[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore

"
Yoshimitsu wrote:
How you guys handle Dex and Strength i used to many skill points to even handle it any tipps for this?


Personally I took 50dex on gloves, and some additional str on cluster jewels.
You could also lower down the level of frenzy and barrage.
I think they're the only Dex requirement gems we use.
Last edited by IrishRoyal on Feb 24, 2021, 6:28:03 AM
Random thoughts.

1. Drop second wind in gloves.
2. Socket animate guardian.
3. Equip Animate Guardian with the following.

Weapon: Kingmaker
Benefits:
- Nearby Allies have culling strike
- Fortify
- +50% crit multi

Helm: Crown of the Tyrant
Benefits:
- nearby enemies have -10% all res
- nearby allies have 64 - 96 added fire damage per red socket

Chest: Garb of the Ephemeral
Benefits:
- Nearby Allies Cannot be slowed and nearby enemies cannot crit.

Boots: Victario's flight
Benefits:
- 10% movespeed

Gloves: Rare gloves
Hunter-influenced gloves with % chance to Unnerve Enemies for 4 seconds on Hit
Benefits:
- Allows us not to require unnerve + culling strike on gloves. Can perhaps spec something better this way


With our Discipline Aura, we would grant a nice bit of ES to the AG.

Any thoughts on this?

Culling Strike
Fortify
50% crit multi
can't be slowed
enemies can't crit
10% movespeed
unnerve enemies (Could even elevate for more power)
-10% all res for enemies
added flat fire damage
Last edited by IrishRoyal on Feb 24, 2021, 8:52:37 AM
"
Random thoughts.

1. Drop second wind in gloves.
2. Socket animate guardian.
3. Equip Animate Guardian with the following.

Weapon: Kingmaker
Benefits:
- Nearby Allies have culling strike
- Fortify
- +50% crit multi

Helm: Crown of the Tyrant
Benefits:
- nearby enemies have -10% all res
- nearby allies have 64 - 96 added fire damage per red socket (We have 3)

Chest: Garb of the Ephemeral
Benefits:
- Nearby Allies Cannot be slowed and nearby enemies cannot crit.

Boots: Victario's flight
Benefits:
- 10% movespeed

Gloves: Rare gloves
Hunter-influenced gloves with % chance to Unnerve Enemies for 4 seconds on Hit
Benefits:
- Allows us not to require unnerve + culling strike on gloves. Can perhaps spec something better this way


With our Discipline Aura, we would grant a nice bit of ES to the AG.

Any thoughts on this?

Culling Strike
Fortify
50% crit multi
can't be slowed
enemies can't crit
10% movespeed
unnerve enemies (Could even elevate for more power)
-10% all res for enemies
added flat fire damage


This sounds good although i probably would not rely on the unnerve. A issue i see is that the Guardian might not survive delirium content. On a necromancer with proper gem level + life nodes it was decent but i dunno how it performs in this build.

Fortify, Crit immune, Movementspeed, cant be slowed alone would be gigantic for this build. i still got a Guardian from Heist League somewhere i gonna try it out and see if he rips laters on :P for science

If it works i might add AG to all my builds.
Last edited by zzang on Feb 24, 2021, 8:48:21 AM
yeah it's pretty solid buffs, but the AG doesn't have enough life/resists etc.
Not worth it.

damn. :(
Spoiler
"
Random thoughts.

1. Drop second wind in gloves.
2. Socket animate guardian.
3. Equip Animate Guardian with the following.

Weapon: Kingmaker
Benefits:
- Nearby Allies have culling strike
- Fortify
- +50% crit multi

Helm: Crown of the Tyrant
Benefits:
- nearby enemies have -10% all res
- nearby allies have 64 - 96 added fire damage per red socket

Chest: Garb of the Ephemeral
Benefits:
- Nearby Allies Cannot be slowed and nearby enemies cannot crit.

Boots: Victario's flight
Benefits:
- 10% movespeed

Gloves: Rare gloves
Hunter-influenced gloves with % chance to Unnerve Enemies for 4 seconds on Hit
Benefits:
- Allows us not to require unnerve + culling strike on gloves. Can perhaps spec something better this way


With our Discipline Aura, we would grant a nice bit of ES to the AG.

Any thoughts on this?

Culling Strike
Fortify
50% crit multi
can't be slowed
enemies can't crit
10% movespeed
unnerve enemies (Could even elevate for more power)
-10% all res for enemies
added flat fire damage


This sounds nice in theory but I doubt it would work without the minion nodes and the AG setup you usually use. I played aura/carrion golem last league (you can see it in my chars page lev 100).

Even with all the auras and a lev 20 divergent AG we had to use this setup to make it really tanky.




A thing that actually works pretty well, especially in boss fights, is raise spectres with primal crushclaw and primal blisterlord as spectres. Gives a good boost to DD. You might want to give it a try.
Last edited by VigorDracul on Feb 24, 2021, 9:38:32 AM


Is fire spell gems more worth or add fire damage?
I wanted to rem speed, craft prefix cannot be changed then scour it and continue with the crafting prozess if its right
"
Yoshimitsu wrote:


Is fire spell gems more worth or add fire damage?
I wanted to rem speed, craft prefix cannot be changed then scour it and continue with the crafting prozess if its right

Just finish suffixes if you're not looking for perfect wand, but t1 flat fire damage is better than +1 to fire gems.
Not sure where i'm missing a step but i have the helm enchant + 2x Circle of anguish rings with 20% mana reserve and a self-control cluster and i still can't turn on both spell slinger gems? anyone know where i messed up
"
Rookzz wrote:
Not sure where i'm missing a step but i have the helm enchant + 2x Circle of anguish rings with 20% mana reserve and a self-control cluster and i still can't turn on both spell slinger gems? anyone know where i messed up


Uhm, i see only 1 circle with RMR on your char...
Last edited by Etralis on Feb 24, 2021, 1:36:36 PM
I've been swapping it but i have 2 of them i'm also running blood magic on herald of ashe so it doesn't seem like its reserving mana? but still can't activate both slinger slots

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