Since Vulkan was added, DirectX has been awful for me and Vulkan is even worse

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MrVaad wrote:
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Kellog wrote:
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Aragorn14 wrote:
Vulkan and DX11. I can run either, but have been playing mostly on Vulkan since it bcecame available. Still trying to determine which i prefer.

Vulkan seems a bit more evened out FPS wise, although DX11 seems to run smoother overall but is prone to more "FPS spikes" as it were.


Thanks for that. I've reset the shader cache and playing with DX11 at the moment. I'll see how that goes. I think I'll wait before trying Vulkan again.


For the "rippling effect", POE's VSync option is not working for vulkan.
You need to enable vsync in your driver control panel.


The vsync option in PoE is definitely doing something. Without it I have significant tearing. As far as the AMD control panel options are concerned, I tried with the PoE option on and off and various combinations of 'Wait for Vertical Refresh' and Enhanced Sync, none of the combinations removed the ripple entirely. Just to be clear it's not screen tearing. It's more like a stone thrown in a pond with the 'ripples' moving in all directions.

Also, one thing I didn't mention in my earlier post, another odd effect was, for want of a better word, focus. With Vulkan enabled, after entering hideout, everything is slightly out of focus. It takes quite a time for things (text especially) to become clear. This effect also returns when leaving and returning.

If you guys are running the game on Steam, try it out on the standalone.

Before they implemented Vulcan switching to standalone fixed my FPS drops/stutters. Now it just runs even better on Vulcan for the standalone.

If you are already using the standalone try testing it on steam. Seems everyone is getting different results between the two...
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Kellog wrote:

The vsync option in PoE is definitely doing something. Without it I have significant tearing. As far as the AMD control panel options are concerned, I tried with the PoE option on and off and various combinations of 'Wait for Vertical Refresh' and Enhanced Sync, none of the combinations removed the ripple entirely. Just to be clear it's not screen tearing. It's more like a stone thrown in a pond with the 'ripples' moving in all directions.

Also, one thing I didn't mention in my earlier post, another odd effect was, for want of a better word, focus. With Vulkan enabled, after entering hideout, everything is slightly out of focus. It takes quite a time for things (text especially) to become clear. This effect also returns when leaving and returning.


Ok i have an Nvidia Card and had screen tearing before enabling vsync in the nvidia control panel.

I don't know about the "rippling effect", but the whole screen blur can be a problem with dynamic resolution, try to disable it ?
Last edited by MrVaad#4008 on May 31, 2020, 8:01:19 AM
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Kellog wrote:
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MrVaad wrote:
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Kellog wrote:

For the "rippling effect", POE's VSync option is not working for vulkan.
You need to enable vsync in your driver control panel.


The vsync option in PoE is definitely doing something. Without it I have significant tearing. As far as the AMD control panel options are concerned, I tried with the PoE option on and off and various combinations of 'Wait for Vertical Refresh' and Enhanced Sync, none of the combinations removed the ripple entirely. Just to be clear it's not screen tearing. It's more like a stone thrown in a pond with the 'ripples' moving in all directions.

Also, one thing I didn't mention in my earlier post, another odd effect was, for want of a better word, focus. With Vulkan enabled, after entering hideout, everything is slightly out of focus. It takes quite a time for things (text especially) to become clear. This effect also returns when leaving and returning.



Yeah, I have noticed that as well, the out of focus bit. It got better the more I played, but it is still kinda there...I really can't describe it..almost like what happens with my vision when I get a migraine, but less of an effect.

FUCK STEAM...enough said.

I'll try and play with dynamic res settings, thanks MrVaad, completely forgot that that was a thing these days.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
No go on dynamic res off. Still just as "fuzzy". It's like someone was pouring water over your eyes. Everything just isn't as sharp or as "in focus" as it is with DX11.

Time to do some digging around.
"Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."

"Your mother was a hamster and your father smelt of elderberries!"
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MrVaad wrote:
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Kellog wrote:

The vsync option in PoE is definitely doing something. Without it I have significant tearing. As far as the AMD control panel options are concerned, I tried with the PoE option on and off and various combinations of 'Wait for Vertical Refresh' and Enhanced Sync, none of the combinations removed the ripple entirely. Just to be clear it's not screen tearing. It's more like a stone thrown in a pond with the 'ripples' moving in all directions.

Also, one thing I didn't mention in my earlier post, another odd effect was, for want of a better word, focus. With Vulkan enabled, after entering hideout, everything is slightly out of focus. It takes quite a time for things (text especially) to become clear. This effect also returns when leaving and returning.


Ok i have an Nvidia Card and had screen tearing before enabling vsync in the nvidia control panel.

I don't know about the "rippling effect", but the whole screen blur can be a problem with dynamic resolution, try to disable it ?


I did try with dynamics res on and off, it really didn't make a significant difference. Moreover, the 'fuzzyness' just came back every time used a portal.
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Creachion wrote:
If you guys are running the game on Steam, try it out on the standalone.

Before they implemented Vulcan switching to standalone fixed my FPS drops/stutters. Now it just runs even better on Vulcan for the standalone.

If you are already using the standalone try testing it on steam. Seems everyone is getting different results between the two...


I'm not using Steam, I don't even have a Steam account...
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Aragorn14 wrote:
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Kellog wrote:
I'm seeing the same performance degradation with DX11 after switching back from Vulkan.

Over the last few days I've been trying different settings to make Vulkan work smoothly, unfortunately, I can't get rid of the stutter and some other odd 'rippling' effects, so I decided to switch back to DX11. For some reason, it's a lot worse than it was prior to trying Vulkan.

I've reinstalled the game and restarted the system. I also reinstalled the GPU drivers, none of these helped. For some reason, playing with DX11 is a lot worse than it was...

Caveat: My system is old but the GPU (HD7870Ghz) does support Vulkan. However, because of the age of the hardware I don't have high expectations for performance. However, it wasn't this bad before.

FX8350
HD7070Ghz
8Gb DDR3
SSD
Windows 10 2004/Crimson 20.5.1 (WDDM 2.7)

Try deleting the shader cache files and then rebuild them over a few maps. I have a very similar setup - 8350 black, r9 290, 16 gig ram, SSD, same vid drivers. After a few few times in and out of my hideout and a few shitty (read; spikey as all hell) maps while the shaders were rebuilt, everything has been running fine for me.

See if that helps out.


I've run 30 or so maps and did quite a lot of Delve since deleting the Shader Cache. I think things have improved but I'm still dropping to flatline fps in some situations and that didn't happen before. Granted, fps did sometimes drop to 10/15 in some Delirium encounters.
I am really annoyed by the fact that the game was running good (not perfect but good) and now they have included an option for high-end engines to run even better it all falls apart. WTF?

I cant and will not buy a new Computer all 2 years just to be able to play this game.
I can't understand why implementing a new option for rendering ruins the other that runs good.

If this will not be solved in time its the chance for me to finally get rid of this game .... at last!!!!! after 7 years OMG :(
I've spent more of less the entire day trying to get back to where I can play without everything coming to a standstill and freezing every few seconds.

I decided to give Vulkan another try but even though I was able to partially eliminate some of the issues I mentioned above, I still can't make the game playable. The same now goes for DX11.

I'm really frustrated.

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