Performance issue define PoE

It's no secret that PoE just doesn't run efficiently. It's been an ongoing problem every league. There's been a million threads about it. Before delirium, the devs said the fog wouldn't cause performance issues because it's running on the PoE 2 engine. Well, the evidence and in, and it's not good. Either the devs were gas lighting the community or their ability to make it run smoothly isn't able to keep up with their creative vision. This is the worst performing game I've ever played, and it's not even close. My system runs every other game without any issues, including other ARPG's, but PoE has 0 fps lag spikes, crashes, stutters, etc. on minimum settings. It's unplayable. So which do you think it is, impotence or apathy?
Last bumped on Jun 12, 2020, 12:27:39 PM
for me the game runs very good. But the problem is with engine, engine is just to old, old school engine. It uses gpu and cpu to the max even when there is no need for that, plus they think is a good idea to load data on the fly as they are needed, even when you have more then enough memory to preload everything you need to preload depending on the map. Thats why the temps are at the max all the time (for me) at cca. 90°C. On the other hand, other games use resources as they are needed, right now im playing Assassins Creed Odyssey, at ultra and the temps are cca 65°C, not to tell that the game runs smoothly.

GGG needs to hire someone that know how to optimize the engine for PoE2, otherwise it will be the same as it is now.
not to mention GGG's been using a 32-bit client SINCE RELEASE.

You think they've been using a 64-bit client? Oh no, no no no. Usage of that client would've FORCED a complete database clear, followed by usage of multiple Ciphers (0-ing out unused hard drive space - Windows 7/8.1/10 EXCLUSIVE) to clear the data, in 2016. That didn't happen.
Last edited by bvanharjr#5617 on Apr 19, 2020, 12:14:58 PM
We've all been aware of this for ages, the engine and coding. This league is the laggiest and worst of all for performance.

As usual these threads always has that one person saying it runs fine on his Win Vista 9800 pro.

The reality is, I can kill a BDO world boss on high settings and get less lag, less load times than POE Delrium.

Last edited by poeGT#1333 on Apr 19, 2020, 12:28:28 PM
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poeGT wrote:
As usual these threads always has that one person saying it runs fine on his Win Vista 9800 pro.


"Fine" is subjective, though. Some people are "fine" with 30 fps.

Anyhow, there's more than one side of every discussion. You have those casuals, that are fine with anything above 20 fps, and you have those self-proclaimed nerds that do stupid comparisons to other games, without understanding what is causing the lag in PoE.
Bring me some coffee and I'll bring you a smile.
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Neferpitou12 wrote:
So which do you think it is


Ok, I'll tell you why

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bvanharjr wrote:


Usage of that client would've FORCED a complete database clear


lolno.
It's not the engine, no engine/gaming rig in the world could functionaly compute what GGG is throwing into the game.

It's the fact it has to compute 2 million calculations per second and display hundreds of skill effects per second and the amount of useless white items that drop crippling fps by just existing. Playing poe in low tier maps with a good and slow hitting build is flawless performance, its just the more juiced up the maps get and the faster the character attacks that things degrade exponentially.

GGG needs to harshly reduce mob density in high tier high pack size size maps with sextants/beyond by compensate by increasing individual exp/drops as well as remove 99% of items that drop.

If this is not addressed by 4.0 then the game will just continue to get worse every league.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Apr 19, 2020, 6:16:20 PM
What kind of content causes 0fps lag? I just got back into PoE a week ago after a long break since 3.5(betrayal) and onto T14 maps so far & havent experienced any severe stutter or fps drops that didnt involve serverside lag spikes so I'm curious what tier//map I have to test to experience poor performance. If anything the performance is miles better than back in 3.5.

Also to whomever said their system is being maxed out running high temps.. That sounds like a user-side issue. Temps should never be that high even at full load unless there's a cooling issue or very high ambients.

Anyways Thanks for any info. Add me in-game to show me the laggy content as I'd like to see how my setup performs at the late-late game content while being in the same map as someone getting bad stutter just to see if its server or client side.
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Jo3yization wrote:
What kind of content causes 0fps lag? I just got back into PoE a week ago after a long break since 3.5(betrayal) and onto T14 maps so far & havent experienced any severe stutter or fps drops that didnt involve serverside lag spikes so I'm curious what tier//map I have to test to experience poor performance. If anything the performance is miles better than back in 3.5.

Also to whomever said their system is being maxed out running high temps.. That sounds like a user-side issue. Temps should never be that high even at full load unless there's a cooling issue or very high ambients.

Anyways Thanks for any info. Add me in-game to show me the laggy content as I'd like to see how my setup performs at the late-late game content while being in the same map as someone getting bad stutter just to see if its server or client side.


Just run any high tier map with 30+ pack size, beyond, delirium fog and some sextant mods on top.

Just sitting in a map with a lot of loot on the ground with NOTHING else happening on the scree will drop your fps from 140 to 40. It is hard to overstate how much items on the ground progressively degrade fps.

Most of the players who say poe runs well on mid level rigs are likely just players who dont engage with the highest level of map content.
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim#2731 on Apr 20, 2020, 3:19:17 PM

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