Can't change to Vulkan in production.ini file

Hi, the instructions said to go My Games/PoE/production_config.ini and then change renderer_type variable. The problem is that I don't have this variable in my file. Any clues what could happen? I did a fresh install this morning, no way i don't have PoE updated.
Last bumped on May 30, 2020, 3:33:38 PM
Hi,

You can add the variable manually (under [DISPLAY]) I don't think it appears until you select vulkan ingame.

Also make sure you are using the latest driver for your graphic card.
Last edited by MrVaad#4008 on May 30, 2020, 5:02:52 AM
Hey, it did the trick. But now game doesn't start, just as before. I updated my drivers. I have Intel HD 620, I checked vulkan site to see if its compatible and i saw many rows for my card, so i thought i'm good :/
Ah yes, it seems Intel integrated graphic cards are not working right now.

In theory, they have vulkan support but i think it needs more work from game developpers (compared to dedicated cards from Nvidia/amd)

Did you get the latest driver from the Intel site ?
Last edited by MrVaad#4008 on May 30, 2020, 7:29:45 AM
Yes, I have the newest ones. Also, checked Vulkan with vulkaninfo, I had this error:
[Loader Message] Code 0 : ReadDataFilesInRegistry: Registry lookup failed to get layer manifest files.

When i checked registry it was correct, I didnt have any layers files, downloading VulkanSDK corrected that problem, now when I run vulkaninfo i get no errors at the beginning, but I still can't run Vulkan in PoE
Also tried adding environmental variable LD_BIND_NOW=1, still nothing. Looks like Vulkan is fine, just rest isn't :/
if you run vulkaninfo --html

open the file "vulkaninfo.html" and look into
"Device Properties and Extensions" - > "GPU0" -> "VkPhysicalDeviceProperties"

You should see the vulkan api supported by your driver.

Last edited by MrVaad#4008 on May 30, 2020, 10:50:41 AM
apiVersion = 4202633 (1.2.137)
driverVersion = 1646636 (0x19202c)
vendorID = 0x8086
deviceID = 0x5916
deviceType = PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
deviceName = Intel(R) HD Graphics 620

That's what i got. Everything is written in green colour, I guess that means that my gpu is supported?
Is this for real? People, do you read? Proper vulcan API does not provide boost for old video cards or integrated chips. Just because your ''thing'' physically supports it does not mean it will actually run, more so does not mean it will provide any fps boost in the first place. In face, even GGG stated that the FPS boost would be minimal, what it does do better than DX, it makes your GPU behave much better with CPU causing less arguments - Basically it's a graphics API that utilizes your system better than DirecX thus providing better frame consistency.

While it can provide FPS boost for GPUs that are bottlenecked by CPU, for anyone who can actually enable it and use properly, it mostly will provide more cionstant frame rate without as many fluctuations.

All i see since they announced it and even stated that people should not expect it to work flawlessly (meaning if it crashes for you, or blatantly does not work - leave it alone) are randoms trying to run it and even brute-force the option, then end up crashing their client, only to come here and complain about something that was rather clearly explained with both, benefits and possible(expected) issues in mind.
No rest for the wicked.
"
Daiena wrote:
Proper vulcan API does not provide boost for old video cards or integrated chips.


NOT completely true.
Vulkan development and its features works completely differently from Direct3D.
In Vulkan, once the Vulkan is supported by HW, it will support any future version as well as long as drivers for that card supports it. Including integrated chips and old dedicated cards. Of course the Vulkan will not perform as good on old hardware as on new one, but as long as HW is supported, it should run it with no glitches (basically all bugs on Nvidia GTX 880 would be same as on Nvidia RTX 2080 when same drivers are used, (speed would obviously be different) and thats the point of Vulkan.

To this day, this is following support:
Vulkan 1.2
Intel Graphics in Intel ix-6xxx CPUs or later
AMD Radeons 7XXX or their APU equivalents or later

Vulkan 1.1 (nvidia supports 1.2 only in beta drivers)
Nvidia Geforce 640 or later

If the card meets above requirements, it should be able to run Vulkan API (as long as drivers are up to date), if not, it is bug with the game and as such it should be reported.

Also, proper Vulkan implementation can provide boost also on the old HW as well due to possibility of much better optimization.

Direct3D renderer:
Game Engine -> Direct3D -> Graphics drivers -> Graphics card

Vulkan renderer:
Game Engine -> Graphics drivers -> Graphics card


Also, don't complain about people reporting these things. in PoE Vulkan is in Beta and feedback is required. And you will never stop duplicates as
1) there is no proper way of reporting works/does not work
2) people will not search if their problem already exists

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