THE ATLAS IS TOO CONFUSING FOR NEW PLAYERS

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SilentSymphony wrote:
I have nothing against you personally but it does irk me a bit that you did not engage fully with the previous atlas and have been praising the new one as an improvement, I don't have much room to talk here though as i had only completed mine fully and defeated uber elder solo the patch before the atlas became what it is now.


I did fully engage with the old Atlas, at least to the best of my ability on account of my perpetual poverty. If you can make a lot of currency to funnel it into juicing your maps (or buying them outright), I've no doubt that you could sustain maps in the old Atlas. Meanwhile I, and a lot of players I've seen on the forums complaining about it pre-3.9, had difficulty getting past T10 maps on account of how difficult it was to get red maps to drop.

And it's not like the community was of much help either. Both from responses to forum and videos, the community at large is very polarized on how to solve the issue. In one thread I've complained about sustain on, one reply said you only needed to chisel+alch+vaal maps and you're good to go while another said you needed to chisel+alch+vaal maps with >+100% IIQ in Elder/Shaper influence while stacked on prophecies and sextants and using a Zana mod. I didn't feel like I was sustaining with the first person's reply, and I simply couldn't sustain the resources necessary for the other.

And then the new Atlas came out and my map sustain problems went away. All I do is chisel+alch+vaal and go and on average, I return with more red maps than I spend. You really don't need to try with the new system, and I love it.

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SilentSymphony wrote:
Anyway if the new favorite map system gets tweaked a bit I'll probably never post again on the subject.. A lot of what they did add is an improvement IMO just at the cost of quite a lot of tedium on top which for the tencent version im sure is raking in significant amounts of cash but here on this side was just a bit too much for me and has made me want to engage with the atlas even less than ever in all of the history of POE.


What exactly is the problem you're having?
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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Pizzarugi wrote:

What exactly is the problem you're having?


Basically being able to target farm at the same level of sustain i once had, After completing the shaper/elder grind i could indefinitely sustain the same map or several maps if i so wished to very accurately target farm cards to get my hands on build enabling items without paying out potentially (in the past non loot vomit leagues) most of my currency to directly buy them, of course that is also like trying to manually 6link an item i could farm forever and potentially never get the cards i needed but it was a reliable option map sustain wise.

For those who say target farm is possible now im not sure they ever experienced a fully configured atlas where all maps below and above the intended were removed from completion to achieve that target farm method from the previous atlas.

Its not just divination cards however as another way i like to make currency is selling hideouts as some of the rarer ones are guaranteed to fetch a fair price.

The current atlas combined with legion map device upgrade and other things scare me a bit for the future as power creep essentially is finding its way into map rng i can only see it potentially coming back to bite sustain in the ass.

Anyway perhaps i jumped the gun a bit on assuming the level at which you engaged with the old system, been a minute since i read the previous thread.

Edit: to be a bit more on topic here @topic in general:

I disagree that the new atlas is too confusing for new players since for the most part you can blindly charge through it and if a map is not high enough level the map device literally tells you that EVERY single time you load a map for that region.

Also if a player is having difficulty doing a higher tier of map they have no business progressing their atlas in the first place and first need to address those issues so saying (too difficult for new players) is almost irrelevant imo at this point since the improvements were made, A new player for the most part is learning how to make builds as well as adjustments as they slowly approach endgame and many might not make it there in their first league or immediately in standard/hardcore.. But as that player gains experience and sheds their newbie status they can finally focus on the end game where others with more experience tend to focus their efforts.

MAYYYYYYBE if they don't know about the conditions on the left side watch stone storage i could see a new player getting confused and not being able to progress further..

So in closing i do not think Endgame Content is for new players period and suggesting that one has anything to do with the other comes from a lack of understanding of the two terms, no offense intended here just speaking my mind.
Innocence forgives you
Last edited by SilentSymphony#3358 on Apr 23, 2020, 7:25:29 PM
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SeCKSEgai wrote:
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Makillda wrote:


How are people not both swimming in these things and using them to help complete their atlas? Delirium drops them like candy.

Between the orbs, Zana (both her quest providing free access to new maps and her vendor selection), cartography rooms in the temple and the 3-to-1 vendor recipe, it wasn't hard at all to progress to red maps and increase my awakening level. The new system has far more player agency compared to the old way but you need to use every tool provided to you to take advantage of it.


Horizons haven't worked well since the last atlas overhaul. Early in league I would see like the same 3 maps of a given tier when i really needed something else.

The new atlas is more complicated and if not for my prior experience shaping the old atlas I would have had a lot more trouble figuring it out.

They worked fine for me this league. The only bug/feature I found with them was not being able to create a map at a higher tier than it first appeared, like I never was able to change a t14 map into Haunted Mansion or another low-tier map that only turns red from slotting watchstones.

I still managed to get my atlas to 151/151 only buying 3-4 maps (not counting uniques)specifically for the completion bonus.

I will disagree with you on the complexity of the new system. If you pay attention to what the game tells you and what happens when using watchstones, it's not hard to figure out at all.
There are two types of POE players:
1) Those who want to walk uphill both ways barefoot on broken glass wearing a blindfold
2) F*cking noobs

I identify as transnational Chinese. May I have access to their QOL features, please?
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gladiatorpie wrote:
The atlas is much better now. Map sustain is super easy and they made a bunch of great QoL things for it this league.

If you actually learn the mechanics (not hard at all) the new atlas is far superior to the old.


What you say is true. What the OP says is also true. Adding the warning message when loading a map helps a lot, I think. But, it is still overly complicated. I also find it irritating finding a map to run that will progress in the watchstone hunt. :-(
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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