Stacking Mana as a defense vs life and energy shield.

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Nubman wrote:
Yeah but mana regen can get like 2-3k per second pretty easily, especially on the builds that have high mana pools.

Mana was never supposed to be a primary defence, its secondary. It shouldn't have the same amount of recovery as life and ES, as they are primary forms of defence. I mean, technically the most recovery you would need for it to be equal defencively is like 60-70% of life/es right?

And archmage only needs to be nerfed in the sense that it gets a short duration tag on duration based skills. That way you cant cast something like brands once per map and just keep recycling them with the insane amount of added damage without any drawbacks.

Or make archmage the same as Innervate or arcange surge in that it gives you a global buff when you use it, but again with a very short duration, but needs to be used regularly to get the actual benefit.

FYI also life can get recharge through timeless jewels.
And all shields can get % recovery on block.


Imagine thinking ES is a primary defense when it's been nerfed for so long to be only beneficial end-game with lots of currency put into it. It also doesn't have a flask like HP does. Making it not a Primary, but Secondary Layer that can become Primary with lots of effort. Mana is more of Triary Defense trying to be secondary.

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