[3.14 WIP] Blast from the Past. KB/PS Int Stack Wander King. Speed meta 18K ES, 20m+ dps
3.14 Int Stack wander changes (pre-league): https://youtu.be/OFtQHm8G-v0
Overall, we are golden (pun intended). Nearly every other t1 build got slaughtered (other than indigon maybe) and we barely got touched.
Harvest is a general nerf for everyone, otherwise lost conditional 10 pen which was not activated on my original POB configs anyways. Gained some stats
I will update the guide bit by bit for 3.14, but it seems like there is not much to change (other than item crafting parts, which will take some time)
3.14 Announcement impressions: https://youtu.be/rAx70iawkuA
Gameplay (from Ritual league):
Fractured Full Deli (Full juiced Valdo's)
Simulacrum, Wave 20 double boss
The Feared (Shaper,Atziri,Cortex,Chayula)
PoB Links for 3.14 and definitive ascendancy tier list after testing:
Example PoB's use the same gear, which is my actual gear in Ritual.. edited for non assassin versions if necessary.
All PoBs are designed to have very quick ramp up time. Also avoided low uptime abilities and multiple button clicks. (so no blood rage, berserk or even wave of conviction)
I did test Assassin, Deadeye, Raider, Occultist, Juggernaut, Ascendant and Inquisitor on std before this write-up;
1) Assassin: https://pastebin.com/NL769TY6
Assassin have the best starting point, provides extra dodge and still has very good move speed while providing immense unconditional dps from ascendancy nodes.
Crit immunity is something that cannot be gained otherwise, making this guy only version that can be stun/crit/ailment immune at the same time.
This should be the obvious choice for any solo player.
Yet there are some other ascendancies that might work under specific conditions
Main advantage of scion is easier gearing due to extra stats and accuracy on tree and is the only version that can go block with real good gear (by going gladiator)
Deadeye: there are multiple versions for this so no pob provided.
Deadeye would be much better if it had a decent starting point which does not force us into taking a lot of dex nodes. By sacrificing a lot of defense, we are getting 2 projectiles and a bit extra move speed from buffed tailwind.
Problem is most of the time we will need to cut small clusters and es nodes which limits out defenses a lot, making this the glass cannon version of wanders.
Can be preferred for a small clear boost if u are playing with a CI guardian support and/or using full mirrored gear.
Occultist is included here as it is a huge trap and being promoted for reasons unknown to me.
I also tried to check a few arguments defending Occultist, sadly all of them were mostly made without doing 10% of the theory-crafting i did (or in case of a spectacular video: total bullshit)
Do not fall for PoB/poe.ninja numbers exaggerated by adding berserk... these can be implemented to any version.
detailed breakdown of occultist:
Occultist pretty much trades all late game potential for a small early game return.
Occultist provides explosions. KB doesn't need explosions, we do not even use explody chest as we have extremely well coverage.
It provides s bit regen and stun immunity, which is the most manageable of crit/stun/ailment trio, and can be always taken as jewel enchants without too much extra effort.
Then extra curses, which provide easy clear dmg early on and lose their effect vs bosses (Also requires a way to implement them, all curse on hit mods are suffixes. So you will need to stress your gear even more or add more buttons)
Finishes with a +1 power charge node that has much less value compared to assassin.
Also have a slightly worse starting point.
My response to the occultist vs assassin: https://www.youtube.com/watch?v=xCsNw27RmSw
Tankiness test: Shaper slam + beam with 4L PS, dead start, no fortify, no flasks
If u have feedback or questions:
Pros & Cons:
+ A++ clear speed, even in delirious high tiers.
+ Tanky with up to 18K ES, fortify, crit immunity and 28 spell/attack dodge
+ All content, deathless without changing anything. (1200+ delve needs modifications)
+ Stable. Doesn't use extra setups (like vaal skills, wither stacks etc) to boost damage.
+ Has an immensely detailed guide, including 'craft your gear' section for each single item slot.
- Expensive; needs good gear to start (Read 'Entry Costs' part)
- Late bloomer, needs levels and really not a levelling friendly build.
- Uses 2 skills, this means either your clear or boss skill will be a 4L
- Not a copy&paste build. Theory crafting, optimization and item crafting is necessary.
Comparisons vs other wanders:
Pre 3.10 Int Stacking Wander setup from ranger (pathfinder) will be faster due to flask effectiveness and is better suited for fast farming mid tier maps. Unfortunately it cannot even come close to the ES or dmg numbers of the assassin version as u will need to waste a lot of points on the ranger side of the tree. If you are on std and have a legacy vinktar flask it is still solid.
Other wand builds.. well there are some nice wanders around, main advantage being their budgets. But for end-game i failed to theory-craft a build worth comparing and didn't see any on forums too.
Int Stacking Wander - what is it ?
The build revolves around having a Shaper or Hunter wand with 'adds 1-6 lightning damage to attacks with this weapon per 10 intelligence' then scaling int both for Energy Shield and Damage.
Why is it stronger than ever ?
A few changes happened in 3.10. First of all we got a method of adding spell dmg to attack dmg without using a Crown of Eyes. But even more importantly the new cluster jewel system now lets up spend our points much more efficiently.
I ditched the whole ranger area from this build and went assassin instead and results are astonishing. The tree is taking one non-int travel node, which is kinda playing a build that doesn't waste points at all, just moving cluster to cluster.
Atm i am sitting at 18k ES, have millions of dps per kinetic bolt explosion and can pull 10M sirus dps with my 4L Power Siphon.
Switching to 6L PS setup (3 gem swaps) nets 20 million+ sirus dps(or more if u count wave of conviction debuff)
With crit and shock immunity, getting one shot from spike dmg never happens. If u can tank and outleech something, u will do it every single time... and atm i can do that to sirus triple beam :)
Old Harvest Crafting Guides Ritual (these do not work now, just for nostalgia):
https://www.twitch.tv/trivial_matters/ for everyday gaming
A8 Sirus (Last phase, bad audio): https://youtu.be/GIiK8dkV_Fo
Fully Juiced Splinter farm: https://www.youtube.com/watch?v=VRjNELYcOfg
Wave 15 Simulacrum with boss: https://www.youtube.com/watch?v=xhE7MinILkc
Wave 20 Simulacrum with boss: https://www.youtube.com/watch?v=0ramKj--yEU
Hall of Grand Masters A8: https://www.youtube.com/watch?v=N6wv6ia7aRo
Beware: I do not update the PoB with every change, so anything written in the guide is more up to date info.
Pls do not just copy and try to replicate the tree without reading the guide. It's a complicated build.. and will work for you better if u understand it.
As usual, use localidentity1's PoB fork.
3.13 Original (Assassin): https://pastebin.com/9ybErHg1
Use awakened gems if possible, normal versions will also work.
Your last link will be Pierce Support or Awakened Fork Support (and not normal fork) unless u have another source of pierce. Afterwards u can swap to any other dps or QoL gem.
Alternatively You can get 2 pierce from Anomalous Kinetic Blast and use inspiration support.
Power Siphon: For 6L add Damage on full life and (A) Added Lightning Damage
Best thing is to use level 21 Anomalous Power Siphon, if u don't have that play with level 21 normal quality
Alternatively u can use a single 6L PS with chain or fork support instead of barrage for clearing, and gemswap for bossing.
Sadly your clear speed will feel the difference.
For Kinetic Bolt, it might be a option on early game with new alt quality. End game PS/KB still performs better.
Summon Skitterbots - Discipline - Precision (if u need accuracy)- Enlighten 4
Shield Charge - Faster Attacks - Fortify
CWDT - Lightning Golem - Wave of conviction
Spellslinger - Sniper's Mark
You will need enlighten 4 to sneak in spellslinger after 3.12
Entry Costs & Budget Concerns
This build's cost can be a bit hard to judge as it requires no uniques (Atziri Shield can be skipped too) but thrives on good rare items and at least 2 awakener orbs.
A common misconception is saying 'oh i can just get cheaper similar gear and budget it'
This is an endgame build. Compared to an average build, it works in reverse order.
Your common build starts with a bit on investment to get excellent returns at the start (Chaos bow for ED build for example). In return it also hits 'diminishing returns' soon where upgrades become more expensive and returns are smaller. (If u asked yourself something like 'shall i buy that 30ex glove/ring etc for 2% more dmg difference', that's exactly it.)
Int stack Wander does the opposite, we spend a hefty amount of exalts to get a very good 'build base' going, which gives you a passable build but nothing fancy. Then every upgrade you do, even the smallest ones gives you a huge increase in power cuz you do not hit diminishing return (at least not until u hit god mode)
Level 95 and 60ex is my sweet spot for getting that base done and adding a few upgrades so the build feel 'worth playing'.
Mind that this is not a 'buyout' option and assumes u wait for good stuff to appear on trade while crafting your own gear to cut the costs.
Lately i have been seeing YT/Twitch content hinting this build is budgeable and you don't need that much gear (for ex, by swapping ascendancies like occultist who loses all endgame power for a slightly cheaper start)
This is misleading. Do not fall for that trap.
So if you are a new player who do not usually hit that 'diminishing returns' on cheap starter builds, they might be a better alternative. If u do, however, this build offers immense scaling options long after most other builds are 'finished'
Lastly, i have no idea about prices in standard league. i believe it will be much harder there due to low population and giant monopolization.
Nostalgia Gear (harvest):
There is a detailed 'how to craft' part for each item in the next section.
Nostalgia Gear (delirium):
Detailed Itemization and Crafting Guide for each item:
Harvest Crafting (NOT UPDATED YET):
Important: this part is in addition to Base Crafting. Don't skip the relevant parts of base crafting.
There are many methods here, but most efficient one i use is this:
Assuming you have a HUNTER/CRUSADER wand with 2 mods (hybrid pen/lightning and dmg per int). Make Sure your base has 30q.
Remove all other mods.
Craft a random prefix.
Augment attack or speed for t1 attack speed, remove the mod and augment again if necessary (add/remove speed works, also
u can do a separate remove and adds depending on what mod u get).
For easy fix, you can multimod with crit/quality and elemental penetration here.
If u want to go on, augment crit and reroll it until u find a decent crit multiplier.
Remove the crafted prefix and craft crit/quality.
Augment and add remove caster until spell damage per intelligence hunter mod.
Enchant Quality gives attack speed.
This method doesnt have t1 flat lightning dmg, but it is close enough and unlike t1 light lets you reroll your mods without extra effort.
Best regalia will be crafted by spamming Essence of Spites on a Crusader Vaal Regalia for 58 int + 12% int.. mind that this is ultra expensive:
Get high ES by doing reroll the item keeping suffixes and add remove defense.
Alternatively get a uninfluenced regalia, spam dense fossils, reroll suffixes until u hit +int and slam crusader orb + add/remove influence until u see %int.
Similar to Body, Spam Essences until % int and +int or do dense fossils
You can slam with hunter orb and augment influence for maven's orb
U can get gloves with 50% increased dmg vs chilled enemies temple mod and get it fractured via harvest.
Then use Essence of Spites until u are happy with suffixes. Reroll/augment prefixes as usual.
Alternatively just buy one with t1 int and temple mod.
This lets you slam hunter influence for intimidate.
This will be the hardest by far. Best boots will have 2 elevated mods ( 50% ailment avoidance and tailwind)
Just awakener both mods together and hope for int. You can get prefixes done via a/r speed and defense.
Sadly there is no practical method for rolling for int via harvest.
Get a 15% intelligence base and spam essences of spite until u are happy with suffixes. Get ES via defense, ele dmg with attacks via attack harvest crafts.
Atziri is still BIS
Once you woke your amulet, craft cannot roll attack mods if u can. Then reroll keeping suffixes until you see dmg per 15 int mod.
Alternatively do suffixes cannot be changed and add/remove influenced mods for a faster but more expensive approach.
I also augmented lightning and did add remove until t1 lightning pen before removing the craft for 20% ES then augmenting crit for crit multi
6% synth base or crusader rings. Start with spites, i think i covered everything for the mods that can appear here.
I found out easiest way is buying small clusters with t1 +ES and %35 effect and rerolling suffixes for +int
Easiest way to get a good wand is crafting yourself, this is what you can do without harvest crafts.. check the harvest craft section for other alternatives:
1) Get one wand with lightning dmg per int mod (shaper or hunter), one wand with T1 lightning pen / lightning damage to attacks hybrid mod (crusader mod).
2) Merge two items via awakener's orb (one of the wands must be an imbued wand with ilvl 82+).
3a) If u get attack speed or critical strike chance, craft the other and u are set.
3b) If u didnt get those, u can remove suffixes and multimod crit+attack speed
3d) If your item has 3 suffixes - 2 prefixes, use a farric wolf alpha beast to send 1 suffix to prefix, then restart step 3.
3e) If u rolled 6 mods (very rare but can happen), use an orb of annulment and pray
Good prefixes for 3rd spot are flat lightning dmg, penetration, spell damage per intelligence, spell damage
12% int mod is very good, so crusader base is a must. Otherwise get as much ES as possible. (600+ at least). Bench Craft '% attributes' or 'int/quality'.
You can also aim for +1 curse or mobs explode mods too, but this is lower priority compared to decent ES.
Again aim for +int and %int (hunter mod) along with as much ES as possible. Resist and accuracy are welcome additions.
PS +2 proj, 30% Snipers Mark effect enchant and 15% PS attack speed are all useful (sometimes +2 proj just gets too expensive, Mark effect nearly gives same dmg and usually much cheaper)
Helms also can roll +1 max power charge (warlord influence), which is an immense dps boots but also very hard to roll with decent ES.
U can spam Spite Essences or dense fossils to craft this.
Shaper's Touch is very good for starting as it solves all your accuracy problems. Attack Speed corruption is also very cheap.
Once you get enough accuracy from other gear (and not before) swap to a yellow gloves with int/attack speed/res as you need.
Do not get fixated on ES value gloves, also spell dmg implicit is again very negligible. 100ES is good enough, focus on int and missing resists first.
Also, shadow and dust gloves are a nice option for Rampage. i usually swap to these for 4-way or 5-way conflict.
Alternative end game glove would have intimidate on hit (hunter influence) for extra damage
Tailwind mod (hunter influence) is BIS, do not care much about ES here. Get missing resistances/stats if necessary.
+2 pierce mod (again, hunter inf) will let you drop pierce or awakened fork gem. This is not mandatory thou... actually i felt better with using the gem as my dmg is more than enough and having more coverage was welcome.
Sin Trek gives decent ES and int/dex which are all useful. You can also use Voidwalker for easy phasing and pierce
Auxium gives 210-240% (!) increased damage and 150 ES. also solves your mana leech (2 points on tree) and freeze problems. Do not forget to buy max ele dmg (25), and close to max ES rolls and use catalysts to buff ele damage.
Alternative expensive yellow item should have +int (essence of spite) with 12% attributes (elder mod) along with +ES. This can give u a lot more (up to +1100 ES), but dmg will be lower.
Also Headhunter fits nicely, gives you dex/str you need and... well its HH
Atziri's reflection comes with decent ES, 60 int + 90 res which is lovely. (Importance of mods: Int/ES - res - curse effect - evasion)
A Yellow shield with Es/int will easily net you more ES. No curse immunity or resists but there are some decent influence mods.
(Budget-wise, getting atziri's shield should be a low priority as u can get away with a cheap shield for a long time. But if u are spending 10ex for your shield it is the way to go.)
Amulet is the main source of int and can give up to 24% increased int again crafted by using an awakener's orb with '6-9% all attributes' (shaper) and 9-12% intelligence (crusader, make sure its max tier) mods.
For prefixes; %1 damage per 15 int mod is also huge, but not as good as the ones above. Both lightning and ele pen is welcome. es% can be crafted.
Also do not get fixated on int suffix and pay a lot for it like it is your only choice. A high crit multi, resist, all attributes roll is also good.
Try to avoid Lapis amulets as bases, its a trap. You will lose a lot of secondary stats. Go for dual bases (int/dex or int/str) or all stats.
Once you are happy with your amulet, divine it until 9% all attributes / 12% increased int. Use catalyst to buff them to 10/14 and annoint 'tranquility' (golden-golden-azure oils). Craft % maximum ES to finish.
Again, annoint Tranquility. it scales with int too and gives 14-17% more dmg depending on your int + some ES, making it by far the best dmg node on the tree.
Get resists, then get intelligence and other stats. Prefix slots are somewhat less important. +ES is very good, %ES(crusader influence) is good. flat lightning is better than %ele dmg.
Do not try to craft these, its very hard.
Instead search for rings with: +ES, +all stats, +int and a open suffix. Craft str+ int or dex + int depending on your needs. Use two rings like this if u can cap resists, use one and get resists from the second one if u cant.
tip: get a lot of stats from one ring and a lot of resists from the other so u can benefit more from catalysts.
Best jewel mods are + flat ES, lightning dmg to attacks with wands, crit multi, attack speed if crit recently.
Alternatively a regular jewel with 3 attack speed mods and crit multi will net more dmg but no ES. Do not be afraid to get resists or stats from these too.
You need at least one source of added fire damage for cinderswallow urn, this is a nice place to get it.
Lethal Pride is optional, it gives a lot of str (witch or shadow socket) and has some nice mods (chance to deal dd, intimidate on hit, fortify effect, +20 str, damage taken as fire.. all benefits you.
Thread of Hope (Very Large) has some amazing value, buy one with low -res but don't break the budget for it early game.
You can use a Watcher'e Eye with precision or discipline mods. Crit multi is best dps wise, every discipline mod has some value too. Alternatively u can use a level 1 clarity and get mana to ES mod if u want more ES for some reason.
This is hard, i will do it a lot more detailed at a later time :)
Large cluster options:
8 nodes lightning dmg jewel:
Good passives: Snowstorm, Stormdrinker. This leaves 2 suffixes open for stat/resist rolls on the jewel.
8 node dmg with shields jewel
Good Nodes: Veteran Defender, Advance Guard, Martial Prowess, Feed the Fury, Fuel the Fight, Drive the Destruction.
Martial Prowess is a suffix, so u can get that + 2 notables from the list above.
ES clusters, 3 node long.
Good Notables: Energy from Naught, Stalwart Commander.
35% effect adds 2% es per node.
Best one would have t1 +ES and 35% effect without a notable as prefix (and extremely hard to get)
For mid tier anything with Energy from naught + useful stuff is optimal.
If u wanna craft these, try old alt regal mod.
I cannot stress the value of good cluster jewels enough!
There is some personal taste here. Cinder and Atziri won't change.
Dying Sun can be swapped for a wise oak.
Move flask is staple for maps, switch with Kiara's Determinaion if u are not stun immune in fights like sirus etc.
Last flask can be anything, i went for phasing as it is ultra important for simulacrums and i am overcapped in crit. Use a diamond with crit chance craft until to start with.
U can also get crit chance from Cinderswallow, stun avoid mod is not a must.
Where to start (itemization priorities)
This is a bit league dependent as prices chance a lot but roughly this is the method i use:
Step 1: Converting to Wander
Around level 90 i spend most of my budget for these items:
A decent wand as it is immense for dmg,
a body armor with int and ES to get that flat es going,
A dual %attributes amulet for int scaling,
A ring with pure int (t1 int, t1 all stats and int/x craft) so i have some int to scale.
Auxium and shaper's touch.
Rest of the items are mainly used for capping res and getting missing stats.
Step 2: What did i tell you about clusters
I get my cluster jewels. these always come with extras in terms of resists and stats. Craft them yourself or save money or buy them.. it doesn't matter.
You really want to see what you get from them before investing into expensive gear
Step 3: Ascending to Godhood
Now i check what i dont need anymore and drop my placeholder items for more suitable ones. This is where i sneak in tailwind, swap to yellow gloves or belt etc.
From that point on i upgrade my gear bit by bit until there is no reason to do so :)
Soul of The Brine King: this is how we manage stun in maps.
Soul of Ralakesh: For its secondary abiliy, blind immunity is very nice.
Levelling and Skill Trees:
Guide for levelling early on: https://www.youtube.com/watch?v=h_xG9Sns9OI&feature=youtu.be
I am making the levelling build a fully fledged build with its own guide here: https://www.pathofexile.com/forum/view-thread/2913460
it will have a 'before swapping to int stack wander' section once i finish it, meanwhile there is a lot of info for you to use already.
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748
Last edited by Trivialmatters on Apr 15, 2021, 5:38:20 AM
Last bumped on May 16, 2021, 6:39:38 AM
on May 4, 2020, 11:19:48 PM
Holy shit bro this is exactly what I've been looking for. Power siphon and or kb assassin that's not a poison variant and doesn't cost 3000ex
on May 5, 2020, 1:13:12 PM
I'm trying to craft a wand but im a lil confused about the crusader wand, are there 2 separate mods bcuz im only able to find 1/2
on May 5, 2020, 4:22:11 PM
there is a single prefix mod which gives 'adds 3-8 to 88-99 lightning damage to attacks' and 'attacks with this weapon penetrates 5-7 lightning resistance' together. Its kinda hard to search for since both parts can also be rolled separately
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748
on May 5, 2020, 6:21:19 PM
im dumb I saw that. I was confused cuz the mods appear in separate locations
on May 5, 2020, 7:02:03 PM
looks fun, will try craft it all with 150ex budget. Will let u know if im succesful :D
ps: that thread of hope value has to be the best thing ive ever seen holyfuck that alone makes me wanna make this build
Last edited by surreal1994 on May 6, 2020, 7:31:22 PM
on May 6, 2020, 7:27:16 PM
Let me know how it goes, im currently sitting on around the same amount of currency : P
on May 7, 2020, 12:02:27 AM
yea i am kinda fond of that too
Bench Crafting Service: https://www.pathofexile.com/forum/view-thread/2515748
Last edited by Trivialmatters on May 7, 2020, 12:40:23 AM
on May 7, 2020, 12:39:56 AM
Hey bro whats rolls u getting with the lethal pride?
on May 7, 2020, 8:53:16 AM
that one gives 2 * 5% dd nodes and 10 fortify effect. one in the witch socket will be better thou as u can get up to 5 nodes if necessary
on May 7, 2020, 4:10:25 PM