don't care about % phys reduction. But from your answer I don't think you will like this choice.

I do not realy agree too with your gems setup.
Personnaly I would rebuild gems setup like this :

- Move skill (3L) : Faster Attack - Fortify - Whirling Blade (does not need move speed contrary to shield charge, this alow us to get higher ES roll on boots, but's it's a matter of taste)
- Debuff (4L) : CWDT - Wave of Conviction - CoH - EW or Conductivity or Proj Weakness (best would be Conductivity in addition to EW glove corruption but this will need an Awakened CoH).
- Tanking Setup (4L) : CWDT - Inc duration - IC or Molten Shell + Blood Rage (does not need to be linked) ;
- Aura (4L) : Discipline - Enlighten - Blood & Sand - Skitterbot or Wrath (depend on your preference) ;
- Random skills (3L) : Anc Protector - Flame Dash - Clarity (if you have the proper watcher's eye) or anything else you want like Portal.
- Main Attack : MS - Awakened Elem dmg to attack - Conc Effect - Damage on Full Life - Awakened Ancestral Call or (Awakened) Multistrike / Last slot can be chosen between Awakened Elemental Focus or Inspiration (depend on your preference).

Ball lightning except for the high ES regen, does nothing interesting here. And normaly with Molten Strike you should do enought hit

Also I don't get why you don't play Damage on Full life in a CI attack build. This gem provide one of the highest % more dmg you can get in the game. And it will works 100% of time in CI build.

I still don't know if Skitterbot will provide more dps than Wrath (without taking Watcher's eye buff in consideration). Skitterbot will provide a chill and shock aura that should shock every mob, 100% of time. So this alow us to play Awakened Elemental Focus without the downside of the gem.
The question is ... with 2 to 3k intel the flat light dmg provided by Wrath will weight less and less in comparaison to HOWA. So does Wrath still worth it in comparation to Skitterbot + Awakened Elem Focus ?
Also, note that with Skitterbot, our mana reservation will be lower, this should alow you to drop the +1 level gem corruption on your gloves, and replace them with EW corruption shaper's touch. With Awakened CoH you will be able to play a double curse build.

1 or 2 nodtable that you should consider to take :
- Soul of steel (for 4 points) ;
- Utmost Might (for 4 points) will add a shit tone of ES and some extra % phys reduction ;
- Annoint Tribal Fury (for 5 points). It's like having an extra Ancestral Call proc, even without Ancestral Call. So this will provide a lot more AOE, clear speed, and hit/sec and so, way more ES regen from hits. Imo, this one is absolutly mandatory.

Keep in mind one thing. The pastebin in provided was just an example of what it's possible to improve in your build. But except few things, most of the proposition are choice. And every choice comes with pro & con.
Personnaly I like having a lot of ES, even if this means losing a bit of % physical reduction. And I don't feel the same need of Attack speed (even if this means more survivability). But this is mostly because I have a Watcher's eye Clarity mana to ES + Lighting pen with Wrath.
Dropping the chest makes you spend 13 passive to get zealots oath.
The only thing that beats out deaths door are tailwind boots with over 200 es and 40+int.
Anointing intellect saves 5 passives.
All of this is to provide more access to projectiles.
Blades is not a fixed distance movement skill so precise movements with it are garbage. Shield charge also has a larger area to proc fortify.
Blood and sand is pointless with iron reflexes cause you cant evade.
The jewels can be replaced with 12 all res rare jewels with other good dps stats. Or if the tailwind boots are boss can do 2 more splits.
I only played this build for like 5 days as my end of league project.
I only posted it here because i felt it was a unique and strong version of howa. Im not a fan of most of your arguements.


Skitter bots on the other hand. If tailwind boots, and rings balanced res better. Would deffinately drop vinktars for atziris go woke coh and get double curse.

It was too late in the league to care though.
Last edited by slimryda on Jun 11, 2020, 2:30:48 AM
And i did spend like 12 hours of the builds development cycle testing all sorts of aura combos and gem setups. What i have listed was the best performing setup.
"
slimryda wrote:
Dropping the chest makes you spend 13 passive to get zealots oath.
The only thing that beats out deaths door are tailwind boots with over 200 es and 40+int.
Anointing intellect saves 5 passives.
All of this is to provide more access to projectiles.
Blades is not a fixed distance movement skill so precise movements with it are garbage. Shield charge also has a larger area to proc fortify.
Blood and sand is pointless with iron reflexes cause you cant evade.
The jewels can be replaced with 12 all res rare jewels with other good dps stats. Or if the tailwind boots are boss can do 2 more splits.
I only played this build for like 5 days as my end of league project.
I only posted it here because i felt it was a unique and strong version of howa. Im not a fan of most of your arguements.


Skitter bots on the other hand. If tailwind boots, and rings balanced res better. Would deffinately drop vinktars for atziris go woke coh and get double curse.

It was too late in the league to care though.


I don't know which path you chose to make ZO cost you 13 skill points but for me, and from EO it cost only 4 passives. As said, chest is more or less a matter of taste. Geofri can only be a good chest if, and only if you fully go for a str stacking build. Otherwise Incandescent Heart will provide more armor (so more physical reduction), more resistances (you completly ignore 25% of elemental dmg which is equal ot 81% max res), more leech, and 20% more dps for the cost of ES and 4 skill points. It's honestly realy hard to beat IH on Jugg. Rare vaal regalia can be played but it's not as ballanced as IH or Geofri. It's just an extra specialisated chest min-maxing ES and dps. So the best choice will depend on your taste and the orientation of your build.

Same goes for Whirling Blade vs Shield Charge. It's a matter of taste. Both skill have their pro & cons. If you can get long with the gameplay of Whirling Blade you can go for boots with 0 move speed. It does not matter. So it's QoL vs more tankiness. As told, it's a matter of tastes.

Blood & Sand does not interact with evasion or Iron Reflexes. Blood & Sand provide less AOE and more AOE dmg. It's an offensive "aura" that alow us to concentrate the magma balls proc.

On the ground of boots, I tested on PoB. A 185 ES Sorcerer boots with 30 moves and +10% Str and 1 open suffixe will provide +1300ES to your character, and you will lose something like 5 total res and a situationnal 4% phys reduction. 4% phys red will provide more EHP than 1300ES only if this +1300 ES increase your total ES pool by less than 4%. Here it's not taste but maths.

For the Jewels, Delirum with Cluster jewels and Split Personnality provide so much right now that no rare jewel can compet with them. And, you can trust me, I played 3 jugger HOWA MS in previous leagues. I have a pretty solide stuff in std, and I'm a bit sad to see that all my rare jewels will go in one of my trash stash item.
There is only few jewels that worth to be played :
- as much large cluster light or claw&dagger cluster jewels our skill tree can take ;
- as much split personnality as we can get ;
- Watcher's Eye with proper mods ;
- Maybe 2 or 3 unique jewels like Emperor Mastery, Unnatural Instinct and 3 Grand Spectrum elemental dmg (but not resist).
The only rare jewels we could accept would be an abyssal jewel socketed in a high end stygian vise (with 50+ intel / T1 %inc attribute / flat ES / crafted %inc elemental dmg with attack). And the stygian should be extremly solid in order to surpass Cyclopean.
Split personnality are completly stupides in stat stacking build like HOWA or Geofri. And the more you have, the more you get. And the far from the start they are, the best. That's why I suggested to remove Grand Spectrum for more Split Personnality.
Last edited by LAGROSSESIMONE on Jun 11, 2020, 10:13:12 AM
You blabbing on with giant walls of text about literally everything i already know is annoying. Please leave this post. I built this build the way i did because i chose to. There is no reason to do anything else to it.
Last edited by slimryda on Jun 11, 2020, 10:49:43 AM
You actually making me feel like removing my post all together.

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