THE ATLAS IS TOO CONFUSING FOR NEW PLAYERS



How are people not both swimming in these things and using them to help complete their atlas? Delirium drops them like candy.

Between the orbs, Zana (both her quest providing free access to new maps and her vendor selection), cartography rooms in the temple and the 3-to-1 vendor recipe, it wasn't hard at all to progress to red maps and increase my awakening level. The new system has far more player agency compared to the old way but you need to use every tool provided to you to take advantage of it.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
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Bk老虎 wrote:
You only have to learn the new system once.

The learning process is too long and confusing, sometimes counter-intuitive or even misleading. You can end up doing extra work for nothing, or you can even make your Atlas worse by doing wrong maps.

PoE thrives on attracting new players, and they need more guidance in this new Atlas. Hell, even experienced players often don't understand how to progress in it.

It's definitely better in 3.10 than it was in 3.9, but it still needs to be improved, simplified and streamlined.
Last edited by Kelvynn#6607 on Apr 23, 2020, 1:25:25 PM
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gladiatorpie wrote:
The atlas is much better now. Map sustain is super easy and they made a bunch of great QoL things for it this league.

If you actually learn the mechanics (not hard at all) the new atlas is far superior to the old.
map sustain was never an issue to begin with xD
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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DarkJen wrote:
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Bk老虎 wrote:
You only have to learn the new system once.


Then make a decision to forget about poe completely xD

Many made this decision already.
Even not finished to learn atlas at full.

Its just boring, inconvenient and toooo much time consuming system for alot of players.

Join today!
Show GGG your voice out!

Spoiler
Partly joking and playing drama queen, but at big part this all true actually. And many says so.


I dunno, I found the new Atlas much easier to learn than the old Atlas. All I had to do is ask one question in /global 411 and I was good to go for the rest.

New Atlas:
1. Reach T3 to find Zana
2. Run into conquerors once in corner regions for the first 4 watchstones
3. Get the next 16 watchstones by slotting the ones you find in the center regions until you have a total of 20
4. Systematically clear the corner regions using the extra 4 watchstones, keeping the center fully slotted
5. Watch red maps rain down from the sky thanks to segmented region system reducing the RNG factor of map drops

Having struggled my entire time with this game with the old Atlas, I was extremely proud of myself of fully awakening the Atlas that I took a screenshot back in 3.9 when it got reworked:


Old Atlas:
1. Reach first Shaper influence
2. Follow the influence deeper into the Atlas, it also probably jumped to another distant corner by the way
3. Also, sustain is shit and the maps you find are completely random, so you have to run a bunch of random maps not relevant to the objective for completion until the ones you need pop up
4. Continue this until the Elder encounter happens
5. What the fuck there's no more following Shaper influence?
6. Map sustain is still shit, but now you have more options to improve it by negligable margins. What does this mean? INFLUENCE PING-PONG!
7. Cause the Elder influence to grow and shrink as you farm the shit out of it and Shaper influence trying to get memory fragments
8. Repeat. Endlessly. Because map sustain is still shit due to lack of control in RNG reduction
9. Get bored or run out of maps, eat all of the Elder influence, move it to another part of the Atlas and resume farming
10. Give up and buy maps, because you can't afford to juice your own to 150%+ IIQ and have a full party around at all times to minmax map sustain
11. Quit the league early because trade is shit and buying maps are a nightmare

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satanttin wrote:
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gladiatorpie wrote:
The atlas is much better now. Map sustain is super easy and they made a bunch of great QoL things for it this league.

If you actually learn the mechanics (not hard at all) the new atlas is far superior to the old.
map sustain was never an issue to begin with xD

Bullshit it wasn't. The new Atlas has been a godsend for map sustain.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Apr 23, 2020, 1:51:19 PM
yes thats what im saying its not that its hard it just messes with the normal order of how map progression work ive read all the comments and appreiciate the fact that im not the only one who thinks this atlas thing needs a little more work my man problume is the fact that i am stuck in teir 5 maps and despite having muliplle watch stones i cant seem to progress out of teir 5 maps regaurdless of where i put them due to the fact that all i have right now (my highest map is a teir 6) if i put the watch stone in it the map then becomes a teir 7 of that same type wich i cant fun since i dont have any teir 7 maps....
that is what i feel is harder than the previous version of the maps am i saying get rid of conqueres? NO what im saying is the way the stones work in corrispondance to progression is flawed
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Pizzarugi wrote:
I dunno, I found the new Atlas much easier to learn than the old Atlas. All I had to do is ask one question in /global 411 and I was good to go for the rest.

New Atlas:
1. Reach T3 to find Zana
2. Run into conquerors once in corner regions for the first 4 watchstones
3. Get the next 16 watchstones by slotting the ones you find in the center regions until you have a total of 20
4. Systematically clear the corner regions using the extra 4 watchstones, keeping the center fully slotted

You found it easier after somebody told you how to do it. How many new (or even old) players do you think know about /global 411?

Re-read those points you listed above, pretending you are a new player. You will realize just how confusing that is.

And that's far from all you need to know. For example, you want to spawn all 4 Conquerors before killing them. Otherwise you will likely end up killing some more often than others. I made that mistake in this league and then was stuck on the same Awakening Level for 4 full Sirus cycles when 3 of the 4 Conquerors didn't drop watchstones anymore, because all remaining watchstones were on that last Conqueror. And I'm not a new player at all.
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Makillda wrote:


How are people not both swimming in these things and using them to help complete their atlas? Delirium drops them like candy.

Between the orbs, Zana (both her quest providing free access to new maps and her vendor selection), cartography rooms in the temple and the 3-to-1 vendor recipe, it wasn't hard at all to progress to red maps and increase my awakening level. The new system has far more player agency compared to the old way but you need to use every tool provided to you to take advantage of it.


Horizons haven't worked well since the last atlas overhaul. Early in league I would see like the same 3 maps of a given tier when i really needed something else.

The new atlas is more complicated and if not for my prior experience shaping the old atlas I would have had a lot more trouble figuring it out.
Yep, totally over league play.
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Kelvynn wrote:
You found it easier after somebody told you how to do it. How many new (or even old) players do you think know about /global 411?


I attribute this to my being mentally slow more than anything. For example, I had to refer to a large number of youtube videos to learn how to make currency to have some semblance of wealth and build progression, and I'm still leagues behind.

I'm pretty sure the average person can figure this out on their own after realizing how difficult it is to reach and stay in the corner regions when you're this early into the Atlas. :P

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Kelvynn wrote:
And that's far from all you need to know. For example, you want to spawn all 4 Conquerors before killing them. Otherwise you will likely end up killing some more often than others. I made that mistake in this league and then was stuck on the same Awakening Level for 4 full Sirus cycles when 3 of the 4 Conquerors didn't drop watchstones anymore, because all remaining watchstones were on that last Conqueror. And I'm not a new player at all.


While correct about the conqueror cycle, I believe GGG did hotfix this back in 3.9 so conquerors are more likely to spawn if you haven't gotten their watchstone yet. This means the problem should resolve itself if you start farming that region first at the beginning of a new cycle.

Regardless, given the old Atlas, I find these to be minor hiccups and inconveniences over the sheer brick wall that was the old system, and is much easier to learn by comparison.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
Pizzarugi wrote:

Bullshit it wasn't. The new Atlas has been a godsend for map sustain.


I have nothing against you personally but it does irk me a bit that you did not engage fully with the previous atlas and have been praising the new one as an improvement, I don't have much room to talk here though as i had only completed mine fully and defeated uber elder solo the patch before the atlas became what it is now.

I had completed it before that but not through my own efforts entirely.

Anyway if the new favorite map system gets tweaked a bit I'll probably never post again on the subject.. A lot of what they did add is an improvement IMO just at the cost of quite a lot of tedium on top which for the tencent version im sure is raking in significant amounts of cash but here on this side was just a bit too much for me and has made me want to engage with the atlas even less than ever in all of the history of POE.
Innocence forgives you
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SilentSymphony wrote:
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Pizzarugi wrote:

Bullshit it wasn't. The new Atlas has been a godsend for map sustain.


I have nothing against you personally but it does irk me a bit that you did not engage fully with the previous atlas and have been praising the new one as an improvement, I don't have much room to talk here though as i had only completed mine fully and defeated uber elder solo the patch before the atlas became what it is now.

I had completed it before that but not through my own efforts entirely.

Anyway if the new favorite map system gets tweaked a bit I'll probably never post again on the subject.. A lot of what they did add is an improvement IMO just at the cost of quite a lot of tedium on top which for the tencent version im sure is raking in significant amounts of cash but here on this side was just a bit too much for me and has made me want to engage with the atlas even less than ever in all of the history of POE.


the only thing that i really dont like is the change they made in 3.10 so you cant remove the increased map mod effect

they did the changes so ppl stop crying about "i cant target farm map x anymore"
(you can now only push 1 area to max to extremly limit map pool with hte full bonus)

i really hate it,when i start playing a 2nd charr even with the safed up gear
level 75-85 feel a lot worse
some mod combos i wouldnt even care about without even the more life mod can feel really anoying and depending on the build stuff like the increased monster attack/cast/movemenspeed can become very threatening

rerolling just doesnt feel as relaxing as it used to be for me atleast

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